14.07.2013, 11:27
Hey guys, i did this fs.. but it doesn't work at all, when i use team chat everyone can see it, probably because something is bugged on PlayerConnect..
Here is my code, could someone check it? Thanks
Here is my code, could someone check it? Thanks
Код:
#define FILTERSCRIPT #include <a_samp> new pname[24]; new Name[24]; new gTeam[MAX_PLAYERS]; #define TEAM_DAEDRIC 1 #define TEAM_TEST 2 #define DAEDRIC_COLOUR 0xEBFF008C #define TEST_COLOUR 0x003DF5AA stock TagUfficiali(playerid) { GetPlayerName(playerid, Name, sizeof(Name)); if(strfind(Name, "[Test]", true) != -1 || strfind(Name, "[Deadric]", true) != -1) return 1; return 0; } public OnPlayerConnect(playerid) { GetPlayerName(playerid, pname, sizeof(pname)); if(strfind(pname, "[Daedric]", true) != -1) { SendClientMessage(playerid, DAEDRIC_COLOUR, "you're a daedric member.."); SetPlayerTeam(playerid, 1); SetPlayerColor(playerid, DAEDRIC_COLOUR); } if(strfind(pname, "[Test]", true) != -1) { SendClientMessage(playerid, TEST_COLOUR, "you're a test member.."); SetPlayerTeam(playerid, 2); SetPlayerColor(playerid, TEST_COLOUR); } return 1; } public OnPlayerSpawn(playerid) { if(gTeam[playerid] == TEAM_TEST || gTeam[playerid] == TEAM_DAEDRIC) { SendClientMessage(playerid,0x003DF5AA,"Porcaccio dio"); } SetPlayerToTeamColour(playerid); return 1; } public OnPlayerText(playerid, text[]) { if(text[0] == '!') { if(TagUfficiali(playerid)) { new string[128]; GetPlayerName(playerid, string, sizeof(string)); format(string, sizeof(string), "[Team] %s: %s", string, text[1]); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && gTeam[i] == gTeam[playerid]) SendClientMessage(i, GetPlayerColor(playerid), string); } return 0; } else { for(new i = 0; i < MAX_PLAYERS; i++) { new string[128]; GetPlayerName(playerid, string, sizeof(string)); format(string, sizeof(string), "[Civilians chat]%s: %s", string, text[1]); SendClientMessage(i, GetPlayerColor(playerid), string); } } } return 0; } SetPlayerToTeamColour(playerid) { if(gTeam[playerid] == TEAM_DAEDRIC) { SetPlayerColor(playerid,DAEDRIC_COLOUR); } else if(gTeam[playerid] == TEAM_TEST) { SetPlayerColor(playerid,TEST_COLOUR); } }