25.04.2013, 12:12
so I have
But I also want
In there, how do i do this?
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[124]; switch(dialogid) { case 1: { if(!response) return Kick(playerid); if(strlen(inputtext) < 6 || strlen(inputtext) > 32) { SendClientMessage(playerid, COL_GREY, "Please enter a password that is greater than 6 characters or less than 32 characters."); ShowPlayerDialog(playerid, 1, DIALOG_STYLE_PASSWORD, "Welcome to "ServerName"", "Enter your desired password below to sucessfully register.", "Continue", "Cancel"); return 1; } else { RegisterPlayer(playerid, inputtext); PlayerVar[playerid][Authenticated] = 1; format(PlayerVar[playerid][Name], MAX_PLAYER_NAME, GetPlayersNameWithUnderScore(playerid)); format(PlayerVar[playerid][Password], 32, "%s", inputtext); format(PlayerVar[playerid][Accent], 32, "American"); GetPlayerIp(playerid, PlayerVar[playerid][IP], 32); } } case 2: { if(!response) return Kick(playerid); format(string, sizeof(string), "PlayerAccounts/%s.ini", GetPlayersNameWithUnderScore(playerid)); if(fexist(string)) { if(!strcmp(PlayerVar[playerid][Password], inputtext , false)) { INI_ParseFile(string, "LoadPlayer_%s", .bExtra = true, .extra = playerid); PlayerVar[playerid][Authenticated] = 1; LoginPlayer(playerid); } else { SendClientMessage(playerid, COL_GREY, "The password you entered does not match, please reconnect for another try."); Kick(playerid); } } } } return 1; }
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_WEAPONS) { if(response) // If they clicked 'Select' or double-clicked a weapon { // Give them the weapon if(listitem == 0) // They selected the first item - Desert Eagle { GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Give them a desert eagle } if(listitem == 1) // They selected the second item - AK-47 { GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Give them an AK-47 } if(listitem == 2) // They selected the third item - Desert Eagle { GivePlayerWeapon(playerid, WEAPON_SHOTGSPA, 28); // Give them a Combat Shotgun } } return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText. } return 0; // You MUST return 0 here! Just like OnPlayerCommandText. }