Quote:
Originally Posted by davve95
Yeah, and also for OnPlayerPickupPickup.
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This is my gang system spawn command pickup:
Код:
CMD:setgspawn(playerid, params[])
{
if(!(PlayerInfo[playerid][GangRank] > 5)) return SendClientMessage(playerid, 0xFF0000AA, "You need to be the Big Dog Gangstar to use this command.");
new gangid = PlayerInfo[playerid][GangID],string[256];
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
GangInfo[gangid][Spawnx] = x; GangInfo[gangid][Spawny] = y; GangInfo[gangid][Spawnz] = z;
format(string, sizeof(string), "%s has change the spawn.",PlayerName(playerid));
SendGangMessage(gangid,string,-1);
DestroyPickup(gpickup[gangid]);
gpickup[gangid] = CreatePickup(1314, 1, x,y,z, -1);
return 1;
}
And here's the moneybag pickup in my gamemode:
Код:
public MoneyBag()
{
if(!MoneyBagFound)
{
format(strg, sizeof(strg), ""red"MONEYBAG: "white"The "yellow"money bag "white"still hasn't been found in: "orange"%s", MoneyBagLocation);
SendClientMessageToAll(-1, strg);
}
else if(MoneyBagFound)
{
MoneyBagFound = 0;
new randombag = random(sizeof(MBSPAWN));
MoneyBagPos[0] = MBSPAWN[randombag][XPOS];
MoneyBagPos[1] = MBSPAWN[randombag][YPOS];
MoneyBagPos[2] = MBSPAWN[randombag][ZPOS];
format(MoneyBagLocation, sizeof(MoneyBagLocation), "%s", MBSPAWN[randombag][Positions]);
format(strg, sizeof(strg), ""red"MONEYBAG: "white"A Money Bag is placed somewhere in "yellow"%s, "white"Go for it. It contains big cash!", MoneyBagLocation);
SendClientMessageToAll(-1, strg);
DestroyPickup(MoneyBagPickup);
MoneyBagPickup = CreatePickup(1550, 2, MoneyBagPos[0], MoneyBagPos[1], MoneyBagPos[2], -1);
}
return 1;
}
And here's onplayerpickuppickup for the moneybag:
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
new str[128];
if(pickupid == MoneyBagPickup)
{
new money = MoneyBagCash;
new str2[140];
format(str2, sizeof(str2), "MONEYBAG: %s(%d) found the Money Bag that had inside "COL_GREEN"$%d, "white"Located in: "red"%s", GetName(playerid), playerid, money, MoneyBagLocation);
SendClientMessageToAll(COLOR_WHITE, str2);
MoneyBagFound = 1;
DestroyPickup(MoneyBagPickup);
SendClientMessage(playerid, COLOR_LIME, "[MoneyBag]: You've found the money bag!");
GivePlayerCash(playerid, money);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 2);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
return 1;
}