[Map] Los-Santos Fire-Department & EMS [DaInventer]
#1

Hey, Dear SA-MP community members i have released my second maping on this forum for you guys
This maping is called "Los-Santos Fire-Department & EMS" I really dont have the...energie to type really much about the maping, but it took me some time to create it. I really hope you guys like it.

Maping is made for RolePlay servers
This maping doesnt provide the vehicles you see on the pictures you need to add them you`re selves.

Pictures: ( Sorry for few blurry pictures, my laptop went crazy)








And finally the code

RemoveBuilding Code
Код:
RemoveBuildingForPlayer(playerid, 4025, 1777.8359, -1773.9063, 12.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4070, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 4215, 1777.5547, -1775.0391, 36.7500, 0.25);
RemoveBuildingForPlayer(playerid, 3986, 1719.7422, -1770.7813, 23.4297, 0.25);
RemoveBuildingForPlayer(playerid, 4019, 1777.8359, -1773.9063, 12.5234, 0.25);
CreateObject Code
Код:
CreateObject(3941,1751.4000200,-1765.4000200,15.7000000,0.0000000,0.0000000,90.0000000); //object(comms02) (1)
CreateObject(7091,1767.6999500,-1753.6999500,22.1000000,0.0000000,348.0000000,90.0000000); //object(vegasflag02) (1)
CreateObject(970,1804.0999800,-1761.0999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (4)
CreateObject(970,1804.0999800,-1757.0000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (5)
CreateObject(970,1804.0999800,-1752.9000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
CreateObject(970,1804.0000000,-1746.9000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (7)
CreateObject(970,1804.0000000,-1744.5000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (8)
CreateObject(1337,1754.6240200,-1846.0712900,26.3019500,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(717,1804.0000000,-1742.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (1)
CreateObject(717,1804.0999800,-1748.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (2)
CreateObject(11455,1738.0999800,-1742.5000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(des_medcensgn01) (1)
CreateObject(11455,1753.8000500,-1761.5000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(des_medcensgn01) (2)
CreateObject(1233,1741.5000000,-1742.5000000,14.0000000,0.0000000,0.0000000,180.0000000); //object(noparkingsign1) (1)
CreateObject(970,1737.0999800,-1763.0000000,13.0000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (9)
CreateObject(970,1731.0999800,-1763.0000000,13.0000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (10)
CreateObject(970,1729.0000000,-1760.9000200,13.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (11)
CreateObject(970,1729.0000000,-1756.8000500,13.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (12)
CreateObject(970,1729.0000000,-1752.6999500,13.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
CreateObject(970,1729.0000000,-1748.5999800,13.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
CreateObject(970,1729.0000000,-1744.5000000,13.0000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (15)
CreateObject(717,1729.0000000,-1742.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
CreateObject(717,1729.0000000,-1762.9000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (4)
CreateObject(1234,1721.0999800,-1763.0000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(phonesign) (1)
CreateObject(11008,1782.5999800,-1764.1999500,19.4000000,0.0000000,0.0000000,90.0000000); //object(firehouse_sfs) (1)
CreateObject(970,1802.0999800,-1763.1999500,13.1000000,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (16)
CreateObject(970,1765.6999500,-1762.5000000,13.0000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (17)
CreateObject(7091,1789.3000500,-1753.6999500,22.1000000,0.0000000,347.9970000,90.0000000); //object(vegasflag02) (2)
CreateObject(970,1727.3000500,-1763.0000000,13.0000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (18)
CreateObject(970,1723.1999500,-1763.0000000,13.0000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (19)
CreateObject(1346,1725.1999500,-1762.1999500,13.9000000,0.0000000,0.0000000,182.0000000); //object(cj_phone_kiosk2) (1)
CreateObject(717,1739.1999500,-1807.0000000,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (5)
CreateObject(717,1744.4000200,-1808.1999500,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (6)
CreateObject(717,1749.3000500,-1809.4000200,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (7)
CreateObject(717,1754.0999800,-1810.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (8)
CreateObject(717,1758.5000000,-1812.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (9)
CreateObject(717,1762.8000500,-1813.1999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (10)
CreateObject(717,1767.3000500,-1814.5999800,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (11)
CreateObject(717,1771.3000500,-1815.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (12)
CreateObject(717,1775.4000200,-1816.5000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (13)
CreateObject(717,1779.5000000,-1817.3000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (14)
CreateObject(717,1783.1999500,-1817.6999500,12.5000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (15)
CreateObject(1290,1728.4000200,-1752.9000200,18.5000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (1)
CreateObject(1290,1740.5000000,-1742.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (2)
CreateObject(1290,1756.6999500,-1761.4000200,17.3000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (3)
CreateObject(1290,1797.5000000,-1751.5999800,18.5000000,0.0000000,0.0000000,180.0000000); //object(lamppost2) (4)
CreateObject(1290,1782.8000500,-1752.0999800,18.5000000,0.0000000,0.0000000,179.9950000); //object(lamppost2) (5)
CreateObject(1290,1774.1999500,-1752.4000200,18.5000000,0.0000000,0.0000000,179.9950000); //object(lamppost2) (6)
CreateObject(1290,1798.8000500,-1775.1999500,17.5000000,0.0000000,0.0000000,179.9950000); //object(lamppost2) (8)
CreateObject(1290,1782.6999500,-1775.4000200,18.5000000,0.0000000,0.0000000,179.9950000); //object(lamppost2) (9)
CreateObject(1290,1774.0999800,-1775.3000500,18.5000000,0.0000000,0.0000000,179.9950000); //object(lamppost2) (10)
CreateObject(9241,1719.4000200,-1784.5000000,14.2000000,0.0000000,0.0000000,90.0000000); //object(copbits_sfn) (2)
CreateObject(640,1733.0999800,-1742.6999500,13.2000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (1)
CreateObject(640,1745.5999800,-1742.6999500,13.2000000,0.0000000,0.0000000,90.0000000); //object(kb_planter_bush2) (2)
CreateObject(7091,1789.1999500,-1774.1999500,22.1000000,0.0000000,347.9970000,270.0000000); //object(vegasflag02) (3)
CreateObject(7091,1767.8000500,-1774.3000500,22.1000000,0.0000000,347.9970000,269.9950000); //object(vegasflag02) (4)
Stay tuned, i will be releasing more and more mappings soon, also people you can post me locationґs or ideas what i could map. + rep me if you think i am worth it
Reply
#2

Nice 8/10
Reply
#3

Nice 7/10
Reply
#4

Nice, anyways i might use it somedays
Reply
#5

Nice!
Reply
#6

Nice
and cars?
Reply
#7

Very nice!
Respect from me
10/10
Reply
#8

6/10 To Simple.....
Can we recommend less use of pure Building Objects.
Reply
#9

Nice map 8/10 but can u change the buildings to something like LS xD we ain't in SF/El Quedrabos xD
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)