02.08.2013, 16:03
Olб pessoal primeiramente Boa tarde, Sou iniciante em pawn e estou com uma GM aqui ee estou editando para colocar ela no ar esses dias. Mas dai surgiu o bug do /capacete quando a pessoa vai colocar o /capacete ele nгo aparece so dб uma piscada e depois desaparece.... e irei postar os codigos dele aqui!
Public!
Comando!
Me ajudem ai . Irei agradecer muito; Obrigado!
Public!
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new string[256];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s acaba de Entrar em um Veiculo ", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
if(GetVehicleModel(vehicleid) == 462 || GetVehicleModel(vehicleid) == 463 || GetVehicleModel(vehicleid) == 471 || GetVehicleModel(vehicleid) == 521 || GetVehicleModel(vehicleid) == 522 || GetVehicleModel(vehicleid) == 523 || GetVehicleModel(vehicleid) == 581 || GetVehicleModel(vehicleid) == 586) // 411 is the infernus model
{
SendClientMessage(playerid,COLOR_WHITE, "* Para vocк nгo ser Multado pelo DETRAN Utilize: {EE0000}(/capacete){EE0000}!");
}
return 1;
}
Comando!
pawn Код:
if (strcmp("/capacete", cmdtext, true) == 0)
{
if(CapaceteStatus[playerid] == 0)
{
SendClientMessage(playerid, 0xE31919AA,"Vocк colocou o Capacete.");
CapaceteStatus[playerid] = 1;
switch(GetPlayerSkin(playerid))
{
#define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));//18976//18645
case 0, 65, 74, 149, 208, 273: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
}
}
else if(CapaceteStatus[playerid] == 1)
{
SendClientMessage(playerid,0xE31919AA,"Vocк retirou o Capacete.");
CapaceteStatus[playerid] = 0;
RemovePlayerAttachedObject(playerid, SLOT);
}
return 1;
}
Me ajudem ai . Irei agradecer muito; Obrigado!