01.07.2013, 23:19
Ok, so i have it set up, to where if you don't have a certain amount of money, the sale shouldn't go threw, but it does. What am i doing wrong here?
Код:
case 0: { if(AC_GetPlayerMoney(playerid < 2000)) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You do not have enough money!"); return 1; } else { SetPlayerArmour(playerid, 100); GivePlayerMoney(playerid, -2000); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased Armor!"); } return 1; }