Editing toy with arrows not being saved
#1

I have toy editor 0.3e in my server, after i buy a toy it placed randomaly on the character body, then i edit it to my custom offset for example on the head, then after i saved it i see it how i edited it but other people don't and by the way after deattach the toy/object it not saves the edit what means that it isn't save my editing.
i need a code to make it save the coordiantes/positions i edited.

I have edited the toy editor from coordiantes to arrows 0.3e

Picture:




Codes:

Код:
	if((dialogid == EDITTOYS2))
	{
	    if(response)
	    {
		    if(listitem == 0)
		    {
		        ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
		    }
		     else if(listitem == 1)
		    {
				{
			for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
       		 {
            if(IsPlayerAttachedObjectSlotUsed(playerid, i)) EditAttachedObject(playerid, i);
			}
			SendClientMessageEx(playerid, COLOR_WHITE, "HINT: Hold {A42AD1}LSHIFT {F2F299}to move your camera, press escape to cancel.");
        	return 1;
Код:
stock ShowEditMenu(playerid)
{
    if(IsPlayerAttachedObjectSlotUsed(playerid, slotselection[playerid]))
	{
 		RemovePlayerAttachedObject(playerid, slotselection[playerid]);
	}
	SetPlayerAttachedObject(playerid, slotselection[playerid], PlayerToyInfo[playerid][slotselection[playerid]][ptModelID],
	PlayerToyInfo[playerid][slotselection[playerid]][ptBone], PlayerToyInfo[playerid][slotselection[playerid]][ptPosX],
	PlayerToyInfo[playerid][slotselection[playerid]][ptPosY], PlayerToyInfo[playerid][slotselection[playerid]][ptPosZ],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotX], PlayerToyInfo[playerid][slotselection[playerid]][ptRotY],
	PlayerToyInfo[playerid][slotselection[playerid]][ptRotZ], 1, 1, 1);

    new stringg[512];
    format(stringg, sizeof(stringg), "%sBone (%s)\n", stringg, HoldingBones[PlayerToyInfo[playerid][slotselection[playerid]][ptBone]]);
	format(stringg, sizeof(stringg), "%sOffset\n", stringg,(PlayerToyInfo[playerid][slotselection[playerid]][ptPosX]*100));
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#2

Do you boycott me or what? please anyone help
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#3

Try these:

Код:
if((dialogid == EDITTOYS2)) {
	    if(response) switch(listitem) {
		    case 0: ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
		    case 1:
			{
			    SendClientMessage(playerid, COLOR_WHITE, "HINT: Hold {8000FF}~k~~PED_SPRINT~ {FFFFAA}to move your camera, press escape to cancel");
				EditAttachedObject(playerid, GetPVarInt(playerid, "ToySlot"));
			}
Код:
stock ShowEditMenu(playerid)
{
	new
		iIndex = GetPVarInt(playerid, "ToySlot");

    if(IsPlayerAttachedObjectSlotUsed(playerid, iIndex))
	{
 		RemovePlayerAttachedObject(playerid, iIndex);
	}
	if(PlayerToyInfo[playerid][iIndex][ptScaleX] == 0) {
		PlayerToyInfo[playerid][iIndex][ptScaleX] = 1.0;
		PlayerToyInfo[playerid][iIndex][ptScaleY] = 1.0;
		PlayerToyInfo[playerid][iIndex][ptScaleZ] = 1.0;
	}

	SetPlayerAttachedObject(playerid, iIndex, PlayerToyInfo[playerid][iIndex][ptModelID],
	PlayerToyInfo[playerid][iIndex][ptBone], PlayerToyInfo[playerid][iIndex][ptPosX],
	PlayerToyInfo[playerid][iIndex][ptPosY], PlayerToyInfo[playerid][iIndex][ptPosZ],
	PlayerToyInfo[playerid][iIndex][ptRotX], PlayerToyInfo[playerid][iIndex][ptRotY],
	PlayerToyInfo[playerid][iIndex][ptRotZ], PlayerToyInfo[playerid][iIndex][ptScaleX],
	PlayerToyInfo[playerid][iIndex][ptScaleY], PlayerToyInfo[playerid][iIndex][ptScaleZ]);

    new stringg[128];
    format(stringg, sizeof(stringg), "Bone (%s)\nOffset", HoldingBones[PlayerToyInfo[playerid][iIndex][ptBone]]);
 	ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
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