Object destroying
#1

If i have
pawn Код:
DestroyObject(Prisonn[837);
Will that destroy from prison 0-836?
Reply
#2

Nope, that will cause syntax error, and when fixed - out of bounds.

pawn Код:
for(new i = 0; i != 837; ++i) {
    DestroyObject(Prisonn[i]);
}
or
pawn Код:
for(new i = 0; i != 837; DestroyObject(Prisonn[i]), ++i) {}
Reply
#3

Above, why'd you make it "++i"? Won't that increment the value before the cycle, and eventually make the loop miss destroying the object "Prison[0]"? Correct me if I am wrong, please.
Reply
#4

Nope. The whole expression is evaluated after loop iteration:

pawn Код:
for(new i = 0; i != 1980; ++i) {
    doStuff();
}

//Is equal to
new i = 0;
while(i != 1980) {
    doStuff();
    ++i;
}
Reply
#5

++i - Pre-increment
i++ - Post increment

there is minimal differences between the two for the most part except when you do something like this...

pawn Код:
if(a)
{
   b[++nextval] = c;
}
pawn Код:
if(a)
{
   b[nextval++] = c;
}
If the variable "nextval" starts as 0 the first if() would reference the array b[1]; the second if b[0]; so it has it's uses potentially.
Reply
#6

In case of loop third part it doesn't matter (if you don't have any other code). Back in the day ++i was a little faster, because assembly code used single opcode instead of two. Nowadays it doesn't matter, and it is just a matter of habit. In other cases, read @[uL]Pottuspost for example diffrence
Reply
#7

the objects flashes o-o
Код:
	foreach(Player,i)
	{
	    if(IsPlayerInRangeOfPoint(i,60,2657.6091,652.6022,10.8203))
	    {
			Prisonn[0] = CreateObject(17921,2562.6396500,663.5379600,9.9820400,360.0000000,360.0000000,270.0000000); //
			Prisonn[1] = CreateObject(8553,2632.3437500,645.1823100,9.7673900,0.0000000,0.0000000,0.0000000); //
			Prisonn[2] = CreateObject(8553,2680.8271500,653.6441700,9.8072200,0.0000000,0.0000000,90.0000000); //
			Prisonn[3] = CreateObject(8553,2631.8588900,663.1984900,9.8354000,0.6600000,-0.1800000,0.0000000); //
			Prisonn[4] = CreateObject(9305,2658.3879400,634.9686300,9.8530000,0.0000000,0.0000000,-69.0000000); //
			Prisonn[5] = CreateObject(9305,2657.8313000,629.0869800,9.8481600,0.0000000,0.0000000,0.0000000); //
			Prisonn[6] = CreateObject(9305,2651.2434100,626.7312600,9.8482000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[7] = CreateObject(9305,2648.3281300,626.6043700,9.8482000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[8] = CreateObject(9305,2653.6059600,626.9990800,9.8482000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[9] = CreateObject(9305,2644.5612800,626.5183100,9.8482000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[10] = CreateObject(9305,2655.2924800,628.0291100,9.8482000,0.0000000,0.0000000,102.0000000); //
			Prisonn[11] = CreateObject(9305,2658.7500000,628.5355800,9.8482000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[12] = CreateObject(9305,2659.6784700,627.1469700,9.8482000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[13] = CreateObject(9305,2657.5944800,626.9174800,9.8482000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[14] = CreateObject(9305,2621.7583000,679.8515000,9.8272900,0.0000000,0.0000000,0.0000000); //
			Prisonn[15] = CreateObject(987,2708.1743200,636.3709100,9.8956000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[16] = CreateObject(987,2626.2170400,649.5720800,9.8956000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[17] = CreateObject(987,2613.5612800,682.9104000,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[18] = CreateObject(987,2625.3806200,682.7641000,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[19] = CreateObject(987,2637.2063000,682.6178000,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[20] = CreateObject(987,2649.1667500,682.5974700,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[21] = CreateObject(987,2661.0988800,682.5773300,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[22] = CreateObject(987,2673.0498000,682.4062500,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[23] = CreateObject(987,2685.0070800,682.2350500,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[24] = CreateObject(987,2696.9748500,681.9807700,9.8956000,0.0000000,0.0000000,0.0000000); //
			Prisonn[25] = CreateObject(987,2696.0449200,666.8458900,9.8760000,0.0000000,0.0000000,-270.0000000); //
			Prisonn[26] = CreateObject(987,2708.2536600,670.0296000,9.8956000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[27] = CreateObject(987,2708.2272900,657.9418300,9.8956000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[28] = CreateObject(987,2695.9719200,640.3665800,9.8956000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[29] = CreateObject(987,2614.5297900,625.8665800,10.2072000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[30] = CreateObject(987,2707.6511200,666.9772300,10.2072000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[31] = CreateObject(987,2696.2768600,624.5669600,9.6941100,0.0000000,0.0000000,-179.0000000); //
			Prisonn[32] = CreateObject(987,2684.4462900,624.5835000,9.6975000,0.0000000,0.0000000,-181.0000000); //
			Prisonn[33] = CreateObject(987,2672.6032700,624.7852800,9.7114800,0.0000000,0.0000000,-179.0000000); //
			Prisonn[34] = CreateObject(987,2660.4726600,624.8969700,9.5797000,0.0000000,0.0000000,-181.0000000); //
			Prisonn[35] = CreateObject(987,2648.3696300,625.1215800,9.6890500,0.0000000,0.0000000,-181.0000000); //
			Prisonn[36] = CreateObject(987,2636.3129900,625.5252700,9.6339900,0.0000000,0.0000000,-179.0000000); //
			Prisonn[37] = CreateObject(987,2624.4472700,625.4624000,9.7306100,0.0000000,0.0000000,-179.0000000); //
			Prisonn[38] = CreateObject(987,2602.2421900,671.1433100,9.8528000,0.0000000,0.0000000,91.0000000); //
			Prisonn[39] = CreateObject(987,2603.0795900,625.7293100,9.8528000,0.0000000,0.0000000,91.0000000); //
			Prisonn[40] = CreateObject(987,2615.5014600,627.6419100,9.8528000,0.0000000,0.0000000,91.0000000); //
			Prisonn[41] = CreateObject(987,2614.3461900,667.5133100,9.8528000,0.0000000,0.0000000,91.0000000); //
			Prisonn[42] = CreateObject(16501,2633.0715300,625.1640600,7.5346000,0.0000000,0.0000000,90.0000000); //
			Prisonn[43] = CreateObject(16501,2626.6970200,625.3026100,7.6138600,0.0000000,0.0000000,90.0000000); //
			Prisonn[44] = CreateObject(16501,2619.6909200,625.3500400,7.6070600,0.0000000,0.0000000,90.0000000); //
			Prisonn[45] = CreateObject(16501,2605.9899900,625.1424600,7.6372400,0.0000000,0.0000000,90.0000000); //
			Prisonn[46] = CreateObject(16501,2613.1081500,625.2874800,7.6127600,0.0000000,0.0000000,90.0000000); //
			Prisonn[47] = CreateObject(16501,2602.2961400,635.0762900,7.6522900,0.0000000,0.0000000,0.0000000); //
			Prisonn[48] = CreateObject(16501,2602.3557100,628.6303100,7.6522900,0.0000000,0.0000000,0.0000000); //
			Prisonn[49] = CreateObject(16501,2602.2666000,642.0512100,7.6522900,0.0000000,0.0000000,0.0000000); //
			Prisonn[50] = CreateObject(16501,2639.1618700,625.1135900,7.6415300,0.0000000,0.0000000,90.0000000); //
			Prisonn[51] = CreateObject(16501,2653.0542000,625.2751500,7.6308200,0.0000000,0.0000000,90.0000000); //
			Prisonn[52] = CreateObject(8857,2596.0156300,689.4296900,-12.3537300,0.0000000,0.0000000,0.0000000); //
			Prisonn[53] = CreateObject(16501,2645.9924300,625.1929900,7.6308200,0.0000000,0.0000000,90.0000000); //
			Prisonn[54] = CreateObject(9305,2717.5100100,670.5346700,9.8130000,0.0000000,0.0000000,0.0000000); //
			Prisonn[55] = CreateObject(9305,2691.5595700,678.7580000,9.8594700,0.0000000,0.0000000,0.0000000); //
			Prisonn[56] = CreateObject(9305,2704.9860800,678.5977200,9.8594700,0.0000000,0.0000000,0.0000000); //
			Prisonn[57] = CreateObject(9305,2703.8933100,624.2134400,9.8595000,0.0000000,0.0000000,46.0000000); //
			Prisonn[58] = CreateObject(9305,2698.2841800,678.4863300,9.8594700,0.0000000,0.0000000,0.0000000); //
			Prisonn[59] = CreateObject(9305,2708.4770500,671.5225800,9.8595000,0.0000000,0.0000000,137.0000000); //
			Prisonn[60] = CreateObject(9305,2708.6389200,663.0330200,9.8595000,0.0000000,0.0000000,137.0000000); //
			Prisonn[61] = CreateObject(9305,2708.6965300,654.5339400,9.8595000,0.0000000,0.0000000,137.0000000); //
			Prisonn[62] = CreateObject(9305,2698.3957500,668.8827500,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[63] = CreateObject(9305,2708.5131800,637.5377800,9.8595000,0.0000000,0.0000000,137.0000000); //
			Prisonn[64] = CreateObject(9305,2708.6032700,628.7431000,9.8595000,0.0000000,0.0000000,138.0000000); //
			Prisonn[65] = CreateObject(9305,2708.6574700,645.7493900,9.8595000,0.0000000,0.0000000,135.0000000); //
			Prisonn[66] = CreateObject(9305,2703.7487800,650.2113000,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[67] = CreateObject(9305,2703.5595700,658.8811600,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[68] = CreateObject(9305,2703.6599100,667.2301600,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[69] = CreateObject(9305,2703.4357900,641.8983800,9.8395100,0.0000000,0.0000000,-46.0000000); //
			Prisonn[70] = CreateObject(9305,2703.7255900,633.0259400,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[71] = CreateObject(9305,2699.5708000,663.2874800,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[72] = CreateObject(9305,2701.3488800,677.6961100,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[73] = CreateObject(9305,2694.8244600,677.8585800,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[74] = CreateObject(9305,2696.8127400,675.7569600,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[75] = CreateObject(9305,2699.3078600,656.7179600,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[76] = CreateObject(9305,2699.3911100,649.8076200,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[77] = CreateObject(9305,2700.2011700,629.9323100,9.8595000,0.0000000,0.0000000,-47.0000000); //
			Prisonn[78] = CreateObject(9305,2700.9506800,634.0955800,9.8595000,0.0000000,0.0000000,-6.0000000); //
			Prisonn[79] = CreateObject(9305,2700.3354500,638.3662100,9.8595000,0.0000000,0.0000000,-6.0000000); //
			Prisonn[80] = CreateObject(9305,2700.4299300,642.1695600,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[81] = CreateObject(9305,2700.6308600,646.0483400,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[82] = CreateObject(9305,2700.7148400,653.6225000,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[83] = CreateObject(9305,2700.8669400,659.7471900,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[84] = CreateObject(9305,2700.9948700,664.8984400,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[85] = CreateObject(9305,2700.7756300,667.8815300,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[86] = CreateObject(9305,2697.3447300,672.5272800,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[87] = CreateObject(9305,2701.1472200,671.0261800,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[88] = CreateObject(9305,2700.1633300,672.7154500,9.8395100,0.0000000,0.0000000,-6.0000000); //
			Prisonn[89] = CreateObject(9305,2703.4118700,675.7910800,9.8595000,0.0000000,0.0000000,-46.0000000); //
			Prisonn[90] = CreateObject(987,2601.7121600,682.8615700,9.8955700,0.0000000,0.0000000,0.0000000); //
			Prisonn[91] = CreateObject(987,2614.4316400,658.6554000,9.8557000,0.0000000,0.0000000,1.0000000); //
			Prisonn[92] = CreateObject(987,2614.8994100,639.5347300,9.8956000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[93] = CreateObject(987,2602.3986800,667.2640400,9.8956000,0.0000000,0.0000000,1.0000000); //
			Prisonn[94] = CreateObject(3279,2703.8000500,676.2249800,9.8881400,0.0000000,0.0000000,-179.0000000); //
			Prisonn[95] = CreateObject(3279,2606.7597700,677.5062900,9.9478000,0.0000000,0.0000000,2.0000000); //
			Prisonn[96] = CreateObject(3279,2607.4963400,630.5412000,9.9478000,0.0000000,0.0000000,2.0000000); //
			Prisonn[97] = CreateObject(3279,2703.8427700,628.8880000,9.9478000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[98] = CreateObject(6230,2647.5588400,592.3141500,-6.9865300,0.0000000,0.0000000,89.0000000); //
			Prisonn[99] = CreateObject(987,2614.4660600,649.4108300,9.8956000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[100] = CreateObject(987,2602.8418000,637.8338600,9.8528000,0.0000000,0.0000000,91.0000000); //
			Prisonn[101] = CreateObject(987,2602.3791500,659.0886800,9.8528000,0.0000000,0.0000000,91.0000000); //
			Prisonn[102] = CreateObject(987,2602.5634800,658.4226100,9.8956000,0.0000000,0.0000000,1.0000000); //
			Prisonn[103] = CreateObject(987,2707.9157700,624.4596600,9.7139900,0.0000000,0.0000000,-179.0000000); //
			Prisonn[104] = CreateObject(987,2708.2006800,645.8331300,9.8956000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[105] = CreateObject(987,2707.5495600,640.4943800,10.2072000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[106] = CreateObject(987,2708.2797900,681.8397200,9.8956000,0.0000000,0.0000000,-91.0000000); //
			Prisonn[107] = CreateObject(971,2695.6108400,663.4558700,12.7524000,0.0000000,0.0000000,-270.0000000); //
			Prisonn[108] = CreateObject(3934,2624.3010300,637.7307700,9.9094100,0.0000000,0.0000000,-88.0000000); //
			Prisonn[109] = CreateObject(3872,2616.8100600,672.9379900,20.6762000,0.0000000,0.0000000,-215.0000000); //
			Prisonn[110] = CreateObject(3872,2618.7104500,633.1544800,20.6762000,0.0000000,0.0000000,-164.0000000); //
			Prisonn[111] = CreateObject(3872,2694.3601100,668.9403100,19.9700000,0.0000000,0.0000000,33.0000000); //
			Prisonn[112] = CreateObject(3872,2694.8598600,631.9653300,19.9700400,0.0000000,0.0000000,-42.0000000); //
			Prisonn[113] = CreateObject(16501,2649.8789100,666.9163200,12.0544000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[114] = CreateObject(16501,2659.2565900,642.4215100,11.4589300,0.0000000,0.0000000,-178.0000000); //
			Prisonn[115] = CreateObject(16501,2649.9856000,657.7222300,12.0744000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[116] = CreateObject(16501,2650.5415000,640.6488600,16.4543600,0.0000000,0.0000000,-178.0000000); //
			Prisonn[117] = CreateObject(16501,2682.3459500,637.4332300,12.0556000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[118] = CreateObject(16501,2682.2150900,637.5567000,16.4290700,0.0000000,0.0000000,-89.0000000); //
			Prisonn[119] = CreateObject(16501,2661.4382300,637.4523300,12.0556000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[120] = CreateObject(16501,2668.4650900,637.5090900,12.0556000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[121] = CreateObject(16501,2675.5590800,637.4874300,12.0556000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[122] = CreateObject(16501,2673.5271000,641.0986900,11.4137900,0.0000000,0.0000000,180.0000000); //
			Prisonn[123] = CreateObject(16501,2686.0317400,666.6257900,16.3528700,0.0000000,0.0000000,0.0000000); //
			Prisonn[124] = CreateObject(16501,2685.9716800,648.0031100,12.0903200,0.0000000,0.0000000,0.0000000); //
			Prisonn[125] = CreateObject(16501,2686.0244100,654.9507400,12.0903200,0.0000000,0.0000000,0.0000000); //
			Prisonn[126] = CreateObject(16501,2670.0571300,650.7452400,11.4574000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[127] = CreateObject(16501,2682.5498000,670.1364100,16.4364300,0.0000000,0.0000000,-90.0000000); //
			Prisonn[128] = CreateObject(16501,2660.3317900,670.2518900,12.0655100,0.0000000,0.0000000,-90.0000000); //
			Prisonn[129] = CreateObject(16501,2667.3242200,670.2267500,12.0655100,0.0000000,0.0000000,-90.0000000); //
			Prisonn[130] = CreateObject(16501,2674.3527800,670.2243000,12.0655100,0.0000000,0.0000000,-90.0000000); //
			Prisonn[131] = CreateObject(16501,2686.0332000,661.9244400,12.0903200,0.0000000,0.0000000,0.0000000); //
			Prisonn[132] = CreateObject(16501,2681.2392600,670.2128300,12.0655100,0.0000000,0.0000000,-90.0000000); //
			Prisonn[133] = CreateObject(1294,2534.6950700,670.7033100,14.3896000,0.0000000,0.0000000,-120.0000000); //
			Prisonn[134] = CreateObject(1294,2553.3115200,677.6605200,14.3896000,0.0000000,0.0000000,91.0000000); //
			Prisonn[135] = CreateObject(1294,2590.6189000,675.4600200,14.3896000,0.0000000,0.0000000,40.0000000); //
			Prisonn[136] = CreateObject(1294,2594.1523400,651.6395300,14.3896000,0.0000000,0.0000000,-120.0000000); //
			Prisonn[137] = CreateObject(1294,2566.3566900,669.1402000,14.3896000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[138] = CreateObject(1257,2564.6406300,684.6232300,11.2091000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[139] = CreateObject(16501,2650.3427700,647.5589600,12.0544000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[140] = CreateObject(16501,2650.3427700,647.5621300,16.4543600,0.0000000,0.0000000,-178.0000000); //
			Prisonn[141] = CreateObject(16501,2650.0710400,654.6107200,14.4566600,0.0000000,0.0000000,-178.0000000); //
			Prisonn[142] = CreateObject(16501,2650.0263700,661.6854200,16.4544000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[143] = CreateObject(16501,2653.4045400,670.2961400,12.0655100,0.0000000,0.0000000,-90.0000000); //
			Prisonn[144] = CreateObject(16501,2653.3264200,670.3143900,16.4342300,0.0000000,0.0000000,-90.0000000); //
			Prisonn[145] = CreateObject(16501,2667.3632800,670.1905500,16.4364300,0.0000000,0.0000000,-90.0000000); //
			Prisonn[146] = CreateObject(16501,2674.2680700,670.2247300,16.4332700,0.0000000,0.0000000,-90.0000000); //
			Prisonn[147] = CreateObject(16501,2654.3415500,637.2854000,12.0556000,0.0000000,0.0000000,-89.0000000); //
			Prisonn[148] = CreateObject(16501,2654.1857900,637.2825300,16.4290700,0.0000000,0.0000000,-89.0000000); //
			Prisonn[149] = CreateObject(16501,2661.1145000,637.4248000,16.4290700,0.0000000,0.0000000,-89.0000000); //
			Prisonn[150] = CreateObject(16501,2668.0305200,637.5668300,16.4290700,0.0000000,0.0000000,-89.0000000); //
			Prisonn[151] = CreateObject(16501,2675.1377000,637.6030900,16.4429100,0.0000000,0.0000000,-90.0000000); //
			Prisonn[152] = CreateObject(16501,2685.9194300,641.0733600,12.0903200,0.0000000,0.0000000,0.0000000); //
			Prisonn[153] = CreateObject(16501,2685.9130900,654.9932300,16.3528700,0.0000000,0.0000000,0.0000000); //
			Prisonn[154] = CreateObject(16501,2685.9433600,662.1016800,16.3528700,0.0000000,0.0000000,0.0000000); //
			Prisonn[155] = CreateObject(1499,2650.0102500,654.1535600,9.7714000,0.0000000,0.0000000,-88.0000000); //
			Prisonn[156] = CreateObject(1499,2650.1171900,651.1325100,9.7907500,0.0000000,0.0000000,-267.0000000); //
			Prisonn[157] = CreateObject(16501,2649.9760700,660.1662000,12.0744000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[158] = CreateObject(16501,2650.0896000,654.5937500,16.4543600,0.0000000,0.0000000,-178.0000000); //
			Prisonn[159] = CreateObject(3496,2623.1455100,682.1541700,10.0544000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[160] = CreateObject(3496,2623.2832000,659.8663900,10.0544000,0.0000000,0.0000000,-2.0000000); //
			Prisonn[161] = CreateObject(2114,2623.6779800,671.2830800,10.1152200,0.0000000,0.0000000,0.0000000); //
			Prisonn[162] = CreateObject(1280,2614.9067400,677.8591900,10.5116000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[163] = CreateObject(2628,2637.8996600,681.2678200,10.0962500,0.0000000,0.0000000,0.0000000); //
			Prisonn[164] = CreateObject(2628,2631.5869100,681.3411900,10.0962500,0.0000000,0.0000000,0.0000000); //
			Prisonn[165] = CreateObject(2628,2634.7187500,681.2092900,10.0962500,0.0000000,0.0000000,0.0000000); //
			Prisonn[166] = CreateObject(2629,2647.5688500,681.1997100,10.1197400,0.0000000,0.0000000,0.0000000); //
			Prisonn[167] = CreateObject(2629,2641.2800300,681.1128500,10.1197400,0.0000000,0.0000000,0.0000000); //
			Prisonn[168] = CreateObject(2629,2644.3684100,681.0537700,10.1197400,0.0000000,0.0000000,0.0000000); //
			Prisonn[169] = CreateObject(2630,2631.7890600,674.1049800,10.0548000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[170] = CreateObject(2630,2637.8979500,674.3707300,10.0548000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[171] = CreateObject(2630,2634.9165000,674.2412100,10.0548000,0.0000000,0.0000000,-180.0000000); //
			Prisonn[172] = CreateObject(14791,2640.9023400,667.5948500,11.8667300,0.0000000,0.0000000,0.0000000); //
			Prisonn[173] = CreateObject(2632,2648.3679200,674.5649400,10.2913800,0.0000000,0.0000000,-90.0000000); //
			Prisonn[174] = CreateObject(2632,2641.5376000,674.5021400,10.1180300,0.0000000,0.0000000,-90.0000000); //
			Prisonn[175] = CreateObject(2632,2644.8415500,674.5123900,10.2092600,0.0000000,0.0000000,-90.0000000); //
			Prisonn[176] = CreateObject(2915,2648.7614700,675.6234100,10.4468900,0.0000000,0.0000000,0.0000000); //
			Prisonn[177] = CreateObject(2915,2645.0578600,675.5227100,10.3654400,0.0000000,0.0000000,0.0000000); //
			Prisonn[178] = CreateObject(2915,2641.6467300,675.5266700,10.2916400,0.0000000,0.0000000,0.0000000); //
			Prisonn[179] = CreateObject(1430,2649.6240200,650.6436800,10.3357300,0.0000000,0.0000000,0.0000000); //
			Prisonn[180] = CreateObject(1439,2657.5058600,670.8485700,10.0663000,0.0000000,0.0000000,-181.0000000); //
			Prisonn[181] = CreateObject(1439,2676.1635700,670.8909900,9.9263200,0.0000000,0.0000000,-181.0000000); //
			Prisonn[182] = CreateObject(335,2658.0253900,671.0902700,10.9215000,76.0000000,0.0000000,-105.0000000); //
			Prisonn[183] = CreateObject(1344,2603.1103500,663.3853100,10.7718000,0.0000000,0.0000000,92.0000000); //
			Prisonn[184] = CreateObject(1775,2615.0498000,669.3419800,11.0245000,0.0000000,0.0000000,88.0000000); //
			Prisonn[185] = CreateObject(14411,2678.7304700,652.7331500,10.4891000,0.0000000,0.0000000,-91.0000000); //
			Prisonn[186] = CreateObject(1280,2649.4270000,663.9462300,10.5115800,0.0000000,0.0000000,0.0000000); //
			Prisonn[187] = CreateObject(1280,2649.3208000,668.6871900,10.5116000,0.0000000,0.0000000,-3.0000000); //
			Prisonn[188] = CreateObject(1280,2615.0288100,673.2832000,10.5116000,0.0000000,0.0000000,-179.0000000); //
			Prisonn[189] = CreateObject(16501,2685.8840300,648.0367400,16.3529000,0.0000000,-2.0000000,0.0000000); //
			Prisonn[190] = CreateObject(1216,2653.5922900,636.6811500,10.7027600,0.0000000,0.0000000,0.0000000); //
			Prisonn[191] = CreateObject(1216,2651.2849100,636.6811500,10.7027600,0.0000000,0.0000000,0.0000000); //
			Prisonn[192] = CreateObject(1216,2652.4814500,636.6811500,10.7027600,0.0000000,0.0000000,0.0000000); //
			Prisonn[193] = CreateObject(16501,2650.5092800,640.6719400,12.0544000,0.0000000,0.0000000,-178.0000000); //
			Prisonn[194] = CreateObject(16501,2659.0590800,645.7004400,11.4299200,0.0000000,0.0000000,-178.0000000); //
			Prisonn[195] = CreateObject(1492,2659.4365200,637.4003300,9.7717100,0.0000000,0.0000000,90.0000000); //
			Prisonn[196] = CreateObject(19463,2655.2053200,642.1867100,9.2378000,0.0000000,0.0000000,3.0000000); //
			Prisonn[197] = CreateObject(19428,2654.8762200,646.8586400,11.7352700,0.0000000,0.0000000,0.0000000); //
			Prisonn[198] = CreateObject(19428,2654.9091800,648.0865500,11.7352700,0.0000000,0.0000000,0.0000000); //
			Prisonn[199] = CreateObject(19428,2659.3706100,639.2258300,12.8642500,91.0000000,-5.0000000,6.0000000); //
			Prisonn[200] = CreateObject(1722,2653.3947800,645.0310100,10.0182000,0.0000000,0.0000000,-86.0000000); //
			Prisonn[201] = CreateObject(1722,2656.4069800,645.3033400,10.0182000,0.0000000,0.0000000,93.0000000); //
			Prisonn[202] = CreateObject(1722,2653.8396000,640.4180900,10.0516800,0.0000000,0.0000000,-86.0000000); //
			Prisonn[203] = CreateObject(1722,2653.7634300,642.7407200,10.0182000,0.0000000,0.0000000,-86.0000000); //
			Prisonn[204] = CreateObject(1722,2653.9240700,638.1765100,10.0182000,0.0000000,0.0000000,273.0000000); //
			Prisonn[205] = CreateObject(1722,2656.7680700,638.2902200,10.0182000,0.0000000,0.0000000,93.0000000); //
			Prisonn[206] = CreateObject(1722,2656.6464800,640.7767300,10.0182000,0.0000000,0.0000000,93.0000000); //
			Prisonn[207] = CreateObject(1722,2656.5297900,642.9826700,10.0182000,0.0000000,0.0000000,93.0000000); //
			Prisonn[208] = CreateObject(1649,2655.3989300,639.4757700,11.9840800,0.0000000,0.0000000,273.0000000); //
			Prisonn[209] = CreateObject(1649,2655.3168900,639.3463700,11.7693700,0.0000000,0.0000000,94.0000000); //
			Prisonn[210] = CreateObject(1649,2654.9558100,643.8614500,11.7978500,0.0000000,0.0000000,94.0000000); //
			Prisonn[211] = CreateObject(1649,2655.0964400,643.8722500,11.8878900,0.0000000,0.0000000,273.0000000); //
			Prisonn[212] = CreateObject(19463,2655.0798300,642.1782800,9.2378000,0.0000000,0.0000000,3.0000000); //
			Prisonn[213] = CreateObject(16501,2655.4003900,648.9655200,11.4337200,0.0000000,0.0000000,-86.0000000); //
			Prisonn[214] = CreateObject(1492,2650.4094200,648.6693700,9.7730000,0.0000000,0.0000000,4.0000000); //
			Prisonn[215] = CreateObject(2637,2659.9931600,665.2830200,10.4100800,0.0000000,0.0000000,2.0000000); //
			Prisonn[216] = CreateObject(2637,2656.5688500,665.1511200,10.4104000,0.0000000,0.0000000,2.0000000); //
			Prisonn[217] = CreateObject(2637,2656.5100100,660.9885300,10.4104000,0.0000000,0.0000000,2.0000000); //
			Prisonn[218] = CreateObject(2637,2665.1777300,661.2101400,10.4104000,0.0000000,0.0000000,2.0000000); //
			Prisonn[219] = CreateObject(1810,2660.0637200,666.6596100,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[220] = CreateObject(1810,2659.5322300,663.8816500,9.9919000,0.0000000,0.0000000,-177.0000000); //
			Prisonn[221] = CreateObject(1810,2655.7727100,660.1402000,9.9919000,0.0000000,0.0000000,-176.0000000); //
			Prisonn[222] = CreateObject(1810,2660.3049300,662.4849200,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[223] = CreateObject(1810,2659.8444800,659.5349700,9.9927500,0.0000000,0.0000000,-177.0000000); //
			Prisonn[224] = CreateObject(1810,2660.6752900,663.7908900,9.9919000,0.0000000,0.0000000,-177.0000000); //
			Prisonn[225] = CreateObject(1810,2657.3664600,666.9356100,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[226] = CreateObject(1810,2661.1142600,666.8698700,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[227] = CreateObject(1810,2655.9179700,663.6065100,9.9919000,0.0000000,0.0000000,-176.0000000); //
			Prisonn[228] = CreateObject(1810,2657.0293000,663.4450100,9.9927500,0.0000000,0.0000000,-177.0000000); //
			Prisonn[229] = CreateObject(1810,2656.2788100,666.7138700,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[230] = CreateObject(1810,2656.2824700,661.6791400,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[231] = CreateObject(1810,2656.8867200,660.0919800,9.9927500,0.0000000,0.0000000,-177.0000000); //
			Prisonn[232] = CreateObject(1810,2664.5483400,659.9243800,9.9927500,0.0000000,0.0000000,-177.0000000); //
			Prisonn[233] = CreateObject(1810,2657.2426800,661.7199700,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[234] = CreateObject(1810,2664.8186000,662.3779900,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[235] = CreateObject(1523,2671.9785200,655.0933800,9.8337100,0.0000000,0.0000000,146.0000000); //
			Prisonn[236] = CreateObject(1523,2650.1496600,658.0724500,9.8952000,0.0000000,0.0000000,4.0000000); //
			Prisonn[237] = CreateObject(16151,2650.9270000,665.4638700,10.1460300,0.0000000,0.0000000,182.0000000); //
			Prisonn[238] = CreateObject(1481,2653.8483900,669.6965300,10.7575300,0.0000000,0.0000000,0.0000000); //
			Prisonn[239] = CreateObject(2452,2655.0654300,669.5105600,9.9408500,0.0000000,0.0000000,0.0000000); //
			Prisonn[240] = CreateObject(1486,2655.8083500,665.3309900,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[241] = CreateObject(2360,2656.9382300,669.6011400,9.9294300,0.0000000,0.0000000,0.0000000); //
			Prisonn[242] = CreateObject(2453,2651.1521000,668.7305900,11.1022700,0.0000000,0.0000000,0.0000000); //
			Prisonn[243] = CreateObject(2426,2650.3840300,662.0838600,10.7671500,0.0000000,0.0000000,91.0000000); //
			Prisonn[244] = CreateObject(2131,2658.5153800,669.0211800,9.9861600,0.0000000,0.0000000,0.0000000); //
			Prisonn[245] = CreateObject(2964,2663.0119600,667.3388100,9.9507000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[246] = CreateObject(2683,2660.0161100,660.9433000,11.0107500,0.0000000,0.0000000,0.0000000); //
			Prisonn[247] = CreateObject(1486,2659.3779300,665.6130400,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[248] = CreateObject(1486,2660.6855500,661.2899800,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[249] = CreateObject(1486,2659.8471700,660.7003800,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[250] = CreateObject(1486,2656.7028800,660.7321200,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[251] = CreateObject(1486,2655.8227500,661.2558000,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[252] = CreateObject(1486,2656.9423800,661.3900100,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[253] = CreateObject(1486,2655.6989700,660.5144000,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[254] = CreateObject(1486,2656.0957000,664.9006300,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[255] = CreateObject(1486,2656.9355500,665.3007800,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[256] = CreateObject(2902,2653.5856900,669.5985700,10.7852000,0.0000000,0.0000000,0.0000000); //
			Prisonn[257] = CreateObject(1486,2656.9843800,664.8978900,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[258] = CreateObject(1486,2659.6643100,664.9559300,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[259] = CreateObject(1486,2660.2021500,665.6308600,10.9908700,0.0000000,0.0000000,0.0000000); //
			Prisonn[260] = CreateObject(3122,2662.8642600,670.0635400,11.8217200,-10.0000000,355.0000000,0.0000000); //
			Prisonn[261] = CreateObject(3122,2662.9692400,670.0589000,11.8217200,-10.0000000,355.0000000,0.0000000); //
			Prisonn[262] = CreateObject(2596,2650.3144500,667.3207400,12.0213000,0.0000000,0.0000000,90.0000000); //
			Prisonn[263] = CreateObject(18880,2613.7426800,699.3346600,7.8557000,0.0000000,0.0000000,-69.0000000); //
			Prisonn[264] = CreateObject(19357,2680.8200700,639.8127400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[265] = CreateObject(19357,2677.3215300,639.7622700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[266] = CreateObject(19357,2680.7858900,646.0698900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[267] = CreateObject(19357,2680.7358400,642.9556300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[268] = CreateObject(19357,2680.9506800,639.0851400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[269] = CreateObject(19357,2675.3264200,639.2136200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[270] = CreateObject(19357,2677.5332000,646.1938500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[271] = CreateObject(19357,2677.3935500,643.0133700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[272] = CreateObject(19357,2680.5461400,649.1941500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[273] = CreateObject(19357,2674.7158200,662.7067300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[274] = CreateObject(19357,2684.1264600,646.1709000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[275] = CreateObject(19357,2684.0864300,642.9323100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[276] = CreateObject(19357,2683.8850100,639.7917500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[277] = CreateObject(19357,2684.2338900,639.0634800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[278] = CreateObject(19357,2677.4558100,639.1187100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[279] = CreateObject(16501,2686.0647000,666.6354400,12.0903200,0.0000000,0.0000000,0.0000000); //
			Prisonn[280] = CreateObject(6964,2679.2382800,662.4279200,9.1422000,0.0000000,0.0000000,0.0000000); //
			Prisonn[281] = CreateObject(16501,2682.5678700,670.1114500,12.0293200,0.0000000,0.0000000,-90.0000000); //
			Prisonn[282] = CreateObject(16501,2682.3159200,654.6268900,11.3703300,0.0000000,0.0000000,-92.0000000); //
			Prisonn[283] = CreateObject(16501,2670.5046400,666.4967000,11.4341700,0.0000000,0.0000000,179.0000000); //
			Prisonn[284] = CreateObject(1523,2653.1543000,658.4041100,9.8952000,0.0000000,0.0000000,184.0000000); //
			Prisonn[285] = CreateObject(19428,2666.7111800,650.9079600,13.0820700,-90.0000000,0.0000000,93.0000000); //
			Prisonn[286] = CreateObject(19435,2672.0439500,656.0725100,12.8204800,91.0000000,84.0000000,153.0000000); //
			Prisonn[287] = CreateObject(2780,2678.7211900,663.8819600,3.3268300,0.0000000,0.0000000,0.0000000); //
			Prisonn[288] = CreateObject(1439,2679.8928200,670.8557700,8.7006900,0.0000000,0.0000000,-181.0000000); //
			Prisonn[289] = CreateObject(1439,2681.6967800,670.7384600,9.9263200,0.0000000,0.0000000,-181.0000000); //
			Prisonn[290] = CreateObject(1439,2677.9558100,670.7744100,9.9263200,0.0000000,0.0000000,-181.0000000); //
			Prisonn[291] = CreateObject(16501,2675.4919400,654.8856800,11.4503800,0.0000000,0.0000000,-91.0000000); //
			Prisonn[292] = CreateObject(16501,2670.5473600,659.5048200,11.3085900,0.0000000,0.0000000,181.0000000); //
			Prisonn[293] = CreateObject(16501,2664.9743700,641.1836500,11.3219100,0.0000000,0.0000000,180.0000000); //
			Prisonn[294] = CreateObject(19357,2677.0854500,649.2319300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[295] = CreateObject(19357,2675.3962400,649.1579600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[296] = CreateObject(19357,2675.3234900,645.8970300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[297] = CreateObject(19357,2675.2631800,642.7715500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[298] = CreateObject(19357,2675.0998500,639.5519400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[299] = CreateObject(19357,2684.0700700,649.3061500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[300] = CreateObject(19357,2684.1237800,656.0158100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[301] = CreateObject(19357,2684.1486800,659.1063200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[302] = CreateObject(19357,2684.0791000,662.3537600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[303] = CreateObject(19357,2684.1970200,665.5157500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[304] = CreateObject(19357,2684.1665000,668.6035800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[305] = CreateObject(19357,2680.6472200,668.6938500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[306] = CreateObject(19357,2677.1901900,668.5778800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[307] = CreateObject(19357,2673.9079600,668.6780400,13.5830400,0.0000000,90.0000000,0.0000000); //
			Prisonn[308] = CreateObject(19357,2672.4050300,668.7006200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[309] = CreateObject(19357,2672.3369100,665.6552700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[310] = CreateObject(19357,2672.2602500,662.6486200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[311] = CreateObject(19357,2672.3977100,659.7509200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[312] = CreateObject(19357,2675.6479500,659.6829200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[313] = CreateObject(19357,2672.4636200,657.5625600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[314] = CreateObject(19357,2682.1845700,658.8684100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[315] = CreateObject(19357,2680.5764200,662.3985000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[316] = CreateObject(19357,2677.0676300,662.4885300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[317] = CreateObject(19357,2677.1494100,665.5177000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[318] = CreateObject(19357,2680.3942900,665.4367100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[319] = CreateObject(19357,2674.7924800,665.6732200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[320] = CreateObject(19357,2679.1408700,659.5617100,13.5800000,0.0000000,90.0000000,-2.0000000); //
			Prisonn[321] = CreateObject(19357,2681.8061500,656.2976100,13.5800000,0.0000000,90.0000000,-2.0000000); //
			Prisonn[322] = CreateObject(19357,2680.5329600,656.3017000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[323] = CreateObject(19357,2672.5666500,639.1133400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[324] = CreateObject(19357,2680.8000500,665.4218100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[325] = CreateObject(19357,2680.4704600,656.3940400,13.5800000,0.0000000,90.0000000,-2.0000000); //
			Prisonn[326] = CreateObject(19357,2682.2365700,659.5878300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[327] = CreateObject(16501,2677.0490700,650.6996500,11.4574000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[328] = CreateObject(16501,2673.5441900,647.1579000,11.3092100,0.0000000,0.0000000,180.0000000); //
			Prisonn[329] = CreateObject(16501,2665.0214800,647.2866200,11.4183100,0.0000000,0.0000000,180.0000000); //
			Prisonn[330] = CreateObject(1491,2664.9856000,650.7532300,9.7913100,0.0000000,0.0000000,0.0000000); //
			Prisonn[331] = CreateObject(19428,2652.1872600,648.8019400,13.0687700,-90.0000000,0.0000000,93.0000000); //
			Prisonn[332] = CreateObject(2002,2669.3576700,649.9935300,9.9664000,0.0000000,0.0000000,-2.0000000); //
			Prisonn[333] = CreateObject(1714,2672.2678200,639.2744100,9.9818000,0.0000000,0.0000000,-154.0000000); //
			Prisonn[334] = CreateObject(2614,2673.3828100,641.3768900,12.4995000,0.0000000,0.0000000,270.0000000); //
			Prisonn[335] = CreateObject(2008,2670.8366700,640.1806600,9.9814000,0.0000000,0.0000000,25.0000000); //
			Prisonn[336] = CreateObject(1721,2670.3042000,641.8596800,9.9813000,0.0000000,0.0000000,-149.0000000); //
			Prisonn[337] = CreateObject(14455,2665.9130900,637.6776700,11.6108000,0.0000000,0.0000000,1.0000000); //
			Prisonn[338] = CreateObject(2894,2671.0539600,640.2827800,10.7761000,0.0000000,0.0000000,33.0000000); //
			Prisonn[339] = CreateObject(1708,2665.6154800,639.8628500,9.9811000,0.0000000,0.0000000,91.0000000); //
			Prisonn[340] = CreateObject(1708,2665.6032700,642.5432700,9.9811000,0.0000000,0.0000000,91.0000000); //
			Prisonn[341] = CreateObject(1708,2665.6091300,641.2235100,9.9811000,0.0000000,0.0000000,91.0000000); //
			Prisonn[342] = CreateObject(1828,2668.8584000,645.0282000,9.9828000,0.0000000,0.0000000,298.0000000); //
			Prisonn[343] = CreateObject(19172,2673.4299300,647.2335200,11.7998000,0.0000000,0.0000000,-90.0000000); //
			Prisonn[344] = CreateObject(2093,2670.7487800,649.9060100,9.8772000,0.0000000,0.0000000,-44.0000000); //
			Prisonn[345] = CreateObject(2164,2665.1926300,645.5997900,10.0624000,0.0000000,0.0000000,92.0000000); //
			Prisonn[346] = CreateObject(19357,2673.8398400,656.4418300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[347] = CreateObject(19357,2673.7829600,653.4897500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[348] = CreateObject(19357,2673.9213900,650.4062500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[349] = CreateObject(19357,2670.5127000,650.2837500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[350] = CreateObject(19357,2651.5957000,668.7434700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[351] = CreateObject(19357,2660.0070800,639.0643300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[352] = CreateObject(19357,2666.6767600,646.9798000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[353] = CreateObject(19357,2671.8298300,647.0393700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[354] = CreateObject(19357,2672.5319800,644.0466300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[355] = CreateObject(19357,2666.7993200,643.8035300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[356] = CreateObject(19357,2666.6306200,640.7321200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[357] = CreateObject(19357,2671.7710000,640.9633800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[358] = CreateObject(19357,2671.7448700,639.9431200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[359] = CreateObject(19357,2669.0927700,647.2081300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[360] = CreateObject(19357,2668.9211400,644.0856900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[361] = CreateObject(19357,2668.7487800,640.9455000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[362] = CreateObject(19357,2668.3515600,639.2390100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[363] = CreateObject(19357,2666.7793000,639.1157200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[364] = CreateObject(19357,2662.3935500,655.3864100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[365] = CreateObject(19357,2670.4135700,653.6013200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[366] = CreateObject(19357,2667.0998500,653.6895100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[367] = CreateObject(19357,2663.6359900,653.7817400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[368] = CreateObject(19357,2670.3833000,656.1756600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[369] = CreateObject(19357,2666.9460400,656.7008700,13.5599800,0.0000000,90.0000000,0.0000000); //
			Prisonn[370] = CreateObject(19357,2670.0695800,658.8705400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[371] = CreateObject(19357,2668.9492200,661.6726700,13.5999700,0.0000000,90.0000000,0.0000000); //
			Prisonn[372] = CreateObject(19357,2669.4277300,665.9012500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[373] = CreateObject(19357,2669.1086400,667.4923700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[374] = CreateObject(19357,2669.0600600,668.7031300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[375] = CreateObject(19357,2666.2656300,664.2976100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[376] = CreateObject(19357,2666.5905800,659.7138100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[377] = CreateObject(19357,2665.5107400,661.2997400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[378] = CreateObject(19357,2663.4751000,657.1282300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[379] = CreateObject(19357,2663.1503900,659.9307300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[380] = CreateObject(19357,2663.0139200,663.6342800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[381] = CreateObject(19357,2662.7927200,666.7535400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[382] = CreateObject(19357,2665.6491700,667.2470100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[383] = CreateObject(19357,2665.6313500,668.4386600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[384] = CreateObject(19357,2668.9321300,662.8292800,13.5999700,0.0000000,90.0000000,0.0000000); //
			Prisonn[385] = CreateObject(19357,2667.0278300,650.2622700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[386] = CreateObject(19357,2667.0278300,650.2622700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[387] = CreateObject(19357,2667.1252400,651.5267300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[388] = CreateObject(19357,2670.4602100,651.2695300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[389] = CreateObject(19357,2673.6091300,648.5628700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[390] = CreateObject(19357,2666.7214400,649.6056500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[391] = CreateObject(19357,2664.4038100,652.1444700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[392] = CreateObject(19357,2663.3430200,652.2552500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[393] = CreateObject(19357,2663.3703600,650.2365100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[394] = CreateObject(19357,2659.8869600,650.0860000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[395] = CreateObject(19357,2656.3549800,650.1335400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[396] = CreateObject(19357,2652.8386200,650.1807300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[397] = CreateObject(19357,2663.2338900,647.1358000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[398] = CreateObject(19357,2663.4367700,644.1735800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[399] = CreateObject(19357,2663.1369600,641.0819700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[400] = CreateObject(19357,2652.4099100,647.5419300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[401] = CreateObject(19357,2663.3391100,639.1027800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[402] = CreateObject(19357,2660.9187000,644.2530500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[403] = CreateObject(19357,2659.6091300,645.0609700,13.5792200,0.0000000,90.0000000,0.0000000); //
			Prisonn[404] = CreateObject(19357,2659.8173800,647.3574800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[405] = CreateObject(19357,2656.3596200,646.8989300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[406] = CreateObject(19357,2652.8884300,646.9528200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[407] = CreateObject(19357,2652.1984900,641.4484900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[408] = CreateObject(19357,2655.1506300,641.7623300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[409] = CreateObject(19357,2658.0498000,639.0952800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[410] = CreateObject(19357,2652.3730500,638.9951200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[411] = CreateObject(19357,2652.5883800,642.1819500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[412] = CreateObject(19357,2652.1897000,646.7216800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[413] = CreateObject(19357,2656.1972700,640.5282000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[414] = CreateObject(19357,2677.0170900,656.5255100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[415] = CreateObject(19357,2677.0229500,656.3121900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[416] = CreateObject(19357,2670.0871600,659.4854700,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[417] = CreateObject(19357,2671.7036100,644.0699500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[418] = CreateObject(19357,2671.7382800,639.1366600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[419] = CreateObject(19357,2662.6120600,668.4549600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[420] = CreateObject(19357,2659.3747600,668.5576200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[421] = CreateObject(19357,2655.9650900,668.4506200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[422] = CreateObject(19357,2652.4836400,668.5157500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[423] = CreateObject(19357,2656.6262200,656.3642000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[424] = CreateObject(19357,2651.6525900,665.7239400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[425] = CreateObject(19357,2655.0573700,665.7339500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[426] = CreateObject(19357,2658.4621600,665.7439600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[427] = CreateObject(19357,2660.5434600,665.7500600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[428] = CreateObject(19357,2659.6887200,662.5402800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[429] = CreateObject(19357,2656.3147000,662.5304600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[430] = CreateObject(19357,2652.9646000,662.5206900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[431] = CreateObject(19357,2651.7817400,662.5173300,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[432] = CreateObject(19357,2651.8376500,659.3037100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[433] = CreateObject(19357,2655.2731900,659.4804100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[434] = CreateObject(19357,2658.5266100,659.4362800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[435] = CreateObject(19357,2660.1003400,659.3647500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[436] = CreateObject(19357,2660.1281700,656.2863200,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[437] = CreateObject(19357,2659.9724100,653.1688800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[438] = CreateObject(19357,2651.9836400,649.8985600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[439] = CreateObject(19357,2656.5493200,653.1897600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[440] = CreateObject(19357,2653.0808100,653.1124900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[441] = CreateObject(19357,2653.2607400,656.2636100,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[442] = CreateObject(19357,2651.7712400,656.1403800,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[443] = CreateObject(19357,2652.0231900,653.1004000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[444] = CreateObject(19357,2663.2409700,660.4327400,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[445] = CreateObject(19357,2663.5312500,654.8198900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[446] = CreateObject(19357,2652.7180200,644.2984600,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[447] = CreateObject(19357,2652.2077600,644.2530500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[448] = CreateObject(19357,2656.1987300,643.7220500,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[449] = CreateObject(19357,2652.9035600,639.0134900,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[450] = CreateObject(1330,2673.0222200,650.1773700,10.3055600,0.0000000,0.0000000,0.0000000); //
			Prisonn[451] = CreateObject(910,2686.8957500,664.9273100,11.2212000,0.0000000,0.0000000,91.0000000); //
			Prisonn[452] = CreateObject(910,2687.1357400,662.6517900,11.2212000,0.0000000,0.0000000,91.0000000); //
			Prisonn[453] = CreateObject(910,2687.0703100,660.2920500,11.2212000,0.0000000,0.0000000,91.0000000); //
			Prisonn[454] = CreateObject(1338,2688.2412100,662.1392200,10.7020500,0.0000000,0.0000000,47.0000000); //
			Prisonn[455] = CreateObject(1338,2686.9147900,658.4531900,10.7220400,0.0000000,0.0000000,62.0000000); //
			Prisonn[456] = CreateObject(19304,2651.7941900,658.2095300,13.0395200,0.0000000,0.0000000,5.0000000); //
			Prisonn[457] = CreateObject(19357,2659.7214400,641.9668000,13.5794100,0.0000000,90.0000000,0.0000000); //
			Prisonn[458] = CreateObject(19357,2656.3916000,639.0658000,13.5799700,0.0000000,90.0000000,0.0000000); //
			Prisonn[459] = CreateObject(2525,2667.9033200,669.5853900,13.6675000,0.0000000,0.0000000,1.0000000); //
			Prisonn[460] = CreateObject(2518,2666.0825200,669.5610400,13.6675300,0.0000000,0.0000000,0.0000000); //
			Prisonn[461] = CreateObject(16501,2660.4028300,670.1367800,16.4342300,0.0000000,0.0000000,-90.0000000); //
			Prisonn[462] = CreateObject(2518,2651.0407700,646.4105800,13.6874900,0.0000000,0.0000000,91.0000000); //
			Prisonn[463] = CreateObject(2518,2673.6125500,638.2086800,13.6675000,0.0000000,0.0000000,181.0000000); //
			Prisonn[464] = CreateObject(2525,2651.0434600,645.2396200,13.6675000,0.0000000,0.0000000,91.0000000); //
			Prisonn[465] = CreateObject(2518,2660.9240700,669.5142200,13.6675300,0.0000000,0.0000000,0.0000000); //
			Prisonn[466] = CreateObject(2525,2679.1975100,638.0473000,13.6675000,0.0000000,0.0000000,182.0000000); //
			Prisonn[467] = CreateObject(2518,2659.0183100,638.0206300,13.6675000,0.0000000,0.0000000,181.0000000); //
			Prisonn[468] = CreateObject(16501,2649.8772000,666.8893400,16.4543600,0.0000000,0.0000000,-178.0000000); //
			Prisonn[469] = CreateObject(971,2695.7995600,644.8109700,12.7524000,0.0000000,0.0000000,-270.0000000); //
			Prisonn[470] = CreateObject(971,2695.6508800,656.9561200,12.7524000,0.0000000,0.0000000,-270.0000000); //
			Prisonn[471] = CreateObject(7955,2680.4209000,665.8861700,13.9030500,0.0000000,0.0000000,90.0000000); //
			Prisonn[472] = CreateObject(7955,2703.9699700,645.8220800,10.1536600,0.0000000,0.0000000,0.0000000); //
			Prisonn[473] = CreateObject(18862,2701.4028300,658.4668000,11.6119300,0.0000000,0.0000000,0.0000000); //
			Prisonn[474] = CreateObject(2909,2657.2541500,658.3576700,11.1232000,0.0000000,0.0000000,91.0000000); //
			Prisonn[475] = CreateObject(2909,2665.5295400,658.5078700,12.1822900,0.0000000,0.0000000,91.0000000); //
			Prisonn[476] = CreateObject(2909,2657.2541500,658.3576700,12.1822900,0.0000000,0.0000000,91.0000000); //
			Prisonn[477] = CreateObject(2909,2669.6792000,666.1053500,9.6588700,0.0000000,0.0000000,181.0000000); //
			Prisonn[478] = CreateObject(2909,2665.5166000,658.4995100,11.2588400,0.0000000,0.0000000,91.0000000); //
			Prisonn[479] = CreateObject(2909,2669.6506300,662.7659300,12.1387900,0.0000000,0.0000000,181.0000000); //
			Prisonn[480] = CreateObject(2909,2669.6506300,662.7659300,9.6588700,0.0000000,0.0000000,181.0000000); //
			Prisonn[481] = CreateObject(2909,2669.6792000,666.1053500,12.1387700,0.0000000,0.0000000,181.0000000); //
			Prisonn[482] = CreateObject(2637,2660.3999000,661.0067700,10.4104000,0.0000000,0.0000000,2.0000000); //
			Prisonn[483] = CreateObject(1810,2661.0019500,659.4917000,9.9927500,0.0000000,0.0000000,-177.0000000); //
			Prisonn[484] = CreateObject(1810,2665.7551300,659.9865700,9.9927500,0.0000000,0.0000000,-177.0000000); //
			Prisonn[485] = CreateObject(1810,2661.2363300,662.5330800,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[486] = CreateObject(1810,2665.9438500,662.3852500,9.9919000,0.0000000,0.0000000,2.0000000); //
			Prisonn[487] = CreateObject(19304,2655.7028800,639.0420500,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[488] = CreateObject(19304,2653.9064900,642.6420900,16.7482100,0.0000000,0.0000000,3.0000000); //
			Prisonn[489] = CreateObject(19302,2680.6201200,643.9534900,14.9040600,0.0000000,0.0000000,2.0000000); //
			Prisonn[490] = CreateObject(19304,2652.1704100,642.7290600,16.7468800,0.0000000,0.0000000,3.0000000); //
			Prisonn[491] = CreateObject(19304,2653.8042000,642.8461900,17.9491500,0.0000000,0.0000000,3.0000000); //
			Prisonn[492] = CreateObject(19304,2652.1704100,642.7290600,17.9377000,0.0000000,0.0000000,3.0000000); //
			Prisonn[493] = CreateObject(19304,2678.0622600,643.7830800,14.2578000,0.0000000,0.0000000,3.0000000); //
			Prisonn[494] = CreateObject(19304,2655.6691900,641.0859400,15.4771100,0.0000000,0.0000000,91.0000000); //
			Prisonn[495] = CreateObject(19304,2655.6691900,641.0859400,16.6970200,0.0000000,0.0000000,91.0000000); //
			Prisonn[496] = CreateObject(19304,2655.6691900,641.0859400,17.8967600,0.0000000,0.0000000,91.0000000); //
			Prisonn[497] = CreateObject(19304,2660.7854000,639.2415200,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[498] = CreateObject(19304,2655.7028800,639.0420500,15.4976300,0.0000000,0.0000000,91.0000000); //
			Prisonn[499] = CreateObject(19304,2655.7028800,639.0420500,16.7174700,0.0000000,0.0000000,91.0000000); //
			Prisonn[500] = CreateObject(19304,2655.7028800,639.0420500,17.8972200,0.0000000,0.0000000,91.0000000); //
			Prisonn[501] = CreateObject(19304,2652.1704100,642.7290600,14.2578000,0.0000000,0.0000000,3.0000000); //
			Prisonn[502] = CreateObject(19304,2657.3535200,642.9365800,15.4643200,0.0000000,0.0000000,3.0000000); //
			Prisonn[503] = CreateObject(19304,2659.0459000,642.9994500,16.6728000,0.0000000,0.0000000,3.0000000); //
			Prisonn[504] = CreateObject(19304,2657.3535200,642.9365800,17.9050400,0.0000000,0.0000000,3.0000000); //
			Prisonn[505] = CreateObject(19304,2655.3818400,654.9108300,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[506] = CreateObject(19304,2660.7641600,641.3915400,15.4775600,0.0000000,0.0000000,91.0000000); //
			Prisonn[507] = CreateObject(19304,2660.7641600,641.3915400,16.6973200,0.0000000,0.0000000,91.0000000); //
			Prisonn[508] = CreateObject(19304,2660.7641600,641.3915400,17.9171900,0.0000000,0.0000000,91.0000000); //
			Prisonn[509] = CreateObject(19304,2671.2778300,639.4610600,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[510] = CreateObject(19304,2660.7854000,639.2415200,15.4577400,0.0000000,0.0000000,91.0000000); //
			Prisonn[511] = CreateObject(19304,2660.7854000,639.2415200,16.6971100,0.0000000,0.0000000,91.0000000); //
			Prisonn[512] = CreateObject(19304,2660.7854000,639.2415200,17.9164900,0.0000000,0.0000000,91.0000000); //
			Prisonn[513] = CreateObject(19304,2657.3535200,642.9365800,16.6728000,0.0000000,0.0000000,3.0000000); //
			Prisonn[514] = CreateObject(19304,2659.0459000,642.9994500,17.9150800,0.0000000,0.0000000,3.0000000); //
			Prisonn[515] = CreateObject(19304,2657.3535200,642.9365800,14.2578000,0.0000000,0.0000000,3.0000000); //
			Prisonn[516] = CreateObject(19304,2662.5261200,643.1478900,15.5093400,0.0000000,0.0000000,3.0000000); //
			Prisonn[517] = CreateObject(19304,2664.2668500,643.2808800,16.7161200,0.0000000,0.0000000,3.0000000); //
			Prisonn[518] = CreateObject(19304,2662.5261200,643.1478900,17.9283500,0.0000000,0.0000000,3.0000000); //
			Prisonn[519] = CreateObject(19302,2675.2038600,663.9275500,14.8732000,0.0000000,0.0000000,4.0000000); //
			Prisonn[520] = CreateObject(19304,2662.5261200,643.1478900,16.7161200,0.0000000,0.0000000,3.0000000); //
			Prisonn[521] = CreateObject(19304,2664.2668500,643.2808800,17.9317200,0.0000000,0.0000000,3.0000000); //
			Prisonn[522] = CreateObject(19304,2660.7641600,641.3915400,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[523] = CreateObject(19304,2666.0617700,641.5239300,15.4976800,0.0000000,0.0000000,91.0000000); //
			Prisonn[524] = CreateObject(19304,2666.0617700,641.5239300,16.7375500,0.0000000,0.0000000,91.0000000); //
			Prisonn[525] = CreateObject(19304,2666.0617700,641.5239300,17.9174700,0.0000000,0.0000000,91.0000000); //
			Prisonn[526] = CreateObject(19304,2676.2829600,639.2979100,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[527] = CreateObject(19304,2666.0881300,639.2871100,15.4777100,0.0000000,0.0000000,91.0000000); //
			Prisonn[528] = CreateObject(19304,2666.0881300,639.2871100,16.6976300,0.0000000,0.0000000,91.0000000); //
			Prisonn[529] = CreateObject(19304,2666.0881300,639.2871100,17.9375400,0.0000000,0.0000000,91.0000000); //
			Prisonn[530] = CreateObject(19304,2662.5261200,643.1478900,14.2578000,0.0000000,0.0000000,3.0000000); //
			Prisonn[531] = CreateObject(19304,2667.7175300,643.3570600,15.4846600,0.0000000,0.0000000,3.0000000); //
			Prisonn[532] = CreateObject(19304,2669.4353000,643.4484300,16.7008900,0.0000000,0.0000000,3.0000000); //
			Prisonn[533] = CreateObject(19304,2667.7175300,643.3570600,17.8990600,0.0000000,0.0000000,3.0000000); //
			Prisonn[534] = CreateObject(19302,2665.1372100,643.2891200,14.9040600,0.0000000,0.0000000,2.0000000); //
			Prisonn[535] = CreateObject(19304,2667.7175300,643.3570600,16.7008900,0.0000000,0.0000000,3.0000000); //
			Prisonn[536] = CreateObject(19304,2669.4353000,643.4484300,17.8937300,0.0000000,0.0000000,3.0000000); //
			Prisonn[537] = CreateObject(19304,2666.0617700,641.5239300,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[538] = CreateObject(19304,2671.2356000,641.7761800,15.4571700,0.0000000,0.0000000,91.0000000); //
			Prisonn[539] = CreateObject(19304,2671.2356000,641.7761800,16.6965200,0.0000000,0.0000000,91.0000000); //
			Prisonn[540] = CreateObject(19304,2671.2356000,641.7761800,17.8963100,0.0000000,0.0000000,91.0000000); //
			Prisonn[541] = CreateObject(19304,2666.0881300,639.2871100,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[542] = CreateObject(19304,2671.2778300,639.4610600,15.4576700,0.0000000,0.0000000,91.0000000); //
			Prisonn[543] = CreateObject(19304,2671.2778300,639.4610600,16.6975500,0.0000000,0.0000000,91.0000000); //
			Prisonn[544] = CreateObject(19304,2671.2778300,639.4610600,17.9171500,0.0000000,0.0000000,91.0000000); //
			Prisonn[545] = CreateObject(19304,2667.7175300,643.3570600,14.2578000,0.0000000,0.0000000,3.0000000); //
			Prisonn[546] = CreateObject(19304,2672.8845200,643.5484600,15.4822800,0.0000000,0.0000000,3.0000000); //
			Prisonn[547] = CreateObject(19304,2674.5485800,643.6442300,16.7159200,0.0000000,0.0000000,3.0000000); //
			Prisonn[548] = CreateObject(19304,2672.8845200,643.5484600,17.9449800,0.0000000,0.0000000,3.0000000); //
			Prisonn[549] = CreateObject(19302,2670.3188500,643.4616100,14.9040600,0.0000000,0.0000000,2.0000000); //
			Prisonn[550] = CreateObject(19304,2672.8845200,643.5484600,16.7159200,0.0000000,0.0000000,3.0000000); //
			Prisonn[551] = CreateObject(19304,2674.5485800,643.6442300,17.9376400,0.0000000,0.0000000,3.0000000); //
			Prisonn[552] = CreateObject(19304,2671.2356000,641.7761800,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[553] = CreateObject(19304,2681.5217300,639.2811300,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[554] = CreateObject(19304,2676.2768600,642.0098300,15.5178000,0.0000000,0.0000000,91.0000000); //
			Prisonn[555] = CreateObject(19304,2676.2768600,642.0098300,16.6978000,0.0000000,0.0000000,91.0000000); //
			Prisonn[556] = CreateObject(19304,2676.2768600,642.0098300,17.8950000,0.0000000,0.0000000,91.0000000); //
			Prisonn[557] = CreateObject(19304,2676.2829600,639.2979100,15.4749600,0.0000000,0.0000000,91.0000000); //
			Prisonn[558] = CreateObject(19304,2676.2829600,639.2979100,16.6721700,0.0000000,0.0000000,91.0000000); //
			Prisonn[559] = CreateObject(19304,2676.2829600,639.2979100,17.8893400,0.0000000,0.0000000,91.0000000); //
			Prisonn[560] = CreateObject(19304,2672.8845200,643.5484600,14.2578000,0.0000000,0.0000000,3.0000000); //
			Prisonn[561] = CreateObject(19304,2678.0644500,643.7831400,15.4820200,0.0000000,0.0000000,3.0000000); //
			Prisonn[562] = CreateObject(19304,2679.7272900,643.8302000,16.6973800,0.0000000,0.0000000,3.0000000); //
			Prisonn[563] = CreateObject(19304,2678.0622600,643.7830800,17.9201100,0.0000000,0.0000000,3.0000000); //
			Prisonn[564] = CreateObject(19302,2675.4411600,643.6514900,14.9040600,0.0000000,0.0000000,2.0000000); //
			Prisonn[565] = CreateObject(19304,2676.2768600,642.0098300,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[566] = CreateObject(19304,2681.5024400,642.2994400,15.4759300,0.0000000,0.0000000,91.0000000); //
			Prisonn[567] = CreateObject(19304,2681.5024400,642.2994400,16.6940500,0.0000000,0.0000000,91.0000000); //
			Prisonn[568] = CreateObject(19304,2681.5024400,642.2994400,17.8922100,0.0000000,0.0000000,91.0000000); //
			Prisonn[569] = CreateObject(19304,2681.5024400,642.2994400,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[570] = CreateObject(19304,2681.5217300,639.2811300,15.4369800,0.0000000,0.0000000,91.0000000); //
			Prisonn[571] = CreateObject(19304,2681.5210000,639.3851900,16.6161600,0.0000000,0.0000000,91.0000000); //
			Prisonn[572] = CreateObject(19304,2681.5210000,639.3790900,17.8552800,0.0000000,0.0000000,91.0000000); //
			Prisonn[573] = CreateObject(19304,2678.0622600,643.7830800,16.6973800,0.0000000,0.0000000,3.0000000); //
			Prisonn[574] = CreateObject(19304,2679.7272900,643.8302000,17.9254600,0.0000000,0.0000000,3.0000000); //
			Prisonn[575] = CreateObject(19304,2652.1704100,642.7290600,15.5136600,0.0000000,0.0000000,3.0000000); //
			Prisonn[576] = CreateObject(19304,2653.8986800,642.7335800,15.5029100,0.0000000,0.0000000,3.0000000); //
			Prisonn[577] = CreateObject(19304,2652.0373500,647.9553200,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[578] = CreateObject(19304,2655.6691900,641.0859400,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[579] = CreateObject(19304,2655.5932600,644.5335700,15.4758000,0.0000000,0.0000000,91.0000000); //
			Prisonn[580] = CreateObject(19304,2655.5773900,646.2164300,16.7137500,0.0000000,0.0000000,91.0000000); //
			Prisonn[581] = CreateObject(19304,2655.5932600,644.5335700,17.9117700,0.0000000,0.0000000,91.0000000); //
			Prisonn[582] = CreateObject(19302,2659.8981900,643.0742800,14.9030000,0.0000000,0.0000000,2.0000000); //
			Prisonn[583] = CreateObject(19304,2653.8996600,642.7459100,14.2431000,0.0000000,0.0000000,1.0000000); //
			Prisonn[584] = CreateObject(19304,2653.8696300,647.9364000,15.4770400,0.0000000,0.0000000,2.0000000); //
			Prisonn[585] = CreateObject(19304,2653.8696300,647.9364000,16.6986700,0.0000000,0.0000000,2.0000000); //
			Prisonn[586] = CreateObject(19304,2653.8696300,647.9364000,17.9567700,0.0000000,0.0000000,2.0000000); //
			Prisonn[587] = CreateObject(19304,2651.8530300,658.2250400,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[588] = CreateObject(19304,2652.0373500,647.9553200,17.8902700,0.0000000,0.0000000,2.0000000); //
			Prisonn[589] = CreateObject(19304,2652.0373500,647.9553200,15.4590700,0.0000000,0.0000000,2.0000000); //
			Prisonn[590] = CreateObject(19304,2652.0373500,647.9553200,16.6674700,0.0000000,0.0000000,2.0000000); //
			Prisonn[591] = CreateObject(19304,2655.5932600,644.5335700,16.7137500,0.0000000,0.0000000,91.0000000); //
			Prisonn[592] = CreateObject(19304,2655.5773900,646.2164300,17.9136900,0.0000000,0.0000000,91.0000000); //
			Prisonn[593] = CreateObject(19304,2655.5932600,644.5335700,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[594] = CreateObject(19302,2655.5827600,647.1306800,14.9030000,0.0000000,0.0000000,91.0000000); //
			Prisonn[595] = CreateObject(19304,2655.4252900,654.9028300,15.5169900,0.0000000,0.0000000,91.0000000); //
			Prisonn[596] = CreateObject(19304,2655.3833000,654.9496500,16.7162100,0.0000000,0.0000000,91.0000000); //
			Prisonn[597] = CreateObject(19304,2655.2849100,656.3785400,17.9156100,0.0000000,0.0000000,91.0000000); //
			Prisonn[598] = CreateObject(19304,2653.8696300,647.9364000,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[599] = CreateObject(19304,2651.7712400,663.2924200,14.1588200,0.0000000,0.0000000,2.0000000); //
			Prisonn[600] = CreateObject(19304,2653.6276900,658.2626300,16.6645700,0.0000000,0.0000000,2.0000000); //
			Prisonn[601] = CreateObject(19304,2653.7419400,653.1187700,17.8631900,0.0000000,0.0000000,2.0000000); //
			Prisonn[602] = CreateObject(19304,2653.6137700,658.2564100,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[603] = CreateObject(19304,2651.8554700,658.1400800,15.4672100,0.0000000,0.0000000,2.0000000); //
			Prisonn[604] = CreateObject(19304,2651.8559600,658.0892900,16.6677300,0.0000000,0.0000000,2.0000000); //
			Prisonn[605] = CreateObject(19304,2651.9616700,653.0538300,17.8807800,0.0000000,0.0000000,2.0000000); //
			Prisonn[606] = CreateObject(19304,2655.1840800,668.4710700,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[607] = CreateObject(19302,2655.4165000,652.3365500,14.9030000,0.0000000,0.0000000,91.0000000); //
			Prisonn[608] = CreateObject(19304,2655.3818400,654.9108300,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[609] = CreateObject(19304,2655.5314900,649.7639200,15.5169900,0.0000000,0.0000000,91.0000000); //
			Prisonn[610] = CreateObject(19304,2655.4252900,654.9028300,15.5169900,0.0000000,0.0000000,91.0000000); //
			Prisonn[611] = CreateObject(19304,2655.4968300,651.9821200,16.7162100,0.0000000,0.0000000,91.0000000); //
			Prisonn[612] = CreateObject(19304,2655.3833000,654.9496500,16.7162100,0.0000000,0.0000000,91.0000000); //
			Prisonn[613] = CreateObject(19304,2655.3989300,652.0135500,17.9156100,0.0000000,0.0000000,91.0000000); //
			Prisonn[614] = CreateObject(19304,2655.5314900,649.7639200,16.7162100,0.0000000,0.0000000,91.0000000); //
			Prisonn[615] = CreateObject(19304,2655.4968300,651.9821200,16.7162100,0.0000000,0.0000000,91.0000000); //
			Prisonn[616] = CreateObject(19304,2655.5314900,649.7639200,17.9156100,0.0000000,0.0000000,91.0000000); //
			Prisonn[617] = CreateObject(19304,2653.7419400,653.1187700,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[618] = CreateObject(19304,2653.6137700,658.2564100,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[619] = CreateObject(19304,2653.7419400,653.1187700,15.4517600,0.0000000,0.0000000,2.0000000); //
			Prisonn[620] = CreateObject(19304,2653.7419400,653.1187700,16.6645700,0.0000000,0.0000000,2.0000000); //
			Prisonn[621] = CreateObject(19304,2651.9616700,653.0538300,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[622] = CreateObject(19304,2651.8530300,658.2250400,14.2431000,0.0000000,0.0000000,2.0000000); //
			Prisonn[623] = CreateObject(19304,2651.9616700,653.0538300,15.4672100,0.0000000,0.0000000,2.0000000); //
			Prisonn[624] = CreateObject(19304,2651.9616700,653.0538300,16.6677300,0.0000000,0.0000000,2.0000000); //
			Prisonn[625] = CreateObject(19304,2651.8559600,658.0892900,17.9074400,0.0000000,0.0000000,2.0000000); //
			Prisonn[626] = CreateObject(19304,2653.6389200,658.0516400,17.8841600,0.0000000,0.0000000,2.0000000); //
			Prisonn[627] = CreateObject(19304,2655.2722200,654.9149200,17.9156100,0.0000000,0.0000000,91.0000000); //
			Prisonn[628] = CreateObject(19304,2655.2814900,656.4815100,16.7356600,0.0000000,0.0000000,91.0000000); //
			Prisonn[629] = CreateObject(19304,2655.5314900,649.7639200,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[630] = CreateObject(19304,2655.2985800,660.0170300,15.4754300,0.0000000,0.0000000,91.0000000); //
			Prisonn[631] = CreateObject(19304,2655.2255900,661.7019000,16.6930800,0.0000000,0.0000000,91.0000000); //
			Prisonn[632] = CreateObject(19304,2655.2985800,660.0170300,17.9330600,0.0000000,0.0000000,91.0000000); //
			Prisonn[633] = CreateObject(19302,2655.4074700,657.4879800,14.9030000,0.0000000,0.0000000,91.0000000); //
			Prisonn[634] = CreateObject(19304,2653.6367200,658.1546600,15.4517600,0.0000000,0.0000000,2.0000000); //
			Prisonn[635] = CreateObject(19304,2653.5625000,663.3819600,15.3888400,0.0000000,0.0000000,2.0000000); //
			Prisonn[636] = CreateObject(19304,2653.5625000,663.3819600,16.6039900,0.0000000,0.0000000,2.0000000); //
			Prisonn[637] = CreateObject(19304,2653.5625000,663.3819600,17.8142100,0.0000000,0.0000000,2.0000000); //
			Prisonn[638] = CreateObject(19304,2655.2985800,660.0170300,16.6930800,0.0000000,0.0000000,91.0000000); //
			Prisonn[639] = CreateObject(19304,2655.2255900,661.7019000,17.8919500,0.0000000,0.0000000,91.0000000); //
			Prisonn[640] = CreateObject(19304,2655.2985800,660.0170300,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[641] = CreateObject(19304,2655.2080100,665.2238800,15.4958600,0.0000000,0.0000000,91.0000000); //
			Prisonn[642] = CreateObject(19304,2655.2080100,665.2238800,16.7339200,0.0000000,0.0000000,91.0000000); //
			Prisonn[643] = CreateObject(19304,2655.2080100,665.2238800,17.9320400,0.0000000,0.0000000,91.0000000); //
			Prisonn[644] = CreateObject(19304,2676.0498000,668.5304600,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[645] = CreateObject(19304,2655.1840800,668.4710700,15.4549100,0.0000000,0.0000000,91.0000000); //
			Prisonn[646] = CreateObject(19304,2655.1840800,668.4710700,16.6919200,0.0000000,0.0000000,91.0000000); //
			Prisonn[647] = CreateObject(19304,2655.1840800,668.4710700,17.9315800,0.0000000,0.0000000,91.0000000); //
			Prisonn[648] = CreateObject(19304,2672.6982400,663.9011200,14.1588200,0.0000000,0.0000000,2.0000000); //
			Prisonn[649] = CreateObject(19304,2651.7722200,663.2791700,15.3522600,0.0000000,0.0000000,2.0000000); //
			Prisonn[650] = CreateObject(19304,2651.7658700,663.3717000,16.5620300,0.0000000,0.0000000,2.0000000); //
			Prisonn[651] = CreateObject(19304,2651.7583000,663.4755200,17.7890500,0.0000000,0.0000000,2.0000000); //
			Prisonn[652] = CreateObject(19304,2653.5625000,663.3819600,14.1588200,0.0000000,0.0000000,2.0000000); //
			Prisonn[653] = CreateObject(19304,2657.0607900,663.5371700,15.3796100,0.0000000,0.0000000,2.0000000); //
			Prisonn[654] = CreateObject(19304,2658.7189900,663.6496000,16.6826100,0.0000000,0.0000000,2.0000000); //
			Prisonn[655] = CreateObject(19304,2657.0607900,663.5371700,17.8241200,0.0000000,0.0000000,2.0000000); //
			Prisonn[656] = CreateObject(19302,2655.3007800,662.5875200,14.9030000,0.0000000,0.0000000,91.0000000); //
			Prisonn[657] = CreateObject(19304,2657.0607900,663.5371700,16.5905600,0.0000000,0.0000000,2.0000000); //
			Prisonn[658] = CreateObject(19304,2658.7189900,663.6496000,17.9237600,0.0000000,0.0000000,2.0000000); //
			Prisonn[659] = CreateObject(19304,2655.2080100,665.2238800,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[660] = CreateObject(19304,2660.4968300,665.4594700,15.4752400,0.0000000,0.0000000,91.0000000); //
			Prisonn[661] = CreateObject(19304,2660.4968300,665.4594700,15.4752400,0.0000000,0.0000000,91.0000000); //
			Prisonn[662] = CreateObject(19304,2660.4968300,665.4594700,16.6527600,0.0000000,0.0000000,91.0000000); //
			Prisonn[663] = CreateObject(19304,2660.4968300,665.4594700,17.8901600,0.0000000,0.0000000,91.0000000); //
			Prisonn[664] = CreateObject(19304,2676.1386700,665.8173800,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[665] = CreateObject(19304,2660.4152800,668.3500400,15.4752400,0.0000000,0.0000000,91.0000000); //
			Prisonn[666] = CreateObject(19304,2660.4152800,668.3500400,16.6727100,0.0000000,0.0000000,91.0000000); //
			Prisonn[667] = CreateObject(19304,2660.4152800,668.3500400,17.8901500,0.0000000,0.0000000,91.0000000); //
			Prisonn[668] = CreateObject(19304,2657.0607900,663.5371700,14.1588200,0.0000000,0.0000000,2.0000000); //
			Prisonn[669] = CreateObject(19304,2662.2854000,663.6733400,15.3850900,0.0000000,0.0000000,2.0000000); //
			Prisonn[670] = CreateObject(19304,2664.0293000,663.7757600,16.6290400,0.0000000,0.0000000,2.0000000); //
			Prisonn[671] = CreateObject(19304,2662.2854000,663.6733400,17.8243800,0.0000000,0.0000000,2.0000000); //
			Prisonn[672] = CreateObject(19302,2659.6530800,663.6398900,14.8732200,0.0000000,0.0000000,4.0000000); //
			Prisonn[673] = CreateObject(19304,2660.4968300,665.4594700,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[674] = CreateObject(19304,2660.4152800,668.3500400,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[675] = CreateObject(19304,2665.7390100,665.5042100,15.4977500,0.0000000,0.0000000,91.0000000); //
			Prisonn[676] = CreateObject(19304,2665.7390100,665.5042100,16.6977100,0.0000000,0.0000000,91.0000000); //
			Prisonn[677] = CreateObject(19304,2665.6731000,668.3948400,15.4769900,0.0000000,0.0000000,91.0000000); //
			Prisonn[678] = CreateObject(19304,2665.6731000,668.3948400,16.6961700,0.0000000,0.0000000,91.0000000); //
			Prisonn[679] = CreateObject(19304,2665.6731000,668.3948400,17.9151700,0.0000000,0.0000000,91.0000000); //
			Prisonn[680] = CreateObject(19304,2665.7390100,665.5042100,17.9366900,0.0000000,0.0000000,91.0000000); //
			Prisonn[681] = CreateObject(19304,2664.0293000,663.7757600,17.8365900,0.0000000,0.0000000,2.0000000); //
			Prisonn[682] = CreateObject(19304,2662.2854000,663.6733400,14.1588200,0.0000000,0.0000000,2.0000000); //
			Prisonn[683] = CreateObject(19304,2667.4877900,663.7694700,15.3683000,0.0000000,0.0000000,2.0000000); //
			Prisonn[684] = CreateObject(19304,2669.1904300,663.7583000,16.7291300,0.0000000,0.0000000,2.0000000); //
			Prisonn[685] = CreateObject(19304,2667.4877900,663.7694700,17.8617200,0.0000000,0.0000000,2.0000000); //
			Prisonn[686] = CreateObject(19302,2664.9072300,663.7306500,14.8732000,0.0000000,0.0000000,0.0000000); //
			Prisonn[687] = CreateObject(19304,2667.4877900,663.7694700,16.6137400,0.0000000,0.0000000,2.0000000); //
			Prisonn[688] = CreateObject(19304,2669.1904300,663.7583000,17.9792700,0.0000000,0.0000000,2.0000000); //
			Prisonn[689] = CreateObject(19304,2665.7390100,665.5042100,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[690] = CreateObject(19304,2665.6731000,668.3948400,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[691] = CreateObject(19304,2670.9433600,665.5509000,15.4972900,0.0000000,0.0000000,91.0000000); //
			Prisonn[692] = CreateObject(19304,2670.9433600,665.5509000,16.7767700,0.0000000,0.0000000,91.0000000); //
			Prisonn[693] = CreateObject(19304,2670.9433600,665.5509000,17.9963400,0.0000000,0.0000000,91.0000000); //
			Prisonn[694] = CreateObject(19304,2670.9113800,668.5445600,15.4970600,0.0000000,0.0000000,91.0000000); //
			Prisonn[695] = CreateObject(19304,2670.9113800,668.5445600,16.7353500,0.0000000,0.0000000,91.0000000); //
			Prisonn[696] = CreateObject(19304,2670.9113800,668.5445600,17.9934800,0.0000000,0.0000000,91.0000000); //
			Prisonn[697] = CreateObject(19304,2667.4877900,663.7694700,14.1588200,0.0000000,0.0000000,2.0000000); //
			Prisonn[698] = CreateObject(19304,2672.6982400,663.9011200,15.3995500,0.0000000,0.0000000,2.0000000); //
			Prisonn[699] = CreateObject(19304,2674.3432600,664.0420500,16.6064400,0.0000000,0.0000000,2.0000000); //
			Prisonn[700] = CreateObject(19304,2672.6982400,663.9011200,17.8127100,0.0000000,0.0000000,2.0000000); //
			Prisonn[701] = CreateObject(19302,2670.0964400,663.7985800,14.8732000,0.0000000,0.0000000,2.0000000); //
			Prisonn[702] = CreateObject(19304,2672.6982400,663.9011200,16.6064400,0.0000000,0.0000000,2.0000000); //
			Prisonn[703] = CreateObject(19304,2674.3432600,664.0420500,17.8436300,0.0000000,0.0000000,2.0000000); //
			Prisonn[704] = CreateObject(19304,2670.9433600,665.5509000,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[705] = CreateObject(19304,2676.1386700,665.8173800,15.5177500,0.0000000,0.0000000,91.0000000); //
			Prisonn[706] = CreateObject(19304,2676.0376000,665.8136600,16.7177200,0.0000000,0.0000000,91.0000000); //
			Prisonn[707] = CreateObject(19304,2676.1386700,665.8173800,17.9569700,0.0000000,0.0000000,91.0000000); //
			Prisonn[708] = CreateObject(19304,2670.9113800,668.5445600,14.2578000,0.0000000,0.0000000,91.0000000); //
			Prisonn[709] = CreateObject(19304,2676.0498000,668.5304600,15.4977900,0.0000000,0.0000000,91.0000000); //
			Prisonn[710] = CreateObject(19304,2676.0498000,668.5304600,16.6977900,0.0000000,0.0000000,91.0000000); //
			Prisonn[711] = CreateObject(19304,2676.0498000,668.5304600,17.9343500,0.0000000,0.0000000,91.0000000); //
			Prisonn[712] = CreateObject(16501,2681.1262200,670.0854500,16.4364300,0.0000000,0.0000000,-90.0000000); //
			Prisonn[713] = CreateObject(19437,2676.1335400,664.6330600,15.3053500,0.0000000,0.0000000,0.0000000); //
			Prisonn[714] = CreateObject(19437,2685.2683100,664.1480100,15.3053000,0.0000000,0.0000000,92.0000000); //
			Prisonn[715] = CreateObject(19437,2676.1445300,666.2030000,15.3053500,0.0000000,0.0000000,0.0000000); //
			Prisonn[716] = CreateObject(19393,2677.6970200,663.9932900,15.3147200,0.0000000,0.0000000,92.0000000); //
			Prisonn[717] = CreateObject(1492,2676.9699700,663.9733300,13.5595100,0.0000000,0.0000000,2.0000000); //
			Prisonn[718] = CreateObject(19437,2676.1660200,669.3182400,15.3053500,0.0000000,0.0000000,0.0000000); //
			Prisonn[719] = CreateObject(19437,2680.0307600,664.0319800,15.3053000,0.0000000,0.0000000,92.0000000); //
			Prisonn[720] = CreateObject(19437,2681.6113300,664.0669600,15.3053000,0.0000000,0.0000000,92.0000000); //
			Prisonn[721] = CreateObject(19437,2683.0881300,664.0996700,15.3053000,0.0000000,0.0000000,92.0000000); //
			Prisonn[722] = CreateObject(19437,2684.5388200,664.1318400,15.3053000,0.0000000,0.0000000,92.0000000); //
			Prisonn[723] = CreateObject(19364,2684.3042000,668.4038100,15.2774000,0.0000000,0.0000000,0.0000000); //
			Prisonn[724] = CreateObject(1495,2684.4111300,666.8241000,13.6124800,0.0000000,0.0000000,0.0000000); //
			Prisonn[725] = CreateObject(1495,2676.1540500,666.8228800,13.6124800,0.0000000,0.0000000,0.0000000); //
			Prisonn[726] = CreateObject(19364,2677.7478000,668.3921500,15.2774000,0.0000000,0.0000000,0.0000000); //
			Prisonn[727] = CreateObject(1495,2677.8679200,666.8125600,13.6124800,0.0000000,0.0000000,0.0000000); //
			Prisonn[728] = CreateObject(1495,2679.5424800,666.7924800,13.6125000,0.0000000,0.0000000,-360.0000000); //
			Prisonn[729] = CreateObject(19364,2681.1127900,668.4209000,15.2774000,0.0000000,0.0000000,0.0000000); //
			Prisonn[730] = CreateObject(1495,2681.2023900,666.8412500,13.6124800,0.0000000,0.0000000,0.0000000); //
			Prisonn[731] = CreateObject(19364,2682.7548800,668.4121100,15.2774000,0.0000000,0.0000000,0.0000000); //
			Prisonn[732] = CreateObject(1495,2682.7812500,666.8328200,13.6124800,0.0000000,0.0000000,0.0000000); //
			Prisonn[733] = CreateObject(7955,2702.0107400,661.8801300,10.1537000,0.0000000,0.0000000,98.0000000); //
			Prisonn[734] = CreateObject(970,2677.5268600,654.8760400,14.2263000,0.0000000,0.0000000,180.0000000); //
			Prisonn[735] = CreateObject(970,2675.4804700,652.8352700,14.2263100,0.0000000,0.0000000,90.0000000); //
			Prisonn[736] = CreateObject(970,2677.5432100,650.7286400,14.2263000,0.0000000,0.0000000,180.0000000); //
			Prisonn[737] = CreateObject(1368,2665.7978500,650.8524800,14.3793000,0.0000000,0.0000000,4.0000000); //
			Prisonn[738] = CreateObject(16501,2654.7146000,639.5543200,18.5538000,0.0000000,-90.0000000,-89.0000000); //
			Prisonn[739] = CreateObject(16501,2654.2202100,668.1907300,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[740] = CreateObject(16501,2654.4582500,646.6720600,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[741] = CreateObject(16501,2661.5363800,659.2220500,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[742] = CreateObject(16501,2682.5346700,654.7929700,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[743] = CreateObject(16501,2682.5166000,650.4652100,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[744] = CreateObject(16501,2682.4948700,646.0700700,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[745] = CreateObject(16501,2682.5024400,641.8819000,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[746] = CreateObject(16501,2682.4697300,667.9533100,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[747] = CreateObject(16501,2675.3977100,667.9061300,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[748] = CreateObject(16501,2668.3178700,667.9528200,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[749] = CreateObject(16501,2661.2326700,667.9732700,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[750] = CreateObject(16501,2682.5576200,663.5487700,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[751] = CreateObject(16501,2675.5730000,663.5795300,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[752] = CreateObject(16501,2682.5017100,639.4395100,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[753] = CreateObject(16501,2675.4782700,639.6825600,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[754] = CreateObject(16501,2668.4174800,639.7211300,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[755] = CreateObject(16501,2661.5725100,639.6657700,18.5538000,0.0000000,-90.0000000,-89.0000000); //
			Prisonn[756] = CreateObject(16501,2668.5246600,663.6156600,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[757] = CreateObject(16501,2661.4985400,663.5794700,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[758] = CreateObject(16501,2654.6772500,663.9508100,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[759] = CreateObject(16501,2654.5539600,659.5183700,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[760] = CreateObject(16501,2654.4411600,655.2559200,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[761] = CreateObject(16501,2654.5007300,651.0385100,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[762] = CreateObject(16501,2682.5507800,659.1591800,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[763] = CreateObject(16501,2668.6513700,650.6302500,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[764] = CreateObject(16501,2668.5693400,659.2640400,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[765] = CreateObject(16501,2675.5610400,659.1987900,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[766] = CreateObject(16501,2675.4633800,654.8736000,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[767] = CreateObject(16501,2675.4736300,650.5846600,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[768] = CreateObject(16501,2652.0317400,666.8931900,18.5538000,0.0000000,-90.0000000,-179.0000000); //
			Prisonn[769] = CreateObject(16501,2668.4023400,654.9512300,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[770] = CreateObject(16501,2661.3991700,654.9026500,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[771] = CreateObject(16501,2661.6110800,650.7639800,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[772] = CreateObject(16501,2661.5317400,646.3864100,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[773] = CreateObject(16501,2668.4646000,646.3394200,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[774] = CreateObject(16501,2675.4834000,646.2951000,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[775] = CreateObject(16501,2675.5175800,643.4781500,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[776] = CreateObject(16501,2668.6303700,643.3939800,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[777] = CreateObject(16501,2661.7014200,643.2202800,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[778] = CreateObject(16501,2654.7663600,643.0464500,18.5537700,0.0000000,-90.0000000,-90.0000000); //
			Prisonn[779] = CreateObject(16501,2652.7160600,640.8067000,18.5538000,0.0000000,-90.0000000,-179.0000000); //
			Prisonn[780] = CreateObject(16501,2652.6396500,647.8268400,18.5538000,0.0000000,-90.0000000,-179.0000000); //
			Prisonn[781] = CreateObject(16501,2652.3696300,654.9387200,18.5538000,0.0000000,-90.0000000,-179.0000000); //
			Prisonn[782] = CreateObject(16501,2652.3081100,661.8370400,18.5538000,0.0000000,-90.0000000,-179.0000000); //
			Prisonn[783] = CreateObject(1694,2668.7871100,649.4132100,27.2956500,0.0000000,0.0000000,0.0000000); //
			Prisonn[784] = CreateObject(19364,2679.4228500,668.4064900,15.2774000,0.0000000,0.0000000,0.0000000); //
			Prisonn[785] = CreateObject(19437,2676.1552700,667.7521400,15.3053500,0.0000000,0.0000000,0.0000000); //
			Prisonn[786] = CreateObject(19437,2684.2749000,664.1438000,17.7924700,90.0000000,0.0000000,93.0000000); //
			Prisonn[787] = CreateObject(19437,2684.2065400,666.8493700,16.9427000,90.0000000,0.0000000,90.0000000); //
			Prisonn[788] = CreateObject(19437,2680.9409200,664.0557300,17.7925900,90.0000000,0.0000000,93.0000000); //
			Prisonn[789] = CreateObject(19437,2677.7385300,663.9542200,17.7925900,90.0000000,0.0000000,93.0000000); //
			Prisonn[790] = CreateObject(19437,2681.4218800,666.8275100,16.9427000,90.0000000,0.0000000,91.0000000); //
			Prisonn[791] = CreateObject(19437,2677.9387200,666.8566300,16.9427000,90.0000000,0.0000000,88.0000000); //
			Prisonn[792] = CreateObject(1800,2656.2600100,636.2900400,13.5944000,0.0000000,0.0000000,1.0000000); //
			Prisonn[793] = CreateObject(1800,2675.2287600,666.5202000,13.5944000,0.0000000,0.0000000,0.0000000); //
			Prisonn[794] = CreateObject(2525,2673.7033700,669.5347900,13.6675000,0.0000000,0.0000000,1.0000000); //
			Prisonn[795] = CreateObject(2518,2671.5676300,669.5979000,13.6675300,0.0000000,0.0000000,0.0000000); //
			Prisonn[796] = CreateObject(1800,2670.1025400,666.5582300,13.5944000,0.0000000,0.0000000,0.0000000); //
			Prisonn[797] = CreateObject(2525,2663.0742200,669.5861800,13.6675000,0.0000000,0.0000000,1.0000000); //
			Prisonn[798] = CreateObject(1800,2664.7690400,666.5703700,13.5944000,0.0000000,0.0000000,0.0000000); //
			Prisonn[799] = CreateObject(1800,2655.6518600,666.6384900,13.5944000,0.0000000,0.0000000,0.0000000); //
			Prisonn[800] = CreateObject(2525,2659.0771500,669.6642500,13.6675000,0.0000000,0.0000000,1.0000000); //
			Prisonn[801] = CreateObject(2518,2657.0517600,669.5416900,13.6675300,0.0000000,0.0000000,0.0000000); //
			Prisonn[802] = CreateObject(1800,2653.9992700,643.2631800,13.5944000,0.0000000,0.0000000,91.0000000); //
			Prisonn[803] = CreateObject(1800,2653.5773900,662.4968300,13.5944000,0.0000000,0.0000000,90.0000000); //
			Prisonn[804] = CreateObject(2518,2650.5681200,659.2852800,13.6675000,0.0000000,0.0000000,91.0000000); //
			Prisonn[805] = CreateObject(2525,2650.5339400,660.8355100,13.6675000,0.0000000,0.0000000,91.0000000); //
			Prisonn[806] = CreateObject(1800,2653.5639600,657.4301100,13.5944000,0.0000000,0.0000000,90.0000000); //
			Prisonn[807] = CreateObject(1800,2653.8750000,648.4920000,13.5944000,0.0000000,0.0000000,91.0000000); //
			Prisonn[808] = CreateObject(1800,2680.7133800,636.6924400,13.5944000,0.0000000,0.0000000,0.0000000); //
			Prisonn[809] = CreateObject(1800,2675.5239300,636.5960100,13.5944000,0.0000000,0.0000000,1.0000000); //
			Prisonn[810] = CreateObject(1800,2670.5390600,636.6315900,13.5944000,0.0000000,0.0000000,1.0000000); //
			Prisonn[811] = CreateObject(1800,2665.3396000,636.5061600,13.5944000,0.0000000,0.0000000,1.0000000); //
			Prisonn[812] = CreateObject(2525,2659.5891100,638.0100700,13.6675000,0.0000000,0.0000000,182.0000000); //
			Prisonn[813] = CreateObject(2518,2678.2932100,638.2275400,13.6675000,0.0000000,0.0000000,181.0000000); //
			Prisonn[814] = CreateObject(2525,2663.6079100,638.0239300,13.6675000,0.0000000,0.0000000,182.0000000); //
			Prisonn[815] = CreateObject(2525,2668.6508800,638.1319000,13.6675000,0.0000000,0.0000000,182.0000000); //
			Prisonn[816] = CreateObject(2518,2663.1377000,638.0515700,13.6675000,0.0000000,0.0000000,181.0000000); //
			Prisonn[817] = CreateObject(2518,2667.6169400,638.1065700,13.6675000,0.0000000,0.0000000,181.0000000); //
			Prisonn[818] = CreateObject(2525,2674.0515100,638.0965600,13.6675000,0.0000000,0.0000000,182.0000000); //
			Prisonn[819] = CreateObject(2518,2650.6814000,653.9641100,13.6675000,0.0000000,0.0000000,91.0000000); //
			Prisonn[820] = CreateObject(2525,2650.5373500,655.6784100,13.6675000,0.0000000,0.0000000,93.0000000); //
			Prisonn[821] = CreateObject(2518,2650.7619600,651.4451900,13.6675000,0.0000000,0.0000000,91.0000000); //
			Prisonn[822] = CreateObject(2525,2650.7180200,650.6983000,13.6675000,0.0000000,0.0000000,93.0000000); //
			Prisonn[823] = CreateObject(1251,2662.4367700,628.3538800,9.8519600,0.0000000,0.0000000,0.0000000); //
			Prisonn[824] = CreateObject(1251,2637.1074200,628.8259900,9.8873900,0.0000000,0.0000000,0.0000000); //
			Prisonn[825] = CreateObject(1251,2641.4980500,628.6763900,9.8873900,0.0000000,0.0000000,0.0000000); //
			Prisonn[826] = CreateObject(1251,2646.0136700,628.7934600,9.8873900,0.0000000,0.0000000,0.0000000); //
			Prisonn[827] = CreateObject(1251,2650.1345200,628.7230800,9.8873900,0.0000000,0.0000000,0.0000000); //
			Prisonn[828] = CreateObject(1251,2654.2983400,628.6663200,9.8873900,0.0000000,0.0000000,0.0000000); //
			Prisonn[829] = CreateObject(1251,2658.3801300,628.5096400,9.8873900,0.0000000,0.0000000,0.0000000); //
			Prisonn[830] = CreateObject(1368,2668.0637200,658.8873900,14.3793000,0.0000000,0.0000000,-177.0000000); //
			Prisonn[831] = CreateObject(1368,2665.3967300,658.7327300,14.3793000,0.0000000,0.0000000,-177.0000000); //
			Prisonn[832] = CreateObject(1368,2668.5227100,651.0104400,14.3793000,0.0000000,0.0000000,4.0000000); //
			Prisonn[833] = CreateObject(14842,2684.9882800,656.2687400,11.6865000,1.0000000,360.0000000,-181.0000000); //
			Prisonn[834] = CreateObject(14842,2671.5131800,668.4275500,11.4722500,0.0000000,0.0000000,0.0000000); //
			Prisonn[835] = CreateObject(14842,2684.3378900,669.1272600,11.6865000,0.0000000,0.0000000,-91.0000000); //
			Prisonn[836] = CreateObject(16501,2685.8098100,641.0277100,16.3528700,0.0000000,0.0000000,0.0000000); //
		}
		else
		{
		    for(new ii = 0; ii != 837; DestroyObject(Prisonn[ii]), ++ii) {}
		}
	}
Reply
#8

You're executing that in a public function which checks every 1 second, now the loop will constantly check if the player is in range of the position, then create the object...(and it will constantly do this since it's inside a timer)
Create a variable that stores whether or not the player is in range or not.
Reply
#9

can i destroy dynamic object?
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