OnPlayerRequestClass problem[+rep]
#1

Hello,

I am using a moving camera function on OnPlayerRequestClass, the problem is that when i try to enter the class selection after connecting it doest go to the class selection but instead just stays at a unknown position, but when i hit spawn, it spawns me and the main part is that when i go to the class selection by /kill and F4 it takes me to the correct class selection.
My Code
Код:
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, player_x,player_y,player_z);
    SetPlayerFacingAngle(playerid, player_angle);
    SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z);
    SetPlayerCameraLookAt(playerid, player_x,player_y,player_z);
    ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); 
    PlayerPlaySound(playerid,1097,-119.9460,23.1096,12.2238); 
 if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid);
    PlayerInfo[playerid][SpawnDance] = false; 
    return 1;
}
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#2

pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, player_x,player_y,player_z);
    SetPlayerFacingAngle(playerid, player_angle);
    SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z);
    SetPlayerCameraLookAt(playerid, player_x,player_y,player_z);
    ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
    PlayerPlaySound(playerid,1097,-119.9460,23.1096,12.2238);
    if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid);
    PlayerInfo[playerid][SpawnDance] = false;
    return 1;
}
this is maybe the solution.
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#3

Moving camera function?
Have you ever thought of using InterPolateCameraPos?
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#4

Quote:
Originally Posted by Rafael_Zambrano
Посмотреть сообщение
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, player_x,player_y,player_z);
    SetPlayerFacingAngle(playerid, player_angle);
    SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z);
    SetPlayerCameraLookAt(playerid, player_x,player_y,player_z);
    ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
    PlayerPlaySound(playerid,1097,-119.9460,23.1096,12.2238);
    if (PlayerInfo[playerid][SpawnDance]) PlayerInfo[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid);
    PlayerInfo[playerid][SpawnDance] = false;
    return 1;
}
this is maybe the solution.
Nope, i just messed up the code while posting

@David

Mind showing me how it works?
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#5

Fixed, i re-build the code.

But i have a question, when ever i scroll fast through the class selection, the screns bugs for a second, why does that happen?, is there any way to prevent that from happening?
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