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Does a queue on login can make less lagg?
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You dont get my question..
i asked for Queue on login(OnPlayerConnect) before system use queryes just queue players one login by one
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The SA-MP server is single threaded and can thus only execute one action at a time. I'm not sure what it is you're actually trying to achieve.
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Nothing about threaded things
just ask if i add some var to check the queue and make a player wait.. when some one login the player that is waiting just login and so on..
is easy thing to do but i just asked if there is some improvments or no..
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Just not show 100 dialogs at the same time..
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So is totally unless ... ok
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I think he means to create a player queue - force them to wait on connect, limit how many players may connect/login at once.
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Why would you do that? The packets are already queued and ordered by their priority so the server won't overload anyway.