[FilterScript] Simple Weapon System
#1

Hello, Its just a simple weapon shop, i wanted to release.

Information
Command /weapon to open the weapons dialog,
You can buy weapons for money, You can remove it if you want.

Features
A dialog of weapons with weapons categories, Like hand guns, shot guns etc.
Almost all needed weapons are added!

pawn Код:
//Weapons shop.

#include <a_samp>
#define DIALOG_WEAPONS 1337
#define     GREY       "{6c6c6c}"
#define     RED        "{FF0000}"

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/weapon", cmdtext, true, 10) == 0)
    {
        new string[368];
        strcat(string,"Explosives                                   [$500]");
        strcat(string,"Hand Guns                                    [$1,000]\n");
        strcat(string,"Shotguns                                       [$5,000]\n");
        strcat(string,"Assault Weapons                          [$8,000]\n");
        strcat(string,"Rifles                                              [$12,000]\n");
        ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons:",string,"Select","Back");
        return 1;
    }
    return 0;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_WEAPONS)
    {
        if(response)
        {
            if(listitem == 0)
            {
                new string[128];
                strcat(string,"Gernade\n");
                strcat(string,"Molotov Cocktail\n");
                ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "$500",string,"Buy","Back");
            }
            if(listitem == 1)//HAND GUNS
            {
                new string[128];
                strcat(string,"9mm\n");
                strcat(string,"Silence 9mm\n");
                strcat(string,"Desert Eagle\n");
                strcat(string,"Chainsaw\n");
                ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST,"$1,000",string,"Buy","Back");
            }
            if(listitem == 2)//Shotguns
            {
                new string[128];
                strcat(string,"Shotgun\n");
                strcat(string,"Sawnoff Shotgun\n");
                strcat(string,"Combat Shotgun\n");
                ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST,"$5,000",string,"Buy","Back");
            }
            if(listitem == 3)//Assault Weapons
            {
                new string[128];
                strcat(string,"Micro SMG/Uzi\n");
                strcat(string,"MP5\n");
                strcat(string,"AK-47\n");
                strcat(string,"M4\n");
                strcat(string,"Tec-9\n");
                ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "$8,000",string,"Buy","Back");
            }
            if(listitem == 4)
            {
                new string[128];
                strcat(string,"Country Rifle\n");
                strcat(string,"Sniper Rifle\n");
                ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "$12,000",string,"Buy","Back");
            }
        }
    }
    if(dialogid == 1)//HAND GUNS
    {
        if(response)
        {
            if(GetPlayerMoney(playerid) < 1000) return SendClientMessage(playerid,-1,""RED"You dont have enough cash to buy this item.");
            if(listitem == 0)
            {
                GivePlayerWeapon(playerid, 22, 1000);
                GivePlayerMoney(playerid,-1000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 1)
            {
                GivePlayerWeapon(playerid, 23, 1000);
                GivePlayerMoney(playerid,-1000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 2)
            {
                GivePlayerWeapon(playerid, 24, 1000);
                GivePlayerMoney(playerid,-1000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 3)
            {
                GivePlayerWeapon(playerid, 9, 1000);
                GivePlayerMoney(playerid,-1000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
        }
    }
    if(dialogid == 2)//SHOT GUNS
    {
        if(response)
        {
            if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid,-1,""RED"You dont have enough cash to buy this item.");
            if(listitem == 0)
            {
                GivePlayerWeapon(playerid, 25, 1000);
                GivePlayerMoney(playerid,-5000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 1)
            {
                GivePlayerWeapon(playerid, 26, 1000);
                GivePlayerMoney(playerid,-5000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 2)
            {
                GivePlayerWeapon(playerid, 27, 1000);
                GivePlayerMoney(playerid,-5000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
        }
    }
    if(dialogid == 3)//Assault weapons
    {
        if(response)
        {
            if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,-1,""RED"You dont have enough cash to buy this item.");
            if(listitem == 0)
            {
                GivePlayerWeapon(playerid,28,1000);
                GivePlayerMoney(playerid,-8000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 1)
            {
                GivePlayerWeapon(playerid,29,1000);
                GivePlayerMoney(playerid,-8000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 2)
            {
                GivePlayerWeapon(playerid,30,1000);
                GivePlayerMoney(playerid,-8000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 3)
            {
                GivePlayerWeapon(playerid,31,1000);
                GivePlayerMoney(playerid,-8000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 4)
            {
                GivePlayerWeapon(playerid,32,1000);
                GivePlayerMoney(playerid,-8000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
        }
    }
    if(dialogid == 4)//Rifles
    {
        if(response)
        {
            if(GetPlayerMoney(playerid) < 12000) return SendClientMessage(playerid,-1,""RED"You dont have enough cash to buy this item.");
            if(listitem == 0)
            {
                GivePlayerWeapon(playerid,33,1000);
                GivePlayerMoney(playerid,-12000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
            if(listitem == 1)
            {
                GivePlayerWeapon(playerid,34,1000);
                GivePlayerMoney(playerid,-12000);
                SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
            }
        }
    }
    if(dialogid == 5)//Explosives
    {
        if(GetPlayerMoney(playerid) < 12000) return SendClientMessage(playerid,-1,""RED"You dont have enough cash to buy this item.");
        if(listitem == 0)
        {
            GivePlayerWeapon(playerid,16,1000);
            GivePlayerMoney(playerid,-500);
            SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
        }
        if(listitem == 1)
        {
            GivePlayerWeapon(playerid,18,1000);
            GivePlayerMoney(playerid,-500);
            SendClientMessage(playerid,-1,""GREY"Weapon has been purchased");
        }
    }
    return 1;
}
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#2

Not bad!
Reply
#3

Not bad!
Reply
#4

Nice !
Reply
#5

Screenshots ? not bad bro
Reply
#6

looks cool :$
Reply
#7

Good
Reply
#8

<sarcasm>
Who the hell needs arrays anyway.
</sarcasm>
Reply
#9

Thanks! I was looking a fs as this.
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