10.07.2013, 05:31
I have this Command (bold line is I've added , in bottom )
All works well except it
When I type /enter at that location , it does not take me to 1169.5500,-1356.0442,2423.0461 that it took me to 316.4553,-170.2923,999.5938 !
Please help me !
Код:
CMD:enter(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if( PlayerCuffed[playerid] >= 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if( PlayerInfo[playerid][pJailed] == 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level."); return 1; } if(DDoorsInfo[i][ddFamily] > 0) { if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]-1) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(DDoorsInfo[i][ddFaction] >= 32) { if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is restricted to law enforcement officers."); } else if(DDoorsInfo[i][ddFaction] < 32 && PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][dLocked] == 1) { return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked."); } SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddInteriorVW]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) { SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]); PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior]; PlayerInfo[playerid][pLocal] = FamilyInfo[i][FamilyVirtualWorld]; PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld]; SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]); if(FamilyInfo[i][FamilyCustomMap]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pLocal] = i+6000; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } // What the fuck is this? /*if (IsPlayerInRangeOfPoint(playerid, 5.0, 1753.4561,-1595.1804,13.5381)) { new x_pw[64]; x_pw = strtok(cmdtext, idx); if(!strlen(x_pw)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /enter [password]"); if(strcmp(x_pw, House380Password) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.6423,-1586.9365,13.2424); SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.2385); } else { SetPlayerPos(playerid,1753.6423,-1586.9365,13.2424); } } else return SendClientMessageEx(playerid, COLOR_GRAD2, " Invalid Password."); }*/ new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) { //Battle Carrier SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 7); PlayerInfo[playerid][pVW] = 7; Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781); //Old Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781); PlayerInfo[playerid][pInt] = 1; TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) { // Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1169.5500,-1356.0442,2423.0461); PlayerInfo[playerid][pInt] = 1; TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (2655.0730),(639.5661),14.4545)){ } return 1; }
When I type /enter at that location , it does not take me to 1169.5500,-1356.0442,2423.0461 that it took me to 316.4553,-170.2923,999.5938 !
Please help me !