GameTextForPlayer...
#1

good evening everyone..
ammmm is that true?
GameTextForPlayer - cause lags in server?
if i use it more then once, like - 10 at once? for 1000 seconds?
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#2

Techincally speaking - it could.

Realistically speaking - 99.9% chance is it wont happen.

I don't know what's the code logic behind the gametext feature, but it can either be a internal timer (so a value is decremented until zero and the gametext is hidden, of some sort), but I think it actually uses an internal GTA:SA feature which makes the counting down client-sided, so should not have any effect on the server operations.

Either way, it should have no visible impact.
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