23.04.2013, 06:08
Please guys help me create score sytem and when player login its says (playername) has been logged in to this server for this register system (this is not mine) im very gratefull if you would like to help me for free but if you ask me to pay i would like too pay too
but i hope you want to edit it for free 


Код:
#include <a_samp> #include <Double-O-Files_2> #define DIALOG_REGISTER 1 #define DIALOG_LOGIN 2 main() { print("\n----------------------------------"); print(" Blank Gamemode DOF2"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Blank Script DOF2"); return 1; } enum pInfo { pKills, pDeaths, pMoney, pAdmin } new PlayerInfo[MAX_PLAYERS][pInfo]; //---------------------- public OnGameModeExit() { DOF2_Exit(); return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { new file[64]; GetPlayerName(playerid,file,sizeof(file)); format(file,sizeof(file),DOF2_File(file));// Here we get the path from DOF2_File (/Users) if(DOF2_FileExists(file)) // We check if the player is registered { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Welcome.Please log-in","{FFFFFF}Type your {00FF22}password {FFFFFF}here to log-in","Log-in","Quit"); } else // If not registered { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit"); } return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) // We switch the dialogs { case DIALOG_REGISTER: // If dialog_register (id 1) shows up { if(!response) Kick(playerid); // If he click on Quit, he will get kicked if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"Please register!","{FFFFFF}Type your {00FF22}password {FFFFFF}here to register.","Register","Quit"); // If he doesn't type anything, the dialog will show again. if(response) // If he click on Register { new file[64]; // We declare the size of the file GetPlayerName(playerid,file,sizeof(file)); // We get the file name format(file,sizeof(file),DOF2_File(file)); // We get the path name from DOF2_File, that means from Users folder. DOF2_CreateFile(file, inputtext); // Creates the file and the password. DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills] = 0); // When the player register his kills will be set to 0, you can change DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths] = 0); // His deaths will be set to 0, you can change DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney] = 1000); // His money will be set to 1000, you can change DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin] = 0); // His Admin Level will be set to 0, you can change DOF2_SaveFile(); // Saves the file. SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // Sets where the player will spawn, this coordinates are from the Unity Station in Los Santos SpawnPlayer(playerid); // After registering, the player will spawn. } } case DIALOG_LOGIN: // If dialog_login (id 2) shows up { if(!response) Kick(playerid); // If he click on Quit, he will get kicked. if(response) // If he click on Log-in { new file[64]; // We declare the size of the file GetPlayerName(playerid,file,sizeof(file)); // We get the file name format(file,sizeof(file),DOF2_File(file)); // We get the user path from DOF2_File ( folder Users ) if(DOF2_FileExists(file)) // If he is registered { if(DOF2_CheckLogin(file,inputtext)) // We check if the password match { PlayerInfo[playerid][pKills] = DOF2_GetInt(file,"Kills"); // We load our settings PlayerInfo[playerid][pDeaths] = DOF2_GetInt(file,"Deaths"); PlayerInfo[playerid][pMoney] = DOF2_GetInt(file,"Money"); PlayerInfo[playerid][pAdmin] = DOF2_GetInt(file,"AdminLevel"); SetSpawnInfo(playerid, 0, 0, 1722.5123, -1912.7931, 13.5647, 269.15, 0, 0, 0, 0, 0, 0); // We set the spawn (Unity Station) SpawnPlayer(playerid); // The player spawns after log-in return 1; } else // If the password don't match, they will get an error { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"Wrong Password!","{F81414}You have typed a wrong password\n{FFFFFF}Type your password here to log-in!","Log-in","Quit"); return 1; } } } } } return 1; } public OnPlayerDisconnect(playerid, reason) { new file[64]; // We declare the size of the file GetPlayerName(playerid,file,sizeof(file)); // We get the file name format(file,sizeof(file),DOF2_File(file));// We get the user path from DOF2_File (folder Users) DOF2_SetInt(file, "Kills",PlayerInfo[playerid][pKills]); // We set/update the players settings. DOF2_SetInt(file, "Deaths",PlayerInfo[playerid][pDeaths]); DOF2_SetInt(file, "Money",PlayerInfo[playerid][pMoney]); DOF2_SetInt(file, "AdminLevel",PlayerInfo[playerid][pAdmin]); return 1; } public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid, PlayerInfo[playerid][pMoney]); return 1; } public OnPlayerDeath(playerid, killerid, reason) { PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }