27.04.2013, 06:54
[FilterScript] [HELP]Attach Object To Player
28.04.2013, 08:47
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Last edited by Heron; 28/04/2013 at 09:40 AM.
)
Post the code
28.04.2013, 09:09
Please place here you code
28.04.2013, 15:36
Pinkbag
Money(back)Bag
facemask(black9
nail's bat
red drum
Code:
skin=125 [0]valid=1 [0]model=3026 [0]bone=17 [0]x=-0.405000 [0]y=-0.051999 [0]z=0.000000 [0]rx=0.000000 [0]ry=0.000000 [0]rz=0.000000 [0]sx=1.000000 [0]sy=1.000000 [0]sz=1.000000 [0]mc1=0 [0]mc2=0
Code:
auth=Emre_Simsek skin=125 [1]valid=1 [1]model=1550 [1]bone=1 [1]x=0.038000 [1]y=-0.286999 [1]z=0.000000 [1]rx=-179.699966 [1]ry=121.699981 [1]rz=-10.000009 [1]sx=1.000000 [1]sy=1.000000 [1]sz=1.000000 [1]mc1=0 [1]mc2=0
Code:
auth=Emre_Simsek skin=125 [0]valid=1 [0]model=19163 [0]bone=2 [0]x=0.064000 [0]y=0.031000 [0]z=-0.002999 [0]rx=-172.299972 [0]ry=95.700103 [0]rz=-0.599999 [0]sx=1.135001 [0]sy=1.078999 [0]sz=1.286998 [0]mc1=0 [0]mc2=0
Code:
auth=Emre_Simsek skin=125 [0]valid=1 [0]model=2045 [0]bone=6 [0]x=0.031999 [0]y=0.000000 [0]z=0.266999 [0]rx=92.300018 [0]ry=-4.899990 [0]rz=1.699997 [0]sx=1.000000 [0]sy=1.000000 [0]sz=1.000000 [0]mc1=0 [0]mc2=0
Code:
auth=Emre_Simsek skin=125 [0]valid=1 [0]model=1650 [0]bone=6 [0]x=0.128000 [0]y=0.029999 [0]z=0.019000 [0]rx=0.000000 [0]ry=-101.400001 [0]rz=6.399987 [0]sx=1.000000 [0]sy=1.000000 [0]sz=1.000000 [0]mc1=0 [0]mc2=0
28.04.2013, 16:13
AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ)
Replace the params with the numbers.
I don't really understand you tho , You want to add it in a command ?
Replace the params with the numbers.
I don't really understand you tho , You want to add it in a command ?
28.04.2013, 16:21
Tbh, wrong section (post it in script files!) u said u need help ;/ !!
OFFT: ALso i can't see pictures i think i am banned from IMGUR (For Non Reasons) :/
OFFT: ALso i can't see pictures i think i am banned from IMGUR (For Non Reasons) :/
28.04.2013, 17:54
SetPlayerAttachedObject(playerid, index, modelid, bone, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ, materialcolor1, materialcolor2);
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