Saving pos with y_ini
#1

So, I'm trying to get to know the ysi y_ini include. It saves your money, skin and other info perfectly. But I can't get it to load the player position. I check the .ini file and it has coordinates saved in it, but it doesn't load properly.

Here's the code I used

Код:
enum pInfo
{
	pPass,
	pCash,
	pAdmin,
	pSkin,
	Float:pX,
	Float:pY,
	Float:pZ
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_Data(playerid,name[],value[]);
public LoadUser_Data(playerid,name[],value[])
{
	INI_Int("Password",PlayerInfo[playerid][pPass]);
	INI_Int("Cash", PlayerInfo[playerid][pCash]);
	INI_Int("Admin", PlayerInfo[playerid][pAdmin]);
	INI_Int("Skin", PlayerInfo[playerid][pSkin]);
	INI_Float("X",PlayerInfo[playerid][pX]);
	INI_Float("Y",PlayerInfo[playerid][pY]);
	INI_Float("Z",PlayerInfo[playerid][pZ]);
	return 1;
}

stock UserPath(playerid)
{
	new string[128], playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid,playername,sizeof(playername));
	format(string,sizeof(string),PATH,playername);
	return string;
}

public OnPlayerDisconnect(playerid, reason)
{
     new INI:File = INI_Open(UserPath(playerid));
     new Float:x,Float:y,Float:z;
     GetPlayerPos(playerid,x,y,z);
     INI_SetTag(File,"data");
     INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
     INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
     PlayerInfo[playerid][pSkin] = GetPlayerSkin(playerid);
     INI_WriteInt(File,"Skin",PlayerInfo[playerid][pSkin]);
     INI_WriteFloat(File,"X", x );
     INI_WriteFloat(File,"Y",y ); 
     INI_WriteFloat(File,"Z", z );
     INI_Close(File);
     return 1;
}

public OnPlayerSpawn(playerid)
{
     new INI:File = INI_Open(UserPath(playerid));
     INI_SetTag(File,"data");
     SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
     SetPlayerPos(playerid,PlayerInfo[playerid][pX],PlayerInfo[playerid][pY],PlayerInfo[playerid][pZ]);
     return 1;
}
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#2

Quote:
Originally Posted by ******
Посмотреть сообщение
Because you never load any data. You need to call INI_ParseFile somewhere.
Nevermind, fixed it
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