24.01.2014, 02:10
Need help with remaking thouse CMDS....
Just idk how to correctly remake them... Maybe some one give me some example or something ....
Thank you for your time with best regards Scrillex.
Just idk how to correctly remake them... Maybe some one give me some example or something ....
pawn Код:
YCMD:setplate(playerid,params[],help)
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to change the plate to.");
return 1;
}
if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_WHITE, "You need at least $5,000 to change your vehicle plate.");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/setplate [1-2-3] [carplate]");
return 1;
}
if(strcmp(x_nr,"1",true) == 0)
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
new vehid;
if(GetPlayerVehicleID(playerid) == personalcar1[playerid])
{
vehid = personalcar1[playerid];
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You need to be sat inside your vehicle.");
return 1;
}
if(IsPlayerInVehicle(playerid, vehid))
{
if(!cmdtext[idx]) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/setplate 1 [carplate]"); }
new Float:XX,Float:YY,Float:ZZ,Float:AA;
new Float:CarHP, Float:OldCarHP;
new panels,tires;
GetVehicleHealth(vehid, CarHP);
GetVehicleDamageStatus(vehid,panels,doors,lights,tires);
OldCarHP = CarHP;
format(PlayerInfo[playerid][pVehicle1Plate], 32 ,"%s",cmdtext[idx]);
SetVehicleNumberPlate(vehid,PlayerInfo[playerid][pVehicle1Plate]);
GetVehiclePos(vehid,XX,YY,ZZ);
GetVehicleZAngle(vehid, AA);
SetVehicleToRespawn(vehid);
SetVehiclePos(vehid,XX,YY,ZZ);
SetVehicleZAngle(vehid, AA);
PutPlayerInVehicle(playerid,vehid,0);
SetVehicleHealth(vehid, OldCarHP);
UpdateVehicleDamageStatus(vehid,panels,doors,lights,tires);
format(string, sizeof(string), "You have set your first vehicle's plate to %s, it costed $5,000", PlayerInfo[playerid][pVehicle1Plate]);
SendClientMessage(playerid, COLOR_WHITE, string);
GivePlayerMoney(playerid, -5000);
ChangeVehicleColor(vehid, PlayerInfo[playerid][pVehicle1Color1], PlayerInfo[playerid][pVehicle1Color2]);
OnPlayerUpdateEx(playerid);
}
else
{
format(string, sizeof(string), "You are not in your first vehicle."); SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 1.");
return 1;
}
}
else if(strcmp(x_nr,"2",true) == 0)
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
new vehid;
if(GetPlayerVehicleID(playerid) == personalcar2[playerid]) { vehid = personalcar2[playerid]; }
else { SendClientMessage(playerid, COLOR_WHITE, "You need to be sat inside your vehicle."); return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
if(!cmdtext[idx]) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/setplate 2 [carplate]"); }
new Float:XX,Float:YY,Float:ZZ,Float:AA;
new Float:CarHP, Float:OldCarHP;
new panels,tires;
GetVehicleHealth(vehid, CarHP);
GetVehicleDamageStatus(vehid,panels,doors,lights,tires);
OldCarHP = CarHP;
format(PlayerInfo[playerid][pVehicle2Plate], 32 ,"%s",cmdtext[idx]);
SetVehicleNumberPlate(vehid,PlayerInfo[playerid][pVehicle2Plate]);
GetVehiclePos(vehid,XX,YY,ZZ);
GetVehicleZAngle(vehid, AA);
SetVehicleToRespawn(vehid);
SetVehiclePos(vehid,XX,YY,ZZ);
SetVehicleZAngle(vehid, AA);
PutPlayerInVehicle(playerid,vehid,0);
SetVehicleHealth(vehid, OldCarHP);
UpdateVehicleDamageStatus(vehid,panels,doors,lights,tires);
format(string, sizeof(string), "You have set your second vehicle's plate to %s, it costed $5,000", PlayerInfo[playerid][pVehicle2Plate]);
SendClientMessage(playerid, COLOR_WHITE, string);
GivePlayerMoney(playerid, -5000);
ChangeVehicleColor(vehid, PlayerInfo[playerid][pVehicle2Color1], PlayerInfo[playerid][pVehicle2Color2]);
OnPlayerUpdateEx(playerid);
}
else
{
format(string, sizeof(string), "You are not in your second vehicle."); SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 2.");
return 1;
}
}
else if(strcmp(x_nr,"3",true) == 0)
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
new vehid;
if(GetPlayerVehicleID(playerid) == personalcar3[playerid]) { vehid = personalcar3[playerid]; }
else { SendClientMessage(playerid, COLOR_WHITE, "You need to be sat inside your vehicle."); return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
if(!cmdtext[idx]) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/setplate 3 [carplate]"); }
new Float:XX,Float:YY,Float:ZZ,Float:AA;
new Float:CarHP, Float:OldCarHP;
new panels,tires;
GetVehicleHealth(vehid, CarHP);
GetVehicleDamageStatus(vehid,panels,doors,lights,tires);
OldCarHP = CarHP;
format(PlayerInfo[playerid][pVehicle3Plate], 32 ,"%s",cmdtext[idx]);
SetVehicleNumberPlate(vehid,PlayerInfo[playerid][pVehicle3Plate]);
GetVehiclePos(vehid,XX,YY,ZZ);
GetVehicleZAngle(vehid, AA);
SetVehicleToRespawn(vehid);
SetVehiclePos(vehid,XX,YY,ZZ);
SetVehicleZAngle(vehid, AA);
PutPlayerInVehicle(playerid,vehid,0);
SetVehicleHealth(vehid, OldCarHP);
UpdateVehicleDamageStatus(vehid,panels,doors,lights,tires);
format(string, sizeof(string), "You have set your third vehicle's plate to %s, it costed $5,000", PlayerInfo[playerid][pVehicle3Plate]);
SendClientMessage(playerid, COLOR_WHITE, string);
GivePlayerMoney(playerid, -5000);
ChangeVehicleColor(vehid, PlayerInfo[playerid][pVehicle3Color1], PlayerInfo[playerid][pVehicle3Color2]);
OnPlayerUpdateEx(playerid);
}
else
{
format(string, sizeof(string), "You are not in your third vehicle.");
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 3.");
return 1;
}
}
return 1;
}
YCMD:locateveh(playerid,params[],help)
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
{ SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to locate."); return 1; }
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/locateveh [1-2-3]"); return 1; }
if(strcmp(x_nr,"1",true) == 0)
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
CP[playerid] = 69;
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar1[playerid], vehx, vehy, vehz);
SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 1.");
return 1;
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 1."); return 1; }
}
else if(strcmp(x_nr,"2",true) == 0)
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
CP[playerid] = 69;
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar2[playerid], vehx, vehy, vehz);
SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 2.");
return 1;
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 2."); return 1; }
}
else if(strcmp(x_nr,"3",true) == 0)
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
CP[playerid] = 69;
new Float:vehx, Float:vehy, Float:vehz; GetVehiclePos(personalcar3[playerid], vehx, vehy, vehz);
SetPlayerCheckpoint(playerid, vehx, vehy, vehz, 6.0);
SendClientMessage(playerid, COLOR_WHITE, "A checkpoint has been set to your vehicle in slot 3.");
return 1;
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 3."); return 1; }
}
return 1;
}
YCMD:vehtow(playerid,params[],help)
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
{ SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to tow."); return 1; }
if(GetPlayerMoney(playerid) < 1000) { SendClientMessage(playerid, COLOR_WHITE, "You need at least $1,000 to tow a vehicle."); return 1; }
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/towveh [1-2-3]"); return 1; }
if(strcmp(x_nr,"1",true) == 0)
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
new car = personalcar1[playerid];
if(CarTow(car)) { SendClientMessage(playerid, COLOR_WHITE, "You towed your vehicle in slot 1 to its last /park position, it costed you $1,000.");
GivePlayerMoney(playerid, -1000); SetVehiclePos(car, PlayerInfo[playerid][pVehicle1X], PlayerInfo[playerid][pVehicle1Y], PlayerInfo[playerid][pVehicle1Z]);
SetVehicleZAngle(car, PlayerInfo[playerid][pVehicle1C]); }
else { SendClientMessage(playerid, COLOR_WHITE, "You can't tow the vehicle because it's in use."); return 1; }
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 1."); return 1; }
}
else if(strcmp(x_nr,"2",true) == 0)
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
new car = personalcar2[playerid];
if(CarTow(car)) { SendClientMessage(playerid, COLOR_WHITE, "You towed your vehicle in slot 2 to its last /park position, it costed you $1,000.");
GivePlayerMoney(playerid, -1000); SetVehiclePos(car, PlayerInfo[playerid][pVehicle2X], PlayerInfo[playerid][pVehicle2Y], PlayerInfo[playerid][pVehicle2Z]);
SetVehicleZAngle(car, PlayerInfo[playerid][pVehicle2C]); }
else { SendClientMessage(playerid, COLOR_WHITE, "You can't tow the vehicle because it's in use."); return 1; }
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 2."); return 1; }
}
else if(strcmp(x_nr,"3",true) == 0)
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
new car = personalcar3[playerid];
if(CarTow(car)) { SendClientMessage(playerid, COLOR_WHITE, "You towed your vehicle in slot 3 to its last /park position, it costed you $1,000.");
GivePlayerMoney(playerid, -1000); SetVehiclePos(car, PlayerInfo[playerid][pVehicle3X], PlayerInfo[playerid][pVehicle3Y], PlayerInfo[playerid][pVehicle3Z]);
SetVehicleZAngle(car, PlayerInfo[playerid][pVehicle3C]); }
else { SendClientMessage(playerid, COLOR_WHITE, "You can't tow the vehicle because it's in use."); return 1; }
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 3."); return 1; }
}
return 1;
}
YCMD:setcolor(playerid,params[],help)
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
{ SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to change the color of."); return 1; }
if(GetPlayerMoney(playerid) < 500) { SendClientMessage(playerid, COLOR_WHITE, "You need at least $500 to change your vehicle's color."); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/setcolor [color1] [color2]"); return 1; }
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "The first color cannot be below 0 or above 126."); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/setcolor [color1] [color2]"); return 1; }
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_WHITE, "The second color cannot be below 0 or above 126."); return 1; }
new vehid, vehid2, vehid3;
if(GetPlayerVehicleID(playerid) == personalcar1[playerid]) { vehid = personalcar1[playerid]; }
else if(GetPlayerVehicleID(playerid) == personalcar2[playerid]) { vehid2 = personalcar2[playerid]; }
else if(GetPlayerVehicleID(playerid) == personalcar3[playerid]) { vehid3 = personalcar3[playerid]; }
else { SendClientMessage(playerid, COLOR_WHITE, "You need to be sat inside your vehicle."); return 1; }
if(IsPlayerInVehicle(playerid, vehid)) { PlayerInfo[playerid][pVehicle1Color1] = color1; PlayerInfo[playerid][pVehicle1Color2] = color2;
GivePlayerMoney(playerid, -500); format(string, sizeof(string), "You changed this car to color %d and %d.", color1, color2);
SendClientMessage(playerid, COLOR_WHITE, string); ChangeVehicleColor(vehid, color1, color2); OnPlayerUpdateEx(playerid); return 1; }
else if(IsPlayerInVehicle(playerid, vehid2)) { PlayerInfo[playerid][pVehicle2Color1] = color1; PlayerInfo[playerid][pVehicle2Color2] = color2;
GivePlayerMoney(playerid, -500); format(string, sizeof(string), "You changed this car to color %d and %d.", color1, color2);
SendClientMessage(playerid, COLOR_WHITE, string); ChangeVehicleColor(vehid2, color1, color2); OnPlayerUpdateEx(playerid); return 1; }
else if(IsPlayerInVehicle(playerid, vehid3)) { PlayerInfo[playerid][pVehicle3Color1] = color1; PlayerInfo[playerid][pVehicle3Color2] = color2;
GivePlayerMoney(playerid, -500); format(string, sizeof(string), "You changed this car to color %d and %d.", color1, color2);
SendClientMessage(playerid, COLOR_WHITE, string); ChangeVehicleColor(vehid3, color1, color2); OnPlayerUpdateEx(playerid); return 1; }
else { SendClientMessage(playerid, COLOR_WHITE, "You need to be sat in your vehicle to use this command."); return 1; }
}
YCMD:lock(playerid,params[],help)
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
{ SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to lock or unlock."); return 1; }
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_GREY, "Syntax: {FFFFFF}/lock [1-2-3]"); return 1; }
if(strcmp(x_nr,"1",true) == 0)
{
if(PlayerInfo[playerid][pVehicle1] != 0)
{
if(PlayerInfo[playerid][pVehicle1Lock] == 0)
{
GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle1Lock] = 1;
GameTextForPlayer(playerid, "~w~vehicle 1~r~ LOCKED", 3000, 6);
OnPlayerUpdateEx(playerid);
return 1;
}
else if(PlayerInfo[playerid][pVehicle1Lock] != 0)
{
GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle1Lock] = 0;
GameTextForPlayer(playerid, "~w~vehicle 1~g~ UNLOCKED", 3000, 6);
OnPlayerUpdateEx(playerid);
return 1;
}
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 1."); return 1; }
}
else if(strcmp(x_nr,"2",true) == 0)
{
if(PlayerInfo[playerid][pVehicle2] != 0)
{
if(PlayerInfo[playerid][pVehicle2Lock] == 0)
{
GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle2Lock] = 1;
GameTextForPlayer(playerid, "~w~vehicle 2~r~ LOCKED", 3000, 6);
OnPlayerUpdateEx(playerid);
return 1;
}
else if(PlayerInfo[playerid][pVehicle2Lock] != 0)
{
GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle2Lock] = 0;
GameTextForPlayer(playerid, "~w~vehicle 2~g~ UNLOCKED", 3000, 6);
OnPlayerUpdateEx(playerid);
return 1;
}
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 2."); return 1; }
}
else if(strcmp(x_nr,"3",true) == 0)
{
if(PlayerInfo[playerid][pVehicle3] != 0)
{
if(PlayerInfo[playerid][pVehicle3Lock] == 0)
{
GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle3Lock] = 1;
GameTextForPlayer(playerid, "~w~vehicle 3~r~ LOCKED", 3000, 6);
OnPlayerUpdateEx(playerid);
return 1;
}
else if(PlayerInfo[playerid][pVehicle3Lock] != 0)
{
GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 0, bonnet, boot, objective);
PlayerInfo[playerid][pVehicle3Lock] = 0;
GameTextForPlayer(playerid, "~w~vehicle 3~g~ UNLOCKED", 3000, 6);
OnPlayerUpdateEx(playerid);
return 1;
}
} else { SendClientMessage(playerid, COLOR_WHITE, "You don't have a vehicle on slot 3."); return 1; }
}
return 1;
}
YCMD:park(playerid,params[],help)
{
if(PlayerInfo[playerid][pVehicle1] == 0 && PlayerInfo[playerid][pVehicle2] == 0 && PlayerInfo[playerid][pVehicle3] == 0)
{ SendClientMessage(playerid, COLOR_WHITE, "You do not own any vehicles to park."); return 1; }
new vehid, vehid2, vehid3;
if(GetPlayerVehicleID(playerid) == personalcar1[playerid]) { vehid = personalcar1[playerid]; }
else if(GetPlayerVehicleID(playerid) == personalcar2[playerid]) { vehid2 = personalcar2[playerid]; }
else if(GetPlayerVehicleID(playerid) == personalcar3[playerid]) { vehid3 = personalcar3[playerid]; }
else { SendClientMessage(playerid, COLOR_WHITE, "You need to be sat in your vehicle to use this command."); return 1; }
if(IsPlayerInVehicle(playerid, vehid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(vehid, x, y, z);
GetVehicleZAngle(vehid, a);
PlayerInfo[playerid][pVehicle1X] = x;
PlayerInfo[playerid][pVehicle1Y] = y;
PlayerInfo[playerid][pVehicle1Z] = z;
PlayerInfo[playerid][pVehicle1C] = a;
OnPlayerUpdateEx(playerid);
DestroyVehicle(personalcar1[playerid]);
new model1 = PlayerInfo[playerid][pVehicle1Model];
new car1color1 = PlayerInfo[playerid][pVehicle1Color1];
new car1color2 = PlayerInfo[playerid][pVehicle1Color2];
personalcar1[playerid] = CreateVehicle(model1, Float:x, Float:y, Float:z, Float:a, car1color1, car1color2, 999999);
SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, vehid, 0);
SendClientMessage(playerid, COLOR_WHITE, "You parked your car here, it will respawn at this position.");
return 1;
}
else if(IsPlayerInVehicle(playerid, vehid2) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(vehid2, x, y, z);
GetVehicleZAngle(vehid2, a);
PlayerInfo[playerid][pVehicle2X] = x;
PlayerInfo[playerid][pVehicle2Y] = y;
PlayerInfo[playerid][pVehicle2Z] = z;
PlayerInfo[playerid][pVehicle2C] = a;
OnPlayerUpdateEx(playerid);
DestroyVehicle(personalcar2[playerid]);
new model2 = PlayerInfo[playerid][pVehicle2Model];
new car2color1 = PlayerInfo[playerid][pVehicle2Color1];
new car2color2 = PlayerInfo[playerid][pVehicle2Color2];
personalcar2[playerid] = CreateVehicle(model2, Float:x, Float:y, Float:z, Float:a, car2color1, car2color2, 999999);
SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, vehid2, 0);
SendClientMessage(playerid, COLOR_WHITE, "You parked your car here, it will respawn at this position.");
return 1;
}
else if(IsPlayerInVehicle(playerid, vehid3) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:x,Float:y,Float:z,Float:a;
GetVehiclePos(vehid3, x, y, z);
GetVehicleZAngle(vehid3, a);
PlayerInfo[playerid][pVehicle3X] = x;
PlayerInfo[playerid][pVehicle3Y] = y;
PlayerInfo[playerid][pVehicle3Z] = z;
PlayerInfo[playerid][pVehicle3C] = a;
OnPlayerUpdateEx(playerid);
DestroyVehicle(personalcar3[playerid]);
new model3 = PlayerInfo[playerid][pVehicle3Model];
new car3color1 = PlayerInfo[playerid][pVehicle3Color1];
new car3color2 = PlayerInfo[playerid][pVehicle3Color2];
personalcar3[playerid] = CreateVehicle(model3, Float:x, Float:y, Float:z, Float:a, car3color1, car3color2, 999999);
SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, vehid3, 0);
SendClientMessage(playerid, COLOR_WHITE, "You parked your car here, it will respawn at this position.");
return 1;
}
else { SendClientMessage(playerid, COLOR_WHITE, "You need to be sat in your vehicle to use this command."); return 1; }
}