13.02.2014, 16:07
I've spent almost 1 hour trying to fix this shit
I didn't get the "wait" message.
pawn Код:
static tick[MAX_PLAYERS char]; //global var
//onplayerupdate
if((GetTickCount() - tick{playerid}) > 5000)
{
tick{playerid} = GetTickCount();
//
}
else
{
SendClientMessage(playerid, -1, "wait");
}