22.06.2013, 02:07
(
Последний раз редактировалось Noesis; 22.06.2013 в 11:47.
)
I've gotten back into coding as a little hobby and have ran into a road block sort of speak.
I need to find an option to where I can give a player a set amount of time to enter a command to perform an animation.
I've tried loops, loops with tickcount, timers, you name it, but all of them stop the player from being able to enter anything and execute an animation.
Example in words:
Send client message: You have 10 seconds to wave your hand
*As the next 10 seconds pass the player tries to enter /wave command and execute a looped animation*
After those 10 seconds pass then check player animation
If player is waving hand then
If player is not waving hand then
I need to find an option to where I can give a player a set amount of time to enter a command to perform an animation.
I've tried loops, loops with tickcount, timers, you name it, but all of them stop the player from being able to enter anything and execute an animation.
Example in words:
Send client message: You have 10 seconds to wave your hand
*As the next 10 seconds pass the player tries to enter /wave command and execute a looped animation*
After those 10 seconds pass then check player animation
If player is waving hand then

If player is not waving hand then
