Why is this dialog not working?.
#1

Код:
if (strcmp(cmd, "/gang", true) ==0 )
	{
	    new showstring[256];
		format(showstring,sizeof(showstring),"Gang Create\nGang Change");
		ShowPlayerDialog(playerid, DIALOGID_GANGCREATE, DIALOG_STYLE_LIST, "Gang-Display",showstring, "ACCEPT", "EXIT");
		return 1;
	}
When I type /gang the dialog shows up but when i click an option on it nothing happens.
Here's the options:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == DIALOGID_GANGCREATE)
	{
	    if(response == 1)
	    {
		    if(listitem == 0) 
		    {
				format(fileZ, sizeof(fileZ), "Please choose a name for your gang.");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE3, DIALOG_STYLE_INPUT, "Create Gang", fileZ, "Create", "exit");
		    }
		    if(listitem == 1)
		    {
				format(fileZ, sizeof(fileZ), "Change Spawn\nChange Name\nChange Ranks\nChange Skin\nChange Weapon");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE2, DIALOG_STYLE_LIST, "Change Spawn\nChange Name\nChange Ranks", fileZ, "O.K.", "exit");
		    }
		}
	}
	if(dialogid == DIALOGID_GANGCREATE1)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ)){
				if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
				dini_Set(fileZ,"Name",inputtext);
				format(fileZ, sizeof(fileZ), "New name of the gang : (ID:%d) %s",GangInfo[count][ID],inputtext);
				SendClientMessage(playerid,ROT,fileZ);
				break;}}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE2)
	{
	    if(response == 1)
	    {
		    if(listitem == 0) 
		    {
				for(new count = 20;count<MAX_GANGS;count++)
				{
					format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
					if(dini_Exists(fileZ))
					{
						if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
						{

							//new Float:x,Float:y,Float:z;
							GetPlayerPos(playerid,GangInfo[count][Spawn_X],GangInfo[count][Spawn_Y],GangInfo[count][Spawn_Z]);
							dini_FloatSet(fileZ,"Spawn_X",GangInfo[count][Spawn_X]);
							dini_FloatSet(fileZ,"Spawn_Y",GangInfo[count][Spawn_Y]);
							dini_FloatSet(fileZ,"Spawn_Z",GangInfo[count][Spawn_Z]);
							dini_IntSet(fileZ,"Spawn_Interior",GetPlayerInterior(playerid));
							dini_IntSet(fileZ,"Spawn_VirtualWorld",GetPlayerVirtualWorld(playerid));
							format(fileZ, sizeof(fileZ), "The spawn point of %s has been set ",GangInfo[count][Name]);
							SendClientMessage(playerid,ROT,fileZ);

						}
					}
			    }
			}
		    if(listitem == 1) 
		    {
				format(fileZ, sizeof(fileZ), "Please Choose a name for your Gang.");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE1, DIALOG_STYLE_INPUT, "Gang Name", fileZ, "Change", "exit");
			}
		    if(listitem == 2) 
		    {
				format(fileZ, sizeof(fileZ), "Rank1\nRank2\nRank3\nRank4\nRank5");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE4, DIALOG_STYLE_LIST, "Change Rank", fileZ, "O.K.", "exit");
			}
   			if(listitem == 3)
		    {
				format(fileZ, sizeof(fileZ), "Type in the id of the skin");
				ShowPlayerDialog(playerid, DIALOGID_SKINCHANGE, DIALOG_STYLE_INPUT, "Change Skin", fileZ, "O.K.", "exit");
			}
			if(listitem == 4)
		    {
				format(fileZ, sizeof(fileZ), "Type in the id of the weapon");
				ShowPlayerDialog(playerid, DIALOGID_WEAPONCHANGE, DIALOG_STYLE_INPUT, "Change Weapon", fileZ, "O.K.", "exit");
			}
		}
	}
	
	if(dialogid == DIALOGID_SKINCHANGE)
	{
	    if(response == 1)
	    {
            for(new count = 20;count<MAX_GANGS;count++)
			{
				new str3[128];
				GangInfo[count][Gang_Skin] = strval(inputtext);
		        dini_IntSet(fileZ,"Skin",GangInfo[count][Gang_Skin]);
		        SetPlayerSkin(playerid, GangInfo[count][Gang_Skin]);
		        format(str3, sizeof(str3), "Your gang skin has been set to %d", GangInfo[count][Gang_Skin]);
			}
		}
	}

    if(dialogid == DIALOGID_WEAPONCHANGE)
	{
	    if(response == 1)
	    {
            for(new count = 20;count<MAX_GANGS;count++)
			{
				new str3[128];
				GangInfo[count][Gang_Weapon] = strval(inputtext);
		        dini_IntSet(fileZ,"Weapon",GangInfo[count][Gang_Weapon]);
		        GivePlayerWeapon(playerid, GangInfo[count][Gang_Weapon], 999999);
		        format(str3, sizeof(str3), "Your gang weapon has been set to %d", GangInfo[count][Gang_Weapon]);
			}
	    }
	}

	
	if(dialogid == DIALOGID_GANGCREATE3)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ)){}
				else{
				dini_Create(fileZ);
				dini_Set(fileZ,"Name",inputtext);
				dini_IntSet(fileZ,"ID",count);
				dini_FloatSet(fileZ,"Spawn_X",-304.7875);
				dini_FloatSet(fileZ,"Spawn_Y",1298.8138);
				dini_FloatSet(fileZ,"Spawn_Z",53.4743);
				dini_FloatSet(fileZ,"Spawn_A",53.4743);
				dini_IntSet(fileZ,"Spawn_Interior",0);
				dini_IntSet(fileZ,"Spawn_VirtualWorld",0);
				dini_IntSet(fileZ,"Gang_Cash",Gang_Cash);
				dini_IntSet(fileZ,"Gang_Skin",GangInfo[count][Gang_Skin]);
				dini_IntSet(fileZ,"Gang_Weapon",GangInfo[count][Gang_Weapon]);
				dini_IntSet(fileZ,"Gang_Kills",GangInfo[count][Gang_Kills]);
				dini_IntSet(fileZ,"Gang_Deaths",GangInfo[count][Gang_Deaths]);
				dini_Set(fileZ,"Gang_Rank1","No Rank");
				dini_Set(fileZ,"Gang_Rank2","No Rank");
				dini_Set(fileZ,"Gang_Rank3","No Rank");
				dini_Set(fileZ,"Gang_Rank4","No Rank");
				dini_Set(fileZ,"Gang_Rank5","No Rank");
				dini_IntSet(fileZ,"Gang_House",-1);
				format(fileZ, sizeof(fileZ), "Player : %s(%d) Created the Gang : %s", Names(playerid),playerid,inputtext);
				SendClientMessageToAll(GELB,fileZ);
				format(fileZ, sizeof(fileZ), "Your Gang has been created. The id to invite People is %d",count);
				SendClientMessage(playerid,ROT,fileZ);
				PlayerInfo[playerid][gang_leader] = count;
				PlayerInfo[playerid][gang_member] = count;
				break;
				}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE4)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ))
				{
					if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
					{
					    if(listitem == 0) // Rank 1
					    {
					        assign[playerid] = 1;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 1.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 1 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 1) // Rank 2
					    {
					        assign[playerid] = 2;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 2.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 2 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 2) // Rank 3
					    {
					        assign[playerid] = 3;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 3.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 3 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 3) // Rank 4
					    {
					        assign[playerid] = 4;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 4.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 4 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 4) // Rank 5
					    {
					        assign[playerid] = 5;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Leader Rank 5.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 5 -name", fileZ, "Change", "exit");
					    }
					}
				}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE5)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ))
				{
					if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
					{
						if(assign[playerid] == 1)
						{
							dini_Set(fileZ,"Gang_Rank1",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 2)
						{
							dini_Set(fileZ,"Gang_Rank2",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 3)
						{
							dini_Set(fileZ,"Gang_Rank3",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 4)
						{
							dini_Set(fileZ,"Gang_Rank4",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 5)
						{
							dini_Set(fileZ,"Gang_Rank5",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
					}
				}
			}
		}
	}
	return 1;
}
I did not make this piece of code. And how do i fix this?.
Reply
#2

Check out for DialogID, you probably using two same Id's.

pawn Код:
#define DIALOGID_GANGCREATE 9529
Reply
#3

Quote:
Originally Posted by Amel_PAtomAXx
Посмотреть сообщение
Check out for DialogID, you probably using two same Id's.

pawn Код:
#define DIALOGID_GANGCREATE 9529
I changed all the dialog ID's but still when i press an option nothing happens.
Reply
#4

Quote:
Originally Posted by QatarKnight
Посмотреть сообщение
Код:
if (strcmp(cmd, "/gang", true) ==0 )
	{
	    new showstring[256];
		format(showstring,sizeof(showstring),"Gang Create\nGang Change");
		ShowPlayerDialog(playerid, DIALOGID_GANGCREATE, DIALOG_STYLE_LIST, "Gang-Display",showstring, "ACCEPT", "EXIT");
		return 1;
	}
When I type /gang the dialog shows up but when i click an option on it nothing happens.
Here's the options:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == DIALOGID_GANGCREATE)
	{
	    if(response == 1)
	    {
		    if(listitem == 0) 
		    {
				format(fileZ, sizeof(fileZ), "Please choose a name for your gang.");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE3, DIALOG_STYLE_INPUT, "Create Gang", fileZ, "Create", "exit");
		    }
		    if(listitem == 1)
		    {
				format(fileZ, sizeof(fileZ), "Change Spawn\nChange Name\nChange Ranks\nChange Skin\nChange Weapon");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE2, DIALOG_STYLE_LIST, "Change Spawn\nChange Name\nChange Ranks", fileZ, "O.K.", "exit");
		    }
		}
	}
	if(dialogid == DIALOGID_GANGCREATE1)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ)){
				if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID]){
				dini_Set(fileZ,"Name",inputtext);
				format(fileZ, sizeof(fileZ), "New name of the gang : (ID:%d) %s",GangInfo[count][ID],inputtext);
				SendClientMessage(playerid,ROT,fileZ);
				break;}}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE2)
	{
	    if(response == 1)
	    {
		    if(listitem == 0) 
		    {
				for(new count = 20;count<MAX_GANGS;count++)
				{
					format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
					if(dini_Exists(fileZ))
					{
						if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
						{

							//new Float:x,Float:y,Float:z;
							GetPlayerPos(playerid,GangInfo[count][Spawn_X],GangInfo[count][Spawn_Y],GangInfo[count][Spawn_Z]);
							dini_FloatSet(fileZ,"Spawn_X",GangInfo[count][Spawn_X]);
							dini_FloatSet(fileZ,"Spawn_Y",GangInfo[count][Spawn_Y]);
							dini_FloatSet(fileZ,"Spawn_Z",GangInfo[count][Spawn_Z]);
							dini_IntSet(fileZ,"Spawn_Interior",GetPlayerInterior(playerid));
							dini_IntSet(fileZ,"Spawn_VirtualWorld",GetPlayerVirtualWorld(playerid));
							format(fileZ, sizeof(fileZ), "The spawn point of %s has been set ",GangInfo[count][Name]);
							SendClientMessage(playerid,ROT,fileZ);

						}
					}
			    }
			}
		    if(listitem == 1) 
		    {
				format(fileZ, sizeof(fileZ), "Please Choose a name for your Gang.");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE1, DIALOG_STYLE_INPUT, "Gang Name", fileZ, "Change", "exit");
			}
		    if(listitem == 2) 
		    {
				format(fileZ, sizeof(fileZ), "Rank1\nRank2\nRank3\nRank4\nRank5");
				ShowPlayerDialog(playerid, DIALOGID_GANGCREATE4, DIALOG_STYLE_LIST, "Change Rank", fileZ, "O.K.", "exit");
			}
   			if(listitem == 3)
		    {
				format(fileZ, sizeof(fileZ), "Type in the id of the skin");
				ShowPlayerDialog(playerid, DIALOGID_SKINCHANGE, DIALOG_STYLE_INPUT, "Change Skin", fileZ, "O.K.", "exit");
			}
			if(listitem == 4)
		    {
				format(fileZ, sizeof(fileZ), "Type in the id of the weapon");
				ShowPlayerDialog(playerid, DIALOGID_WEAPONCHANGE, DIALOG_STYLE_INPUT, "Change Weapon", fileZ, "O.K.", "exit");
			}
		}
	}
	
	if(dialogid == DIALOGID_SKINCHANGE)
	{
	    if(response == 1)
	    {
            for(new count = 20;count<MAX_GANGS;count++)
			{
				new str3[128];
				GangInfo[count][Gang_Skin] = strval(inputtext);
		        dini_IntSet(fileZ,"Skin",GangInfo[count][Gang_Skin]);
		        SetPlayerSkin(playerid, GangInfo[count][Gang_Skin]);
		        format(str3, sizeof(str3), "Your gang skin has been set to %d", GangInfo[count][Gang_Skin]);
			}
		}
	}

    if(dialogid == DIALOGID_WEAPONCHANGE)
	{
	    if(response == 1)
	    {
            for(new count = 20;count<MAX_GANGS;count++)
			{
				new str3[128];
				GangInfo[count][Gang_Weapon] = strval(inputtext);
		        dini_IntSet(fileZ,"Weapon",GangInfo[count][Gang_Weapon]);
		        GivePlayerWeapon(playerid, GangInfo[count][Gang_Weapon], 999999);
		        format(str3, sizeof(str3), "Your gang weapon has been set to %d", GangInfo[count][Gang_Weapon]);
			}
	    }
	}

	
	if(dialogid == DIALOGID_GANGCREATE3)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ)){}
				else{
				dini_Create(fileZ);
				dini_Set(fileZ,"Name",inputtext);
				dini_IntSet(fileZ,"ID",count);
				dini_FloatSet(fileZ,"Spawn_X",-304.7875);
				dini_FloatSet(fileZ,"Spawn_Y",1298.8138);
				dini_FloatSet(fileZ,"Spawn_Z",53.4743);
				dini_FloatSet(fileZ,"Spawn_A",53.4743);
				dini_IntSet(fileZ,"Spawn_Interior",0);
				dini_IntSet(fileZ,"Spawn_VirtualWorld",0);
				dini_IntSet(fileZ,"Gang_Cash",Gang_Cash);
				dini_IntSet(fileZ,"Gang_Skin",GangInfo[count][Gang_Skin]);
				dini_IntSet(fileZ,"Gang_Weapon",GangInfo[count][Gang_Weapon]);
				dini_IntSet(fileZ,"Gang_Kills",GangInfo[count][Gang_Kills]);
				dini_IntSet(fileZ,"Gang_Deaths",GangInfo[count][Gang_Deaths]);
				dini_Set(fileZ,"Gang_Rank1","No Rank");
				dini_Set(fileZ,"Gang_Rank2","No Rank");
				dini_Set(fileZ,"Gang_Rank3","No Rank");
				dini_Set(fileZ,"Gang_Rank4","No Rank");
				dini_Set(fileZ,"Gang_Rank5","No Rank");
				dini_IntSet(fileZ,"Gang_House",-1);
				format(fileZ, sizeof(fileZ), "Player : %s(%d) Created the Gang : %s", Names(playerid),playerid,inputtext);
				SendClientMessageToAll(GELB,fileZ);
				format(fileZ, sizeof(fileZ), "Your Gang has been created. The id to invite People is %d",count);
				SendClientMessage(playerid,ROT,fileZ);
				PlayerInfo[playerid][gang_leader] = count;
				PlayerInfo[playerid][gang_member] = count;
				break;
				}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE4)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ))
				{
					if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
					{
					    if(listitem == 0) // Rank 1
					    {
					        assign[playerid] = 1;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 1.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 1 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 1) // Rank 2
					    {
					        assign[playerid] = 2;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 2.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 2 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 2) // Rank 3
					    {
					        assign[playerid] = 3;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 3.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 3 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 3) // Rank 4
					    {
					        assign[playerid] = 4;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Members Rank 4.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 4 -name", fileZ, "Change", "exit");
					    }
					    if(listitem == 4) // Rank 5
					    {
					        assign[playerid] = 5;
							format(fileZ, sizeof(fileZ), "Please Choose a name for Leader Rank 5.");
							ShowPlayerDialog(playerid, DIALOGID_GANGCREATE5, DIALOG_STYLE_INPUT, "Rank 5 -name", fileZ, "Change", "exit");
					    }
					}
				}
			}
		}
	}
	if(dialogid == DIALOGID_GANGCREATE5)
	{
	    if(response == 1)
	    {
			for(new count = 20;count<MAX_GANGS;count++)
			{
				format(fileZ, sizeof(fileZ),"Gangs/GANG_%d.ini",count);
				if(dini_Exists(fileZ))
				{
					if(PlayerInfo[playerid][gang_leader] == GangInfo[count][ID])
					{
						if(assign[playerid] == 1)
						{
							dini_Set(fileZ,"Gang_Rank1",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 2)
						{
							dini_Set(fileZ,"Gang_Rank2",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 3)
						{
							dini_Set(fileZ,"Gang_Rank3",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 4)
						{
							dini_Set(fileZ,"Gang_Rank4",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
						if(assign[playerid] == 5)
						{
							dini_Set(fileZ,"Gang_Rank5",inputtext);
							assign[playerid] = 0;
							format(fileZ, sizeof(fileZ), "new Rank name : %s",inputtext);
							SendClientMessage(playerid, GREEN,fileZ);
						}
					}
				}
			}
		}
	}
	return 1;
}
I did not make this piece of code. And how do i fix this?.
Why are u using copied code
its so confusing with strings -.-
Reply
#5

return 0 at all ur fs's and gamemode at the end
Код:
return 1;
to

Код:
return 0;
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)