04.07.2016, 01:10
New HUD
new Text:greyhealth[MAX_PLAYERS], Text:greyarmour[MAX_PLAYERS], Text:redhealth[MAX_PLAYERS], Text:tdarmour[MAX_PLAYERS], Text:tdmoney[MAX_PLAYERS], Text:box[MAX_PLAYERS], Text:cover[MAX_PLAYERS], Text:can1[MAX_PLAYERS], Text:can2[MAX_PLAYERS], Text:clown1[MAX_PLAYERS], Text:clown2[MAX_PLAYERS], Text:box2[MAX_PLAYERS], Text:tvcorn1[MAX_PLAYERS], Text:tvcorn2[MAX_PLAYERS], Text:tvcorn3[MAX_PLAYERS]
TextDrawShowForPlayer(playerid,redhealth[playerid]); TextDrawShowForPlayer(playerid,tdarmour[playerid]); TextDrawShowForPlayer(playerid,box[playerid]); TextDrawShowForPlayer(playerid,cover[playerid]); TextDrawShowForPlayer(playerid,can1[playerid]); TextDrawShowForPlayer(playerid,can2[playerid]); TextDrawShowForPlayer(playerid,clown1[playerid]); TextDrawShowForPlayer(playerid,clown2[playerid]); TextDrawShowForPlayer(playerid,box2[playerid]); TextDrawShowForPlayer(playerid,tvcorn1[playerid]); TextDrawShowForPlayer(playerid,tvcorn2[playerid]); TextDrawShowForPlayer(playerid,tvcorn3[playerid]); TextDrawShowForPlayer(playerid,tvcorn4[playerid]); TextDrawSetString(tdmoney[playerid],string);