Problem with [TextDraw]
#1

If there no players in the server, textdraw works good.
But when more players connect and they start using vehicle's the textdraw going crazy.
Also the second Textdraw not showing...

pawn Код:
new Text:SpeedRek1;
new Text:SpeedRek2;
new Text:SpeedRek3;
new Text:SpeedRek4;

SpeedRek1 = TextDrawCreate(177.500000, 358.750000, "LD_SPAC:white");
TextDrawLetterSize(SpeedRek1, 0.000000, 0.000000);
TextDrawTextSize(SpeedRek1, 2.500000, 43.166687);
TextDrawAlignment(SpeedRek1, 1);
TextDrawColor(SpeedRek1, -1);
TextDrawSetShadow(SpeedRek1, 0);
TextDrawSetOutline(SpeedRek1, 0);
TextDrawFont(SpeedRek1, 4);

SpeedRek2 = TextDrawCreate(177.500000, 358.750000, "LD_SPAC:white");
TextDrawLetterSize(SpeedRek2, 0.000000, 0.000000);
TextDrawTextSize(SpeedRek2, 344.500000, 2.916686);
TextDrawAlignment(SpeedRek2, 1);
TextDrawColor(SpeedRek2, -1);
TextDrawSetShadow(SpeedRek2, 0);
TextDrawSetOutline(SpeedRek2, 0);
TextDrawFont(SpeedRek2, 4);

SpeedRek3 = TextDrawCreate(522.000000, 358.749969, "LD_SPAC:white");
TextDrawLetterSize(SpeedRek3, 0.000000, 0.000000);
TextDrawTextSize(SpeedRek3, -2.500000, 43.166687);
TextDrawAlignment(SpeedRek3, 1);
TextDrawColor(SpeedRek3, -1);
TextDrawSetShadow(SpeedRek3, 0);
TextDrawSetOutline(SpeedRek3, 0);
TextDrawFont(SpeedRek3, 4);

SpeedRek4 = TextDrawCreate(178.000000, 399.583374, "LD_SPAC:white");
TextDrawLetterSize(SpeedRek4, 0.000000, 0.000000);
TextDrawTextSize(SpeedRek4, 344.000000, 2.916625);
TextDrawAlignment(SpeedRek4, 1);
TextDrawColor(SpeedRek4, -1);
TextDrawSetShadow(SpeedRek4, 0);
TextDrawSetOutline(SpeedRek4, 0);
TextDrawFont(SpeedRek4, 4);
pawn Код:
new Text:SpeedoText[MAX_PLAYERS];
OnPlayerConnect:
pawn Код:
SpeedoText[playerid] = TextDrawCreate(180.000, 362.000," ");
    TextDrawAlignment(SpeedoText[playerid], 1);
    TextDrawFont(SpeedoText[playerid],2);
    TextDrawLetterSize(SpeedoText[playerid], 0.310, 1.400);
    TextDrawSetShadow(SpeedoText[playerid],0);
    TextDrawUseBox(SpeedoText[playerid], 1);
    TextDrawBoxColor(SpeedoText[playerid], 0x99);
    TextDrawTextSize(SpeedoText[playerid], 520.000, 0.000);

OnPlayerStateChange:
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if(newstate == PLAYER_STATE_PASSENGER)
    {
        SetPlayerArmedWeapon(playerid,0);
    }
    if(IsPlayerInAnyVehicle(playerid) && !IsBicycle(GetPlayerVehicleID(playerid)))
    {
        //TextDrawShowForPlayer(playerid, SpeedoBox);
        TextDrawShowForPlayer(playerid, SpeedoText[playerid]);
        TextDrawShowForPlayer(playerid, SpeedRek1);
        TextDrawShowForPlayer(playerid, SpeedRek2);
        TextDrawShowForPlayer(playerid, SpeedRek3);
        TextDrawShowForPlayer(playerid, SpeedRek4);
        new vehicleid = GetPlayerVehicleID(playerid);
        if(VehicleSecurity[vehicleid] == 1)
        {
            ToggleAlarm(vehicleid, VEHICLE_PARAMS_ON);
            SetTimerEx("StopAlarm", ALARM_TIME, false, "d", vehicleid);
        }
    }
    else
    {
        //TextDrawHideForPlayer(playerid, SpeedoBox);
        TextDrawHideForPlayer(playerid, SpeedoText[playerid]);
        TextDrawHideForPlayer(playerid, SpeedRek1);
        TextDrawHideForPlayer(playerid, SpeedRek2);
        TextDrawHideForPlayer(playerid, SpeedRek3);
        TextDrawHideForPlayer(playerid, SpeedRek4);
    }
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