21.10.2013, 12:15
If i try to get Trucker in my Job it says "Congratulations on new job..." but actually it didnt get the job
/join COMMAND
/accept job COMMAND
/join COMMAND
pawn Код:
CMD:join(playerid, params[])
{
if(PlayerInfo[playerid][pDonateRank] > 0) {
if(PlayerInfo[playerid][pJob] == 0 || PlayerInfo[playerid][pJob2] == 0) {
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
GettingJob[playerid] = 2;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
GettingJob[playerid] = 3;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,161.92, -25.70, 1.57)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
GettingJob[playerid] = 10;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
GettingJob[playerid] = 15;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2449.963867, -2115.491157, 13.123)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 16;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
GettingJob[playerid] = 14;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
GettingJob[playerid] = 18;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
GettingJob[playerid] = 19;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
GettingJob[playerid] = 21;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2449.963867, -2115.491157, 13.123)) {
if(PlayerInfo[playerid][pLevel] >= 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 20;
return 1;
}
}
if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,251.99, 117.36, 1003.22)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 1;
return 1;
}
if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 1;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 2;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 3;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,161.92, -25.70, 1.57)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2032.601928, 143.866592, 28.835937)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2226.1716,-1718.1792,13.5165)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1099.73,-1504.67,15.800)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1366.4325,-1275.2096,13.5469)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2623.333984, 209.235931, 4.684767)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 531.7930,-1292.4044,17.2422)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 10;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 766.0804,14.5133,1000.7004)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 758.98, -60.32, 1000.78)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -2040.9436,456.2395,35.1719)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 15;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2449.963867, -2115.491157, 13.123)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 16;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2354.2808,-1169.2959,28.0066)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 14;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 1741.5199,-1863.4615,13.5750)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, -1981.144775, 133.063293, 27.687500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2195.8335,-1973.0638,13.5589)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You are getting a secondary job. Only VIPs can do this.");
GettingJob2[playerid] = 18;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 502.6696,-11.6603,1000.6797)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
GettingJob2[playerid] = 19;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
GettingJob2[playerid] = 21;
return 1;
}
else if (PlayerInfo[playerid][pJob2] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 2449.963867, -2115.491157, 13.123)) {
if(PlayerInfo[playerid][pLevel] >= 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob2[playerid] = 20;
return 1;
}
else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You are not even near a place to get a Job!");
}
}
else {
SendClientMessageEx(playerid, COLOR_GREY, "You already have 2 Jobs, use /quitjob first!");
}
}
else {
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid, 3.0, 251.99, 117.36, 1003.22)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,301.042633, 178.700408, 1007.171875)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Detective, type /accept job.");
GettingJob[playerid] = 1;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1380.8955,-1088.6808,27.3844)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Lawyer, type /accept job.");
GettingJob[playerid] = 2;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1215.1304,-11.8431,1000.9219)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
GettingJob[playerid] = 3;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2166.3772,-1675.3829,15.0859)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2089.344970, 87.800231, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
GettingJob[playerid] = 4;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1224.13, 267.98, 19.55)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2269.256103, -158.054321, 35.320312)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,161.92, -25.70, 1.57)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2032.601928, 143.866592, 28.835937)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
GettingJob[playerid] = 7;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2226.1716,-1718.1792,13.5165)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1099.73,-1504.67,15.800)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
GettingJob[playerid] = 8;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1366.4325,-1275.2096,13.5469)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2623.333984, 209.235931, 4.684767)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
GettingJob[playerid] = 9;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,531.7930,-1292.4044,17.2422)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
GettingJob[playerid] = 10;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,766.0804,14.5133,1000.7004)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,758.98, -60.32, 1000.78)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
GettingJob[playerid] = 12;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-2040.9436,456.2395,35.1719)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paper Boy, type /accept job.");
GettingJob[playerid] = 15;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-77.7288,-1136.3896,1.0781)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 16;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2354.2808,-1169.2959,28.0066)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drug Smuggler, type /accept job.");
GettingJob[playerid] = 14;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,1741.5199,-1863.4615,13.5750)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1981.144775, 133.063293, 27.687500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Taxi Driver, type /accept job.");
GettingJob[playerid] = 17;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,2195.8335,-1973.0638,13.5589)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Craftsman, type /accept job.");
GettingJob[playerid] = 18;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,502.6696,-11.6603,1000.6797)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bartender, type /accept job.");
GettingJob[playerid] = 19;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1720.962646, 1364.456176, 7.187500)) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Pizza Boy, type /accept job.");
GettingJob[playerid] = 21;
return 1;
}
else if (PlayerInfo[playerid][pJob] == 0 && GetPlayerState(playerid) == 1 && IsPlayerInRangeOfPoint(playerid,3.0,-1560.963867, 127.491157, 3.554687)) {
if(PlayerInfo[playerid][pLevel] >= 2)
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
GettingJob[playerid] = 20;
return 1;
}
else return SendClientMessageEx(playerid, COLOR_GREY, "You must be atleast level 2 to become a Trucker.");
}
else if (PlayerInfo[playerid][pJob] > 0) {
SendClientMessageEx(playerid, COLOR_GREY, "You already have a Job, use /quitjob first!");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: Only VIPs can get two jobs!");
}
}
return 1;
}
pawn Код:
else if(strcmp(params,"job",true) == 0) {
if(GettingJob[playerid] > 0) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Congratulations with your new Job, type /help to see your new command.");
if(GettingJob[playerid] == 14) {
SendClientMessageEx(playerid, COLOR_WHITE, "HINT: You can find drug crates in blueberry. ( Goto checkpoint )");
if(GetPVarInt(playerid, "Packages") >= 1 || TaxiAccepted[playerid] != 999 || EMSAccepted[playerid] != 999 || BusAccepted[playerid] != 999 || MedicAccepted[playerid] != 999 || MechanicCallTime[playerid] >= 1) {
SendClientMessageEx(playerid, COLOR_WHITE, "Please ensure that your current checkpoint is destroyed first (you either have material packages, or another existing checkpoint).");
return 1;
}
SetPlayerCheckpoint(playerid, 51.9720,-292.6349,1.7031, 3);
}
if(GettingJob[playerid] == 21) {
SendClientMessageEx(playerid, COLOR_WHITE, "You have been given a Pizza Stack uniform!");
PlayerInfo[playerid][pChar] = 155;
PlayerInfo[playerid][pModel] = 155;
SetPlayerSkin(playerid, 155);
}
PlayerInfo[playerid][pJob] = GettingJob[playerid];
GettingJob[playerid] = 0;
return 1;
}
if(GettingJob2[playerid] > 0) {
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* Congratulations with your new Job, type /help to see your new command.");
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You have taken this as a secondary job.");
if(GettingJob2[playerid] == 14) {
SendClientMessageEx(playerid, COLOR_WHITE, "HINT: You can find drug crates in blueberry. ( Goto checkpoint )");
SetPlayerCheckpoint(playerid, 51.9720,-292.6349,1.7031, 3);
}
if(GettingJob2[playerid] == 21) {
SendClientMessageEx(playerid, COLOR_WHITE, "You have been given a Pizza Stack uniform!");
PlayerInfo[playerid][pChar] = 155;
PlayerInfo[playerid][pModel] = 155;
SetPlayerSkin(playerid, 155);
}
PlayerInfo[playerid][pJob2] = GettingJob2[playerid];
GettingJob2[playerid] = 0;
return 1;
}
else {
SendClientMessageEx(playerid, COLOR_GREY, " You haven't even been at a job place yet!");
return 1;
}
}