06.05.2013, 23:15
pawn Код:
if(IsPlayerInMorro(i) && Morro[Guerra] >= 1)
{
format(GDPstring,sizeof(GDPstring),"~b~~h~ROTA~n~~w~Pontos: ~y~%d",MorroPontos[2]);
TextDrawSetString(TextMorro1, GDPstring);
format(GDPstring,sizeof(GDPstring),"~g~~h~Groove Street~n~~w~Pontos: ~y~%d",MorroPontos[14]);
TextDrawSetString(TextMorro3, GDPstring);
format(GDPstring,sizeof(GDPstring),"~y~Los Vagos~n~~w~Pontos: ~y~%d",MorroPontos[18]);
TextDrawSetString(TextMorro4, GDPstring);
format(GDPstring,sizeof(GDPstring),"~r~~h~Comando Vermelho~n~~w~Pontos: ~y~%d",MorroPontos[19]);
TextDrawSetString(TextMorro5, GDPstring);
format(GDPstring,sizeof(GDPstring),"~b~~h~~h~Los Aztecas~n~~w~Pontos: ~y~%d",MorroPontos[5]);
TextDrawSetString(TextMorro6, GDPstring);
format(GDPstring,sizeof(GDPstring),"~p~Ballas~n~~w~Pontos: ~y~%d",MorroPontos[17]);
TextDrawSetString(TextMorro10, GDPstring);
format(GDPstring,sizeof(GDPstring),"~g~~h~~h~PCC~n~~w~Pontos: ~y~%d",MorroPontos[20]);
TextDrawSetString(TextMorro11, GDPstring);
//TextDrawShowForPlayer(i, TextMorro2);
TextDrawShowForPlayer(i, TextMorro1);
TextDrawShowForPlayer(i, TextMorro3);
TextDrawShowForPlayer(i, TextMorro4);
TextDrawShowForPlayer(i, TextMorro5);
TextDrawShowForPlayer(i, TextMorro6);
/*TextDrawShowForPlayer(i, TextMorro7);
TextDrawShowForPlayer(i, TextMorro8);
TextDrawShowForPlayer(i, TextMorro9);*/
TextDrawShowForPlayer(i, TextMorro10);
TextDrawShowForPlayer(i, TextMorro11);