why vehicle not disappear when player not online
#1

why vehicle not disappear when player not online or offline
this my OnPlayerDisconnect
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
   
    new plname[24];
    GetPlayerName(playerid, plname, sizeof(plname));
    new playersip[24];
    GetPlayerIp(playerid, playersip, sizeof(playersip));
    new string2[128];
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
        SafeResetPlayerWeapons(playerid);
    }
    if(Searching[playerid] == 1)
    {
        RemovePlayerMapIcon(playerid, 500 + playerid);
        Searching[playerid] = 0;
    }
    if(Ronned[playerid] >= 1)
    {
        KillTimer(RonnTimer[playerid]);
    }
    if(PlayerCuffed[playerid])
    {
        KillTimer(cufftimer[playerid]);
    }

    if(playerid == beingvoted && reason != 2)
    {
        KillTimer(votetimer1);
        KillTimer(votetimer2);
        format(string2,sizeof(string2),"[VOTATION]: %s (%d) has logged out, votation over!",plname,playerid);
        SendClientMessageToAll(TEAM_GROVE_COLOR,string2);
        votetimer1 = SetTimer("ResetVotation",300000,false);
    }
    if(PlayerCuffed[playerid] > 0)
    {
        KillTimer(cufftimer[playerid]);
    }

    if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); }
    gActivePlayers[playerid]--;
    numplayers--;
    RemovePlayerMapIcon(playerid, 37 + playerid);
    TextDrawDestroy(Textdraw64[playerid]);
    TextDrawDestroy(Textdraw54[playerid]);
    TextDrawDestroy(Textdraw53[playerid]);
    TextDrawDestroy(Textdraw52[playerid]);
    TextDrawDestroy(Textdraw49[playerid]);
    TextDrawDestroy(Textdraw42[playerid]);
    TextDrawDestroy(Textdraw41[playerid]);
    TextDrawDestroy(Textdraw40[playerid]);
    TextDrawDestroy(Textdraw39[playerid]);
    TextDrawDestroy(Textdraw1[playerid]);
    KillTimer(TrainTimer[playerid]);
    KillTimer(MoneyTimer[playerid]);
    if(IsPlayerInEVehicle[playerid] != 9999)
    {
        new i = IsPlayerInEVehicle[playerid];
        Seats[i] --;
    }
    new string[24];
    new d,m,y,h,mi,s;
    getdate(y,m,d);
    gettime(h,mi,s);
    format(string, sizeof(string), "%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);
    strmid(PlayerInfo[playerid][pLastSeen], string, 0, strlen(string), 255);
    {
        strmid(PlayerInfo[playerid][pWhyLeft], "Kicked/Banned", 0, strlen("Kicked/Banned"), 255);
    }
    SaveGuns(playerid);
    OnPlayerUpdateEx(playerid);
    if(OfficerCourseStep[playerid] != 255)
    {
        SafeGivePlayerMoney(playerid, -2500);
    }
    if(OnOfficerTest[playerid] != 0)
    {
        SafeGivePlayerMoney(playerid, -5000);
    }
    if(ServerRestarted == 0)
    {
        UpdatePlayerPosition(playerid)
    }
    KillTimer(ChangeNameTimer);
    OnPlayerUpdateEx(playerid);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(TaxiAccepted[i] < 999)
            {
                if(TaxiAccepted[i] == playerid)
                {
                    TaxiAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1);
                    TaxiCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            else if(BusAccepted[i] < 999)
            {
                if(BusAccepted[i] == playerid)
                {
                    BusAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1);
                    BusCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
        }
    }
    if(PlayerInfo[playerid][pAdmin] >= 1)
    {
        admins --;
        if(AFK[playerid] == 1)
        {
            afkadmins --;
        }
    }
    KillTimer(DildoTimerReset);
    /*if(GettingCK[playerid] < 999)
    {
        if(IsPlayerConnected(GettingCK[playerid]))
        {
            SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later.");
            OnCK[GettingCK[playerid]] = 999;
        }
    }*/

    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
        if(IsPlayerConnected(TransportDriver[playerid]))
        {
            new string5[64];
            TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
            TransportTime[TransportDriver[playerid]] = 0;
            TransportCost[TransportDriver[playerid]] = 0;
            format(string5, sizeof(string5), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]);
            GameTextForPlayer(TransportDriver[playerid], string5, 5000, 1);
        }
    }
    if(GotHit[playerid] > 0)
    {
        if(GetChased[playerid] < 999)
        {
            if(IsPlayerConnected(GetChased[playerid]))
            {
                SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your Hit has left the server.");
                GoChase[GetChased[playerid]] = 999;
            }
        }
    }
    if(PlayersChannel[playerid] < 999)
    {
        IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
    }
    if(HireCar[playerid] != 299)
    {
        gLastDriver[HireCar[playerid]] = 300;
        gCarLock[HireCar[playerid]] = 0;
        UnLockCar(HireCar[playerid]);
        if(reason != 0)
        {
            SetVehicleToRespawn(HireCar[playerid]);
        }
    }
    if(GangCar[playerid] != 512)
    {
        gLastDriver[GangCar[playerid]] = 520;
        gCarLock[GangCar[playerid]] = 0;
        UnLockCar(GangCar[playerid]);
    }
    if (gLastCar[playerid] > 0)
    {
        gLastDriver[gLastCar[playerid]] = 300;
        if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
        {
            gCarLock[gLastCar[playerid]] = 0;
            UnLockCar(gLastCar[playerid]);
        }
    }
    if(PlayerBoxing[playerid] > 0)
    {
        if(Boxer1 == playerid)
        {
            if(IsPlayerConnected(Boxer2))
            {
                PlayerBoxing[Boxer2] = 0;
                SafeSetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
                SafeSetPlayerInterior(Boxer2, 5);
                GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
            }
        }
        else if(Boxer2 == playerid)
        {
            if(IsPlayerConnected(Boxer1))
            {
                PlayerBoxing[Boxer1] = 0;
                SafeSetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
                SafeSetPlayerInterior(Boxer1, 5);
                GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
            }
        }
        InRing = 0;
        RoundStarted = 0;
        Boxer1 = 255;
        Boxer2 = 255;
        TBoxer = 255;
    }
    if(TransportDuty[playerid] == 1)
    {
        TaxiDrivers -= 1;
    }
    else if(TransportDuty[playerid] == 2)
    {
        BusDrivers -= 1;
    }
/*  if(PlayerInfo[playerid][pJob] == 11)
    {
        if(JobDuty[playerid] == 1) { Medics -= 1; }
    }*/

    else if(PlayerInfo[playerid][pJob] == 7)
    {
        if(JobDuty[playerid] == 1) { Mechanics -= 1; }
    }
    else if(PlayerInfo[playerid][pJob] == 17)
    {
        if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
    }
    if (PlayerInfo[playerid][pRoadblock] != 0)
    {
        RemoveRoadblock(playerid);
    }
    BusrouteEast[playerid][0] = 0;
    BusrouteWest[playerid][0] = 0;
}
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#2

Because you are not telling the server to destroy player car on disconnect.
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#3

Use DestroyVehicle
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#4

how to use it
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#5

Код:
if(PlayerInfo[playerid][pVeh]) // variable where player's vehicle ID is stored
        DestroyVehicle(PlayerInfo[playerid][pVeh]);
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#6

Quote:
Originally Posted by dominik523
Посмотреть сообщение
Код:
if(PlayerInfo[playerid][pVeh]) // variable where player's vehicle ID is stored
        DestroyVehicle(PlayerInfo[playerid][pVeh]);
can you edit my code
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#7

please help me
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#8

How do you store the players car information? For example PlayerInfo[playerid][pCar]

You just simply do this... But whatever it is you are using to store the cars information..

if(PlayerInfo[playerid][pCar] == 1)
{
DestroyVehicle(PlayerInfo[playerid][pVeh]);
}
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