08.10.2013, 12:03
Hola soy yo otra vez, espero que esten bien, tengo una duda. He visto este codigo:
Que es para dar puсetazos de fuego, luego de escribir /fire. їExiste alguna posibilidad aunque sea la mas minima que en vez de fuego lance agua?
Agradezco sus respuestas.
Код:
#include <a_samp>
/*POWER FIRE by BRICS*/
#define POWER_FIRE_ENABLED_TEXT "The power of fire enabled. Using the power-fire - punch"
#define ERROR_1 "You already have the power-fire"
#define MESS_1 "You do not own a power-fire"
#define FIRE_TIMER_INTERVAL 80
#define FIRE_POWER_SOUND 1039
#define FIRE_START_DIST 13.0
#define FIRE_FINAL_DIST 90.0
#define FIRE_NEXT_DIST 3.0
#define Explosion_Rad 5
#define Explosion_Type 1
#define FIRE_CMD "/fire"
#define PLAYER_DAMAGE_DIST 1.5
#define VEH_DAMAGE_DIST 4.0
/*Code*/
new S[MAX_PLAYERS] = -1;
new Fires[MAX_PLAYERS];
new Float: dist[MAX_PLAYERS]/* = 100.0*/;
new Timer[MAX_PLAYERS];
new Float: PEX[3][MAX_PLAYERS];
new Float: P[4][MAX_PLAYERS];
forward Fireman(playerid);
public OnFilterScriptInit()
{
print(" Fire-Power by BRICS loaded.");
for(new i; i < GetMaxPlayers(); i++)S[i] = -1;
return 1;
}
public OnFilterScriptExit()
{
for(new i; i < GetMaxPlayers(); i++)KillTimer(Timer[i]);
print(" Fire-Power by BRICS unloaded.");
return 1;
}
public OnPlayerConnect(playerid)
{
S[playerid] = -1;
Fires[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(FIRE_CMD, cmdtext, true, 10) == 0)
{
if(S[playerid] > -1)return SendClientMessage(playerid,-1,ERROR_1);
S[playerid] = 1;
Fires[playerid] = 5;
SendClientMessage(playerid,-1,POWER_FIRE_ENABLED_TEXT);
return 1;
}
return 0;
}
public Fireman(playerid)
{
if(dist[playerid] >= FIRE_FINAL_DIST)
{
KillTimer(Timer[playerid]);
//dist[playerid] = 100.0;
if(Fires[playerid] == 0)
{
S[playerid] = -1;
SendClientMessage(playerid,-1,MESS_1);
return 1;
}
S[playerid] = 1;
return 1;
}
GetXYInFrontOfPoint(P[0][playerid],P[1][playerid], PEX[0][playerid], PEX[1][playerid], P[3][playerid], dist[playerid]);
CreateExplosion(PEX[0][playerid],PEX[1][playerid],P[2][playerid],Explosion_Type,Explosion_Rad);
for(new i; i < GetMaxPlayers(); i ++)
{
if(!IsPlayerConnected(i))continue;
if(GetPlayerDistanceFromPoint(i,PEX[0][playerid],PEX[1][playerid],P[2][playerid]) < PLAYER_DAMAGE_DIST)
{
new Float:hp;
GetPlayerHealth(i,hp);
if(hp <= 0)continue;
SetPlayerHealth(i,-1);
}
}
for(new v; v < MAX_VEHICLES; v ++)
{
if(GetVehicleDistanceFromPoint(v,PEX[0][playerid],PEX[1][playerid],P[2][playerid]) <= VEH_DAMAGE_DIST)SetVehicleHealth(v,0);
}
dist[playerid] += FIRE_NEXT_DIST;
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE)
{
if(GetPlayerWeapon(playerid) != 0)return 1;
if(S[playerid] == -1 ||S[playerid] == 0)return 1;
if(IsPlayerInAnyVehicle(playerid))return 1;
dist[playerid] = FIRE_START_DIST;
GetPlayerPos(playerid,P[0][playerid],P[1][playerid],P[2][playerid]);
GetPlayerFacingAngle(playerid,P[3][playerid]);
Timer[playerid] = SetTimerEx("Fireman",FIRE_TIMER_INTERVAL,1,"d",playerid);
S[playerid] = 0;
Fires[playerid] --;
PlayerPlaySound(playerid,FIRE_POWER_SOUND,0,0,0);
}
return 1;
}
stock GetXYInFrontOfPoint(Float:x, Float:y, &Float:x2, &Float:y2, Float:A, Float:distance)
{
x2 = x + (distance * floatsin(-A, degrees));
y2 = y + (distance * floatcos(-A, degrees));
}
Agradezco sus respuestas.


