17.10.2013, 10:57
yeah, maybe filterscript's been a lot but this time I will have my own realease and good for freeroam servers and is wearing filterscript buying system at a price that you can change yourself in filterscript
okay guys,
just on the point ..
And Sorry for bad english im from indonesian
Screenshot

Download
okay guys,
just on the point ..
And Sorry for bad english im from indonesian

Screenshot

Download
pawn Code:
/*
Dont Remove Credits Please
Thanks for SAMP Team
Create by Krisna
*/
#include <a_samp>
#if defined FILTERSCRIPT
#define WEAPONS 2341
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Weapon MEnu by krisna Loaded");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/wepsmenu", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 2341, DIALOG_STYLE_LIST, "Weapon Menu", "Health {$1000}\nArmour {$1500}\n9mm {$2000}\nSilence 9mm {$2500}\nDesert Eagle {$3000}\nShotgun {$5000}\nSawn-Off Shotgun {$6000}\nCombat Shotgun {$6500}\nMicro SMG {$3000}\nMP5 {$4000}\nTec-9 {$5500}\nAK-47 {$4500}\nM4 {$6000}\nCountry Rifle {$6500}\nSniper Rifle {$7000}", "Purchase", "Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2341)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -1000);
SetPlayerHealth(playerid, 100); //Health
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 1)
{
if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -1500);
SetPlayerArmour(playerid, 100); //Armour
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 2)
{
if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 22, 1000); //9mm
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 3)
{
if(GetPlayerMoney(playerid) < 4) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -2500);
GivePlayerWeapon(playerid, 23, 1000); //Silence 9mm
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 4)
{
if(GetPlayerMoney(playerid) < 5) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -3000);
GivePlayerWeapon(playerid, 24, 1000); //Desert Eagle
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 5)
{
if(GetPlayerMoney(playerid) < 6) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 25, 1000); //Shotgun
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 6)
{
if(GetPlayerMoney(playerid) < 7) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -6000);
GivePlayerWeapon(playerid, 26, 1000); //Sawn-off
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 7)
{
if(GetPlayerMoney(playerid) < 8) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -6500);
GivePlayerWeapon(playerid, 27, 1000); //Combat Shotgun
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 8)
{
if(GetPlayerMoney(playerid) < 9) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -3000);
GivePlayerWeapon(playerid, 28, 1000); //Micro SMG
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 9)
{
if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -4000);
GivePlayerWeapon(playerid, 29, 1000); //MP5
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 10)
{
if(GetPlayerMoney(playerid) < 11) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -5500);
GivePlayerWeapon(playerid, 32, 1000); //Tec-9
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 11)
{
if(GetPlayerMoney(playerid) < 12) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -4500);
GivePlayerWeapon(playerid, 30, 1000); //AK-47
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 12)
{
if(GetPlayerMoney(playerid) < 13) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -6000);
GivePlayerWeapon(playerid, 31, 1000); //M4
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 13)
{
if(GetPlayerMoney(playerid) < 14) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -6500);
GivePlayerWeapon(playerid, 33, 1000); //Country Rifle
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
if(listitem == 14)
{
if(GetPlayerMoney(playerid) < 15) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough money !");
GivePlayerMoney(playerid, -7000);
GivePlayerWeapon(playerid, 34, 1000); //Sniper Rifle
SendClientMessage(playerid, 0x0FFF00FF, "Item Purchase!");
}
}
return 1;
}
return 0;
}