24.08.2013, 14:54
I want to make a BroadCast meesage to all server that if someone get on taxi duty it will show:
But however, it shows only the following line after /fare command.
After it says the player who did /fare "You are on duty bla bla bla" then it should show to all server the broadcast message but nothing seems.
Код:
BroadCast(TEAM_GROVE_COLOR, "Bus Driver %s is On Duty, fare: $%d, If you need a Bus, type /service taxi", GetPlayerNameEx(playerid), TransportValue[playerid]);
After it says the player who did /fare "You are on duty bla bla bla" then it should show to all server the broadcast message but nothing seems.
Код:
CMD:fare(playerid, params[]) { if(PlayerInfo[playerid][pMember] == 10||PlayerInfo[playerid][pLeader] == 10|| PlayerInfo[playerid][pJob] == 17 || PlayerInfo[playerid][pJob2] == 17 || PlayerInfo[playerid][pTaxiLicense] == 1) { new string[128], fare; if(sscanf(params, "d", fare)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /fare [price]"); if(TransportDuty[playerid] > 0) { if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; } TransportDuty[playerid] = 0; format(string, sizeof(string), "* You are now off duty and earned $%d.", TransportMoney[playerid]); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); GivePlayerCash(playerid, TransportMoney[playerid]); ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0; SetPlayerToTeamColor(playerid); BroadCast(TEAM_GROVE_COLOR, "Bus Driver %s is On Duty, fare: $%d, If you need a Bus, type /service taxi", GetPlayerNameEx(playerid), TransportValue[playerid]); return 1; } if(JobDuty[playerid] != 0) return SendClientMessageEx(playerid,COLOR_GREY,"You need to get off duty with your mechanic/lawyer job first."); new newcar = GetPlayerVehicleID(playerid); if(IsAnTaxi(newcar)) { if(GetPlayerState(playerid) == 2) { if(fare < 1 || fare > 300) { SendClientMessageEx(playerid, COLOR_GREY, " Fare price must be between $1 and $300!"); return 1; } TaxiDrivers += 1; TransportDuty[playerid] = 1; TransportValue[playerid] = fare; format(string, sizeof(string), "You are now on-duty as Taxi Driver, fare: $%d.", TransportValue[playerid]); SendClientMessageEx(playerid, COLOR_WHITE, string); SetPlayerToTeamColor(playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, " You are not the driver!"); return 1; } } else if(IsAnBus(newcar)) { if(GetPlayerState(playerid) == 2) { if(fare < 1 || fare > 300) { SendClientMessageEx(playerid, COLOR_GREY, " Fare price must be between $1 and $300!"); return 1; } BusDrivers += 1; TransportDuty[playerid] = 2; TransportValue[playerid]=fare; format(string, sizeof(string), "You are now on-duty as Bus Driver, fare: $%d.", TransportValue[playerid]); SendClientMessageEx(playerid, COLOR_WHITE, string); SetPlayerToTeamColor(playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, " You are not the driver!"); return 1; } } else if (PlayerInfo[playerid][pTaxiLicense] == 1) { if(GetPlayerState(playerid) == 2) { if(fare < 1 || fare > 300) { SendClientMessageEx(playerid, COLOR_GREY, " Fare price must be between $1 and $300!"); return 1; } TaxiDrivers += 1; TransportDuty[playerid] = 1; TransportValue[playerid] = fare; format(string, sizeof(string), "You are now on-duty as Taxi Driver, fare: $%d.", TransportValue[playerid]); SendClientMessageEx(playerid, COLOR_WHITE, string); SetPlayerToTeamColor(playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, " You are not the driver!"); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not in a taxi or a bus!"); } } else { SendClientMessageEx(playerid,COLOR_GREY,"You're not a licensed taxi/bus driver!"); return 1; } return 1; }