22.01.2014, 09:47
Hola, bueno la cosa es que no puedo clickear en el TextDraw como deberia ser, Hago click y no pasa nada, he visto tutoriales pero tampoco funciona, les dejo el Fs para que puedan ver si pueden ver que pasa...

Код:
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
public OnFilterScriptInit()
{
print("Textdraw file generated by");
print(" Zamaroht's textdraw editor was loaded.");
// Create the textdraws:
Textdraw0 = TextDrawCreate(242.000000, 106.000000, "Hombre");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 5);
TextDrawLetterSize(Textdraw0, 0.830000, 16.500000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, -129.000000, 198.000000);
TextDrawSetPreviewModel(Textdraw0, 60);
TextDrawSetPreviewRot(Textdraw0, 0.000000, 0.000000, 0.000000, 1.000000);
TextDrawSetSelectable(Textdraw0, 1);
Textdraw1 = TextDrawCreate(521.000000, 106.000000, "Mujer");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 5);
TextDrawLetterSize(Textdraw1, 0.830000, 16.500000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 255);
TextDrawTextSize(Textdraw1, -129.000000, 198.000000);
TextDrawSetPreviewModel(Textdraw1, 193);
TextDrawSetPreviewRot(Textdraw1, 0.000000, 0.000000, 0.000000, 1.000000);
TextDrawSetSelectable(Textdraw1, 1);
Textdraw2 = TextDrawCreate(142.000000, 302.000000, "HOMBRE");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.509999, 1.800000);
TextDrawColor(Textdraw2, 16777215);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetSelectable(Textdraw2, 0);
Textdraw3 = TextDrawCreate(431.000000, 302.000000, "MUJER");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.509999, 1.800000);
TextDrawColor(Textdraw3, -16711681);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetSelectable(Textdraw3, 0);
Textdraw4 = TextDrawCreate(317.000000, 192.000000, "ERES?...");
TextDrawAlignment(Textdraw4, 2);
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 1);
TextDrawLetterSize(Textdraw4, 0.420000, 2.200000);
TextDrawColor(Textdraw4, -1);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 0);
TextDrawSetSelectable(Textdraw4, 0);
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/sexoxd"))
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
SelectTextDraw(playerid, 0xA3B4C5FF);
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
{
if(clickedid == Textdraw0)
{
CancelSelectTextDraw(playerid);
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
return 1;
}
if(clickedid == Textdraw1)
{
CancelSelectTextDraw(playerid);
TextDrawHideForPlayer(playerid, Textdraw0);
TextDrawHideForPlayer(playerid, Textdraw1);
TextDrawHideForPlayer(playerid, Textdraw2);
TextDrawHideForPlayer(playerid, Textdraw3);
TextDrawHideForPlayer(playerid, Textdraw4);
return 1;
}
} // Everything worked out perfectly, now stop the player to be able to select shizzle.
return 1;
}
