help create object
#1

pawn Код:
CMD:createo(playerid, params[])
{
    new i;
    for(i=0; i < MAX_OBJECTS_PP; i++)
    {
        if(oData[playerid][objID][i] == -1) break;
        if(i == ( MAX_OBJECTS_PP -1 ) ) return SendClientMessage(playerid, red, "You can't create more objects..");
    }
    new objectid;
    if(sscanf(params, "i", objectid)) return SendClientMessage(playerid, -1, "USAGE: /createo [model id]");
    new Float:pos[4];
   
    oData[playerid][objID][i] = objectid;
    oData[playerid][slotobjID] = i;
   
    GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
    GetPlayerFacingAngle(playerid, pos[3]);
    pos[0] += (3 * floatsin(-pos[3], degrees));
    pos[1] += (3 * floatcos(-pos[3], degrees));
    CreateObject(objectid, pos[0], pos[1], pos[2], 0.0, 0.0, pos[3]);
    format(ssstring, SOS, "-OBJECT- MODELID: %d, SLOT ID: %d, X:%0.2f,Y:%0.2f,Z:%0.2f", objectid, oData[playerid][slotobjID], pos[0], pos[1], pos[2]);
    SendClientMessage(playerid, YELLOW, ssstring);
    return 1;
}

CMD:deleteo(playerid, params[])
{
    new slot;
    oData[playerid][slotobjID] = slot;
    if(sscanf(params, "i", slot)) return SendClientMessage(playerid, red, "USAGE: /deleteo [slot id]");
    DestroyObject(oData[playerid][objID][slot] );
    return 1;
}
Everything seems fine, assigns the id and everything but when giving / deleteo [slot] does not delete the object, it will be ..?

here the enum and the variable that stores the slot is supposed

pawn Код:
#define MAX_OBJECTS_PP      50

enum oInfo
{
    objID[MAX_OBJECTS_PP],
    slotobjID
}
new oData[MAX_PLAYERS][oInfo];
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#2

Assign the object to your variable so that DestroyObject would work.
pawn Код:
oData[playerid][objID][i] = CreateObject(...);
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#3

pawn Код:
CMD:deleteo(playerid, params[])
{
    new slot;
    oData[playerid][slotobjID] = slot;
    oData[playerid][objID][i] = CreateObject(...);
    if(sscanf(params, "i", slot)) return SendClientMessage(playerid, red, "USAGE: /deleteo [slot id]");
    DestroyObject(oData[playerid][objID][slot] );
    return 1;
}
well, if you can explain rather
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#4

pawn Код:
enum oInfo
{
    objID[MAX_OBJECTS_PP],
    slotobjID
}
new oData[MAX_PLAYERS][oInfo];
new oObjectID[MAX_PLAYERS][MAX_OBJECTS_PP]; // add this
Then change
pawn Код:
CreateObject(objectid, pos[0], pos[1], pos[2], 0.0, 0.0, pos[3]);
to
pawn Код:
oObjectID[playerid][i] = CreateObject(objectid, pos[0], pos[1], pos[2], 0.0, 0.0, pos[3]);
When you delete the object, use this:
pawn Код:
DestroyObject(oObjectID[playerid][slot]);
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