A question!
#1

Does removing too much world objects cause the script to malfunction! Bcoz when i removed more than 1000 objects (using JerinL map editor) I got stuck @ spawn, but when removed around 1200 objects my SA hanged at login screen When I removed all the "RemoveBuilding....." lines the script got fixed by itself!
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#2

This is not server-related, but client-related.
If there are too many different buildings removed, the client crashes directly or gets unstable later on.

I think this is only for many different model IDs, I removed every latern of SA (many objects in total), but that were only ~20 different Object IDs, using only ~20 RemoveBuildingForPlayer's, but with a fRadius of 10,000.

So if you're removing the same object many times, just use one RemoveBuildingForPlayer and set fRadius higher, but try to reduce the count and test out the limit.
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#3

ok thanks!
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