[Ajuda] Ao Derrapar .
#1

Gente como criar um Sistema de Derrapar e ganhar dinheiro pro meu servidor de drift (Existens FS ? ) Se Poder Me Passa Agradeзo Desde Ja.
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#2

pawn Код:
/*

BASE CRIADA POR LUBY & Abhinav

*/


#include <a_samp>

#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 20.0

#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF

#define Label_X 500
#define Value_X 500
#define TD_Y 100

new DriftTimer[MAX_PLAYERS];
new TimerA,TimerB,TimerC;

new DriftPointsNow[MAX_PLAYERS];
new PlayerDriftCancellation[MAX_PLAYERS];
new Float:ppos[MAX_PLAYERS][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];

new bool:DriftMode[MAX_PLAYERS]=false;
new DriftBonus[MAX_PLAYERS]=1;
new Float:HealthInit[MAX_PLAYERS]=1000.0;
new bool:AutoFixBool[MAX_PLAYERS]=true;

new Text:TDLabels[3];
new Text:TDValueDrift[MAX_PLAYERS];
new Text:TDValueBonus[MAX_PLAYERS];
new Text:TDValueCash[MAX_PLAYERS];

forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();

public OnFilterScriptInit()
{
    TimerA=SetTimer("AngleUpdate", 200, true);
    TimerB=SetTimer("AutoFix", 500, true);
    TimerC=SetTimer("CheckPlayerState", 100, true);
    LoadTextDraws();
    return 1;
}

public OnFilterScriptExit()
{
    KillTimer(TimerA);
    KillTimer(TimerB);
    KillTimer(TimerC);
    return 1;
}

Float:GetPlayerTheoreticAngle(i)
{
        new Float:sin;
        new Float:dis;
        new Float:angle2;
        new Float:x,Float:y,Float:z;
        new Float:tmp3;
        new Float:tmp4;
        new Float:MindAngle;

        if(IsPlayerConnected(i)){

                GetPlayerPos(i,x,y,z);

                dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));

                if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}

                if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
                if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}

                if(ppos[i][1]>y && ppos[i][0]>x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
                }

                if(ppos[i][1]<y && ppos[i][0]>x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatsub(floatadd(sin, 180), 180.0);
                }

                if(ppos[i][1]<y && ppos[i][0]<x){
                    sin = acos(tmp4/dis);
                    MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
                }

                if(ppos[i][1]>y && ppos[i][0]<x){
                    sin = asin(tmp3/dis);
                    MindAngle = floatadd(sin, 180);
                }
        }
        if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}

public DriftExit(playerid)
{
        new Float:h;
       
        PlayerDriftCancellation[playerid] = 0;
        GetVehicleHealth(GetPlayerVehicleID(playerid),h);
       
        if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);

        TextDrawHideForPlayer(playerid,TDLabels[0]);
        TextDrawHideForPlayer(playerid,TDLabels[1]);
        TextDrawHideForPlayer(playerid,TDLabels[2]);
        TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
        TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
        TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
       
        DriftBonus[playerid]= 1;
        AutoFixBool[playerid]= true;
        SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);

        DriftPointsNow[playerid] = 0;
}

Float:ReturnPlayerAngle(playerid)
{
    new Float:Ang;

    if(IsPlayerInAnyVehicle(playerid))
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang);
    }
    else
    {
        GetPlayerFacingAngle(playerid, Ang);
    }
    return Ang;
}

public Drift()
{
    new Float:Angle1, Float:Angle2, Float:BySpeed;
    new Float:Z;
    new Float:X;
    new Float:Y;
    new Float:SpeedX;
    for(new g=0;g<200;g++)
    {
        GetPlayerPos(g, X, Y, Z);
       
        SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
        Angle1 = ReturnPlayerAngle(g);
        Angle2 = GetPlayerTheoreticAngle(g);
        BySpeed = floatmul(SpeedX, 12);
       
        if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED)
        {
            if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);

            PlayerDriftCancellation[g] = 0;
            DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
            PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
        }

        if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000)
        {
            if(DriftPointsNow[g]<500)
            {
                DriftBonus[g]=1;
            }
            if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000)
            {
                DriftBonus[g]=2;
            }
            if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700)
            {
                DriftBonus[g]=3;
            }
            if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500)
            {
                DriftBonus[g]=4;
            }
            if(DriftPointsNow[g]>=2500)
            {
                DriftBonus[g]=5;
            }

            TextDrawShowForPlayer(g,TDLabels[0]);
            TextDrawShowForPlayer(g,TDLabels[1]);
            TextDrawShowForPlayer(g,TDLabels[2]);

            TextDrawShowForPlayer(g,TDValueDrift[g]);
            TextDrawShowForPlayer(g,TDValueBonus[g]);
            TextDrawShowForPlayer(g,TDValueCash[g]);

            new DPs[128],DBn[128],Cash[128],csh;
           
            valstr(DPs,DriftPointsNow[g],false);
            format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
            csh=DriftPointsNow[g]*DriftBonus[g];
            format(Cash,sizeof(Cash),"$%i",csh);

            TextDrawSetString(TDValueDrift[g],DPs);
            TextDrawSetString(TDValueBonus[g],DBn);
            TextDrawSetString(TDValueCash[g],Cash);
        }
        SavedPos[ g ][ sX ] = X;
        SavedPos[ g ][ sY ] = Y;
        SavedPos[ g ][ sZ ] = Z;
    }
}

public AngleUpdate()
{
    for(new g=0;g<=MAX_PLAYERS;g++)
    {
        new Float:x, Float:y, Float:z;
       
        if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
       
        ppos[g][0] = x;
        ppos[g][1] = y;
        ppos[g][2] = z;
    }
}

floatval(Float:val)
{
    new str[256];
   
    format(str, 256, "%.0f", val);
   
    return todec(str);
}

todec(str[])
{
        return strval(str);
}

LoadTextDraws()
{
    TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
    TextDrawColor(TDLabels[0],COLOR_Label);
    TextDrawSetShadow(TDLabels[0],0);
    TextDrawSetOutline(TDLabels[0],1);
    TextDrawLetterSize(TDLabels[0],0.5,2);
    TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
    TextDrawFont(TDLabels[0],1);

    TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
    TextDrawColor(TDLabels[1],COLOR_Label);
    TextDrawSetShadow(TDLabels[1],0);
    TextDrawSetOutline(TDLabels[1],1);
    TextDrawLetterSize(TDLabels[1],0.5,2);
    TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
    TextDrawFont(TDLabels[1],1);

    TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
    TextDrawColor(TDLabels[2],COLOR_Label);
    TextDrawSetShadow(TDLabels[2],0);
    TextDrawSetOutline(TDLabels[2],1);
    TextDrawLetterSize(TDLabels[2],0.5,2);
    TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
    TextDrawFont(TDLabels[2],1);

    new i;
    for(i=0;i<=MAX_PLAYERS;i++){
        TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
        TextDrawColor(TDValueDrift[i],COLOR_Value);
        TextDrawSetShadow(TDValueDrift[i],0);
        TextDrawSetOutline(TDValueDrift[i],1);
        TextDrawLetterSize(TDValueDrift[i],0.5,2);
        TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
        TextDrawFont(TDValueDrift[i],3);

        TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
        TextDrawColor(TDValueBonus[i],COLOR_Value);
        TextDrawSetShadow(TDValueBonus[i],0);
        TextDrawSetOutline(TDValueBonus[i],1);
        TextDrawLetterSize(TDValueBonus[i],0.5,2);
        TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
        TextDrawFont(TDValueBonus[i],3);

        TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
        TextDrawColor(TDValueCash[i],COLOR_Value);
        TextDrawSetShadow(TDValueCash[i],0);
        TextDrawSetOutline(TDValueCash[i],1);
        TextDrawLetterSize(TDValueCash[i],0.5,2);
        TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
        TextDrawFont(TDValueCash[i],3);
    }
    return 1;
}

public CheckPlayerState()
{
    new i,cs;
    for(i=0;i<=MAX_PLAYERS;i++)
    {
        cs=GetPlayerState(i);
        if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70)
        {
            new Float:h;
           
            GetVehicleHealth(GetPlayerVehicleID(i),h);
           
            if(h<HealthInit[i])
            {
                KillTimer(DriftTimer[i]);
                DriftExit(i);
                GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
                DriftMode[i]=false;
            }
        }
        if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false)
        {
            if(GetVType(GetPlayerVehicleID(i)))
            {
                DriftMode[i]=true;
                GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
                AutoFixBool[i]=false;
                DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
            }
        }
        else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true)
        {
            KillTimer(DriftTimer[i]);
            DriftMode[i]=false;
            AutoFixBool[i]=true;
        }
        else{}
    }
    return 1;
}

public AutoFix()
{
    new i;
    for(i=0;i<=MAX_PLAYERS;i++)
    {
        if(AutoFixBool[i] && IsPlayerInAnyVehicle(i))
        {
            SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
        }
    }
}

GetVType(vid)
{

    new Convertibles[4]={480, 533, 439, 555};
    new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
    new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
    new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
    new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
    new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
    new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
    new Wagons[5]={418, 404, 479, 458, 561};

    new modelid=GetVehicleModel(vid);
   
    new i;
    for(i=0;i<3;i++)
    {
        if(Convertibles[i]==modelid) return 1;
    }
    for(i=0;i<25;i++)
    {
        if(Industrial[i]==modelid) return 1;
    }
    for(i=0;i<7;i++)
    {
        if(LowRider[i]==modelid) return 1;
    }
    for(i=0;i<12;i++)
    {
        if(OffRoad[i]==modelid) return 1;
    }
    for(i=0;i<19;i++)
    {
        if(Service[i]==modelid) return 1;
    }
    for(i=0;i<35;i++)
    {
        if(Saloon[i]==modelid) return 1;
    }
    for(i=0;i<20;i++)
    {
        if(Sports[i]==modelid) return 1;
    }
    for(i=0;i<5;i++)
    {
        if(Wagons[i]==modelid) return 1;
    }
    return 0;
}
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#3

Qual й esse Bruxo ? Explica . PF
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#4

Cara tem esse '-'

https://sampforum.blast.hk/showthread.php?tid=312121
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#5

Muito bom uso e recomendo
-> https://sampforum.blast.hk/showthread.php?tid=86300
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#6

Sinceramente o melhor que ja vi e o mais facil de entender foi do ipsbruno link aqui.
Eu ja usei esse sistema neste GameMode link aqui

Att DonSpeed
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