13.05.2013, 04:42
pawn Код:
CMD:vpark(playerid, params[])
{
new Float:x,Float:y,Float:z;
new Float:a;
new Float:health;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
new playername[MAX_PLAYER_NAME];
new vhealth = GetVehicleHealth(carid, health);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 9999 && PlayerInfo[playerid][pPcarkey2] == 9999)
{
SCM(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
new area[35];
GetPlayer2DZone(playerid, area, sizeof(area));
OnPropUpdate(4,carid);
DestroyVehicle(carid);
ownedcar[carid] = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
if(CarInfo[carid][cPaintjob] != 999)
{
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]);
}
if(CarInfo[carid][cLock] == 1)
{
new e,l,a77,d77,b,bo,o;
GetVehicleParamsEx(carid,e,l,a77,d77,b,bo,o);
SetVehicleParamsEx(carid,e,l,a77,1,b,bo,o);
}
if(CarInfo[carid][cPlate] != 999)
{
SetVehicleNumberPlate(carid, CarInfo[carid][cPlate]);
}
SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
SetVehicleHealth(carid, vhealth);
PutPlayerInVehicle(playerid, carid, 0);
new lights, alarm, doors, bonnet, boot, objective;
SetVehicleParamsEx(GetPlayerVehicleID(playerid), 0, lights, alarm, doors, bonnet, boot, objective);
engineOn[GetPlayerVehicleID(playerid)] = false;
}
}
return 1;
}
It is 1000 before vpark, and then on vpark car goes boom
i want it to vpark at the health it was before destroy and recreate