15.09.2013, 21:41
Some fool keeps deleting my threads so I'll make it for the 20th time.
Whenever I /createhouse they all create but when I restart the game mode all the houses pickups show up but only one of them actually works using commands.
/createhouse command:
LoadHouses(); stock:
Please help me. I have made my script from scratch and done a lot to it, I don't wanna have to give up just because I can't get the houses to work :/
I will +rep.
Whenever I /createhouse they all create but when I restart the game mode all the houses pickups show up but only one of them actually works using commands.
/createhouse command:
pawn Код:
CMD:createhouse(playerid, params[])
{
new string[128], query[1500], Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
if(isnull(params)) return SendClientMessage(playerid, -1, ""Grey"Syntax"White": /createhouse [address].");
for(new houseid=1; houseid<MAX_HOUSES; houseid++)
{
if(HouseInfo[houseid][hID] != 0) continue;
HouseInfo[houseid][hID] = houseid;
format(HouseInfo[houseid][hAddress], 100, "%s", params);
format(HouseInfo[houseid][hOwner], MAX_PLAYER_NAME, "None");
HouseInfo[houseid][hOwned] = 0;
HouseInfo[houseid][hPrice] = 120000;
HouseInfo[houseid][hX] = x;
HouseInfo[houseid][hY] = y;
HouseInfo[houseid][hZ] = z;
HouseInfo[houseid][hEnterX] = 2495.8945;
HouseInfo[houseid][hEnterY] = -1693.3905;
HouseInfo[houseid][hEnterZ] = 1014.7422;
HouseInfo[houseid][hEnterA] = 179.3163;
HouseInfo[houseid][hExitX] = x;
HouseInfo[houseid][hExitY] = y;
HouseInfo[houseid][hExitZ] = z;
HouseInfo[houseid][hExitA] = 0;
HouseInfo[houseid][hInterior] = 3;
HouseInfo[houseid][hVirtualWorld] = houseid+1;
HouseInfo[houseid][hPickUp] = CreateDynamicPickup(1273, 1, x, y, z, 0);
format(string, sizeof(string), ""Fuschia"Address"White": %s\n"Fuschia"Owner"White": %s\n"Fuschia"Price"White": $%d", HouseInfo[houseid][hAddress], HouseInfo[houseid][hOwner], HouseInfo[houseid][hPrice]);
HouseInfo[houseid][hText] = CreateDynamic3DTextLabel(string, -1, x, y, z, 20.0);
format(query, sizeof(query), "INSERT INTO houses (ID, Address, Owner, Owned, Price, X, Y, Z, EnterX, EnterY, EnterZ, EnterA, ExitX, ExitY, ExitZ, ExitA, Interior, VirtualWorld) VALUES (%d, '%s', '%s', %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %d, %d)", HouseInfo[houseid][hID], HouseInfo[houseid][hAddress], HouseInfo[houseid][hOwner], HouseInfo[houseid][hOwned], HouseInfo[houseid][hPrice], HouseInfo[houseid][hX], HouseInfo[houseid][hY], HouseInfo[houseid][hZ],
HouseInfo[houseid][hEnterX], HouseInfo[houseid][hEnterY], HouseInfo[houseid][hEnterZ], HouseInfo[houseid][hEnterA], HouseInfo[houseid][hExitX], HouseInfo[houseid][hExitY], HouseInfo[houseid][hExitZ], HouseInfo[houseid][hExitA], HouseInfo[houseid][hInterior], HouseInfo[houseid][hVirtualWorld]);
mysql_query(query);
format(string, sizeof(string), ""Green"Notice"White": You have created house ID %d.", HouseInfo[houseid][hID]);
SendClientMessage(playerid, -1, string);
break;
}
return 1;
}
pawn Код:
stock LoadHouses()
{
new query[300], savingstring[20], string[256];
for(new houseid=1; houseid < MAX_HOUSES; houseid++)
{
mysql_query("SELECT * FROM houses");
mysql_store_result();
while(mysql_fetch_row_format(query,"|"))
{
mysql_fetch_field_row(savingstring, "ID"); HouseInfo[houseid][hID] = strval(savingstring);
mysql_fetch_field_row(savingstring, "Address"); format(HouseInfo[houseid][hAddress], 100, "%s", savingstring);
mysql_fetch_field_row(savingstring, "Owner"); format(HouseInfo[houseid][hOwner], MAX_PLAYER_NAME, "%s", savingstring);
mysql_fetch_field_row(savingstring, "Owned"); HouseInfo[houseid][hOwned] = strval(savingstring);
mysql_fetch_field_row(savingstring, "Price"); HouseInfo[houseid][hPrice] = strval(savingstring);
mysql_fetch_field_row(savingstring, "X"); HouseInfo[houseid][hX] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "Y"); HouseInfo[houseid][hY] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "Z"); HouseInfo[houseid][hZ] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "EnterX"); HouseInfo[houseid][hEnterX] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "EnterY"); HouseInfo[houseid][hEnterY] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "EnterZ"); HouseInfo[houseid][hEnterZ] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "EnterA"); HouseInfo[houseid][hEnterA] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "ExitX"); HouseInfo[houseid][hExitX] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "ExitY"); HouseInfo[houseid][hExitY] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "ExitZ"); HouseInfo[houseid][hExitZ] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "ExitA"); HouseInfo[houseid][hExitA] = floatstr(savingstring);
mysql_fetch_field_row(savingstring, "Interior"); HouseInfo[houseid][hInterior] = strval(savingstring);
mysql_fetch_field_row(savingstring, "VirtualWorld"); HouseInfo[houseid][hVirtualWorld] = strval(savingstring);
}
HouseInfo[houseid][hPickUp] = CreateDynamicPickup(1273, 1, HouseInfo[houseid][hX], HouseInfo[houseid][hY], HouseInfo[houseid][hZ], 0);
format(string, sizeof(string), ""Fuschia"Address"White": %s\n"Fuschia"Owner"White": %s\n"Fuschia"Price"White": $%d", HouseInfo[houseid][hAddress], HouseInfo[houseid][hOwner], HouseInfo[houseid][hPrice]);
HouseInfo[houseid][hText] = CreateDynamic3DTextLabel(string, -1, HouseInfo[houseid][hX], HouseInfo[houseid][hY], HouseInfo[houseid][hZ], 20.0);
mysql_free_result();
printf("All houses have been successfully loaded.");
return 1;
}
return 1;
}
I will +rep.