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So. I want to make a radiation system where if the player is in a certain area for 15 seconds he will lose health in that amount of time, and when he exits he is okay, any ideas how to do this?
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RealCop228 is totally right.
I forgot about the DynamicArea. My fault!
So don't use IsPlayerInRangeOfPoint.
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IsPlayerInRangeOfPoint() is constantly used where it doesn't have to be used the best option almost always is dynamic areas. It's exactly the same concept as comparing dcmd to zcmd as well as the same persistence for people to use inferior methods.