25.02.2014, 16:44
I've made an object collision detection to stop furniture surfing whilst in edit mode. Also a check when a player leaves their house whilst editing.
When the player leaves the house it takes them out of edit mode. When they re enter they can do /furni to bring up the menu and the mouse is still there.
When a player collides with an object it successfully does what it's supposed to do and takes them out of the edit mode. But when they do /furni to bring up the menu they have no mouse. And also sometimes when they re-make an object it will go back to its old position from the previous edit. (I think I can stop the whole moving back to previous location, the main problem is the "no mouse")
Here's my code
When the player leaves the house it takes them out of edit mode. When they re enter they can do /furni to bring up the menu and the mouse is still there.
When a player collides with an object it successfully does what it's supposed to do and takes them out of the edit mode. But when they do /furni to bring up the menu they have no mouse. And also sometimes when they re-make an object it will go back to its old position from the previous edit. (I think I can stop the whole moving back to previous location, the main problem is the "no mouse")
Here's my code
pawn Код:
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
new Float:px,Float:py,Float:pz;
GetPlayerPos(playerid, px,py,pz);
if(px <= x+3 && py <= y+3 && pz <= z+3 && px >= x-3 && py >= y-3&& pz >= z-3)
{
GameTextForPlayer(playerid, "~r~OBJECT COLLISION DETECTED!", 3000, 5);
ObjectCollision[playerid] = 1;
}
if(!IsValidDynamicObject(objectid)) return 0;
MoveDynamicObject(objectid, x, y, z, 10.0, rx, ry, rz);
if(response == EDIT_RESPONSE_FINAL)
{
for(new i; i < sizeof(ObjectInfo); i++)
{
if(ObjectInfo[i][oCreated] == 0 && EditingObject[playerid] == -1)
{
new string[128];
ObjectInfo[i][oVW] = GetPlayerVirtualWorld(playerid);
ObjectInfo[i][oINT] = GetPlayerInterior(playerid);
ObjectInfo[i][oX] = x;
ObjectInfo[i][oY] = y;
ObjectInfo[i][oZ] = z;
ObjectInfo[i][oRX] = rx;
ObjectInfo[i][oRY] = ry;
ObjectInfo[i][oRZ] = rz;
ObjectInfo[i][oCreated] = 1;
SaveObjects();
format(string, sizeof(string), "[OBJECT CREATE] ID %d | Name %s | SAVED", i, ObjectInfo[i][oName]);
SendClientMessage(playerid, COLOR_ORANGE, string);
DestroyDynamicObject(ObjectInfo[i][oObject]);
ObjectInfo[i][oObject] = AddDynamicObject(ObjectInfo[i][oModel],ObjectInfo[i][oX],ObjectInfo[i][oY],ObjectInfo[i][oZ],ObjectInfo[i][oRX],ObjectInfo[i][oRY],ObjectInfo[i][oRZ],ObjectInfo[i][oVW],ObjectInfo[i][oINT], -1, 200.0);
if(ObjectInfo[i][oChair] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $400 for the chair");
GivePlayerCash(playerid, -400);
}
if(ObjectInfo[i][oBed] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $450 for the bed");
GivePlayerCash(playerid, -450);
}
if(ObjectInfo[i][oTable] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $150 for the table");
GivePlayerCash(playerid, -150);
}
if(ObjectInfo[i][oElectronic] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $500 for the electronics");
GivePlayerCash(playerid, -500);
}
if(ObjectInfo[i][oCabinet] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $250 for the cabinet");
GivePlayerCash(playerid, -250);
}
if(ObjectInfo[i][oKitchen] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $300 for the kitchen furniture");
GivePlayerCash(playerid, -300);
}
if(ObjectInfo[i][oPicture] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $80 for the picture");
GivePlayerCash(playerid, -80);
}
if(ObjectInfo[i][oDoor] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $200 for the door");
GivePlayerCash(playerid, -200);
}
if(ObjectInfo[i][oSafe] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $2000 for the safe");
GivePlayerCash(playerid, -2000);
}
if(ObjectInfo[i][oBath] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You were charged $250 for the bathroom furniture");
GivePlayerCash(playerid, -250);
}
EditMode[playerid] = 0;
return 1;
}
if(ObjectInfo[i][oCreated] == 1 && EditingObject[playerid] == i)
{
new string[128];
ObjectInfo[i][oVW] = GetPlayerVirtualWorld(playerid);
ObjectInfo[i][oINT] = GetPlayerInterior(playerid);
ObjectInfo[i][oX] = x;
ObjectInfo[i][oY] = y;
ObjectInfo[i][oZ] = z;
ObjectInfo[i][oRX] = rx;
ObjectInfo[i][oRY] = ry;
ObjectInfo[i][oRZ] = rz;
ObjectInfo[i][oCreated] = 1;
SaveObjects();
format(string, sizeof(string), "[OBJECT EDIT] ID %d | Name %s | SAVED", i, ObjectInfo[i][oName]);
SendClientMessage(playerid, COLOR_ORANGE, string);
DestroyDynamicObject(ObjectInfo[i][oObject]);
ObjectInfo[i][oObject] = AddDynamicObject(ObjectInfo[i][oModel],ObjectInfo[i][oX],ObjectInfo[i][oY],ObjectInfo[i][oZ],ObjectInfo[i][oRX],ObjectInfo[i][oRY],ObjectInfo[i][oRZ],ObjectInfo[i][oVW],ObjectInfo[i][oINT], -1, 200.0);
EditingObject[playerid] = -1;
EditMode[playerid] = 0;
return 1;
}
}
}
if(response == EDIT_RESPONSE_CANCEL)
{
for(new i; i < sizeof(ObjectInfo); i++)
{
if(ObjectInfo[i][oCreated] == 0 && EditingObject[playerid] == -1)
{
DestroyDynamicObject(ObjectInfo[i][oObject]);
SendClientMessage(playerid, COLOR_ORANGE, "[OBJECT CREATE] - Cancelled");
ObjectInfo[i][oModel] = 0;
ObjectInfo[i][oObject] = 0;
ObjectInfo[i][oChair] = 0;
ObjectInfo[i][oBed] = 0;
ObjectInfo[i][oTable] = 0;
ObjectInfo[i][oElectronic] = 0;
ObjectInfo[i][oCabinet] = 0;
ObjectInfo[i][oKitchen] = 0;
ObjectInfo[i][oPicture] = 0;
ObjectInfo[i][oDoor] = 0;
ObjectInfo[i][oSafe] = 0;
strdel(ObjectInfo[i][oName], 0, 20);
EditMode[playerid] = 0;
return 1;
}
if(ObjectInfo[i][oCreated] == 1 && EditingObject[playerid] == i)
{
DestroyDynamicObject(ObjectInfo[i][oObject]);
ObjectInfo[i][oObject] = AddDynamicObject(ObjectInfo[i][oModel],ObjectInfo[i][oX],ObjectInfo[i][oY],ObjectInfo[i][oZ],ObjectInfo[i][oRX],ObjectInfo[i][oRY],ObjectInfo[i][oRZ],ObjectInfo[i][oVW],ObjectInfo[i][oINT], -1, 200.0);
SendClientMessage(playerid, COLOR_ORANGE, "[OBJECT EDIT] - Cancelled");
EditingObject[playerid] = -1;
EditMode[playerid] = 0;
return 1;
}
}
}
return true;
}
pawn Код:
public OnPlayerUpdate(playerid)
{
if(ObjectCollision[playerid] == 1)
{
CancelEdit(playerid);
ObjectCollision[playerid] = 0;
return 1;
}
return 1;
}