pawn Код:
//OnPlayerConnect
MatoupStats = CreatePlayerTextDraw(playerid,268.000000, 424.000000, "~b~Matou :~w~ 0000");
PlayerTextDrawBackgroundColor(playerid,MatoupStats, 255);
PlayerTextDrawFont(playerid,MatoupStats, 1);
PlayerTextDrawLetterSize(playerid,MatoupStats, 0.600000, 2.000000);
PlayerTextDrawColor(playerid,MatoupStats, -1);
PlayerTextDrawSetOutline(playerid,MatoupStats, 0);
PlayerTextDrawSetProportional(playerid,MatoupStats, 1);
PlayerTextDrawSetShadow(playerid,MatoupStats, 1);
PlayerTextDrawSetSelectable(playerid,MatoupStats, 0);
ScorepStats = CreatePlayerTextDraw(playerid,496.000000, 425.000000, "~r~Score : ~w~0000");
PlayerTextDrawBackgroundColor(playerid,ScorepStats, 255);
PlayerTextDrawFont(playerid,ScorepStats, 1);
PlayerTextDrawLetterSize(playerid,ScorepStats, 0.600000, 2.000000);
PlayerTextDrawColor(playerid,ScorepStats, -1);
PlayerTextDrawSetOutline(playerid,ScorepStats, 0);
PlayerTextDrawSetProportional(playerid,ScorepStats, 1);
PlayerTextDrawSetShadow(playerid,ScorepStats, 1);
PlayerTextDrawSetSelectable(playerid,ScorepStats, 0);// Criando as textdraws
SetTimerEx("PlayerStats", 100, true, "i", playerid);// Chamando a public
//OnPlayerSpawn
PlayerTextDrawShow(playerid, MatoupStats);//Mostra as textdraws
PlayerTextDrawShow(playerid, ScorepStats);
//OnPlayerDeath
PlayerInfo[killerid][pMatou] ++;//Adiciona 1 morte a quem mata xD
SetPlayerScore(killerid, GetPlayerScore(killerid) + 4);// Add 4 score
forward PlayerStats(playerid);//Defenindo
public PlayerStats(playerid)// a public
{
new stringscore[128], stringmatou[128], stringmorreu[128];//defenindo
format(stringscore, sizeof(stringscore), "~r~Score : ~w~%d", GetPlayerScore(playerid));//String
format(stringmatou, sizeof(stringmatou), "~b~Matou : ~w~%d", PlayerInfo[playerid][pMatou]);// String
PlayerTextDrawSetString(playerid, MatoupStats, stringmatou);// Atribui a string б textdraw
PlayerTextDrawSetString(playerid, ScorepStats, stringscore);// atribui a string б terxtdraw
return 1;// retorna verdadeiro
}// fim da public