02.03.2014, 19:29
Bom galera, tenho este cуdigo na minha OnPlayerTakeDamage, sу que o crashdetect estб detectando crash nele. Alguem sabe porque e como retirar esse crash? 
Log do crash:
Cуdigo:

Log do crash:
pawn Code:
[17:28:42] [debug] Run time error 4: "Array index out of bounds"
[17:28:42] [debug] Accessing element at index 65535 past array upper bound 499
[17:28:42] [debug] AMX backtrace:
[17:28:42] [debug] #0 000ad0bc in public OnPlayerTakeDamage (0x00000000, 0x0000ffff, 0x409e6667, 0x00000036) from GM4.amx
pawn Code:
if(IsPlayerConnected(playerid))
{
new str[256], TempoMostrarLife[MAX_PLAYERS];
PlayerPlaySound(playerid, 1095, 0.0, 0.0, 0.0);
PlayerPlaySound(issuerid, 6401, 0.0, 0.0, 0.0);
//===================[ playerid ]==================================
new Float:health;
GetPlayerHealth(playerid, health);
if(issuerid == INVALID_PLAYER_ID)
{
KillTimer(TempoMostrarLife[playerid]);
TextDrawShowForPlayer(playerid, MostrarVida[playerid]);
format(str,sizeof(str),"~y~Vida:~r~ -%.1f", amount);
TextDrawSetString(MostrarVida[playerid], str);
TempoMostrarLife[playerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", playerid);
MostrandoVida[playerid] = 1;
}
else
{
KillTimer(TempoMostrarLife[playerid]);
TextDrawShowForPlayer(playerid, MostrarVida[playerid]);
format(str,sizeof(str),"~y~%s ~n~~w~tirou: ~r~-%.1f", Nome(issuerid), amount);
TextDrawSetString(MostrarVida[playerid], str);
TempoMostrarLife[playerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", playerid);
MostrandoVida[playerid] = 1;
}
//==================[ issuerid ] ======================================
KillTimer(TempoMostrarLife[issuerid]);
TextDrawShowForPlayer(issuerid, MostrarVida[issuerid]);
format(str,sizeof(str),"~y~%s:~g~ -%.1f",Nome(playerid), amount);
TextDrawSetString(MostrarVida[issuerid], str);
TempoMostrarLife[issuerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", issuerid);
MostrandoVida[issuerid] = 1;
}