10.04.2013, 11:10
[Map]Los Santos Army Base
Hello guys. This is my first map on SA-MP forums. It's an Army Base in Los Santos near the beach. Many people decide to have their Army Base their because that is what it was designed for in GTA SA. Also, I mapped some gates with some commands, but you don't have to use it. It is optional. What is good about it, is that people cannot jump over the fences as they are high.
Information
Total Objects: 25
Total Vehicles: 16
Total time spent: Just over half an hour
Screen shots
Hunters - Click me
Patriots - Click me
Hydra & a Patriot - Click me
Other vehicles - Click me
The two tanks - Click me
Download
The gates
I added some gates aswell, but you DON'T have to use it, it is optional. There are some pictures of the gates in the screenshots above. There are two gates, you can open/close both of them. You can convert the commands to what ever command processor you're using. Here is the code:
I hope you enjoy it! Thanks
Hello guys. This is my first map on SA-MP forums. It's an Army Base in Los Santos near the beach. Many people decide to have their Army Base their because that is what it was designed for in GTA SA. Also, I mapped some gates with some commands, but you don't have to use it. It is optional. What is good about it, is that people cannot jump over the fences as they are high.
Information
Total Objects: 25
Total Vehicles: 16
Total time spent: Just over half an hour
Screen shots
Hunters - Click me
Patriots - Click me
Hydra & a Patriot - Click me
Other vehicles - Click me
The two tanks - Click me
Download
pawn Код:
CreateVehicle(433, 2743.6953, -2460.9089, 14.0135, 270.0340, -1, -1, 100);
CreateVehicle(433, 2743.9839, -2478.2607, 14.0135, 270.0340, -1, -1, 100);
CreateVehicle(433, 2743.8464, -2469.7280, 14.0135, 270.0340, -1, -1, 100);
CreateVehicle(425, 2775.0005, -2390.3318, 14.2788, 0.3493, -1, -1, 100);
CreateVehicle(425, 2767.6355, -2358.9158, 14.2788, 1.9615, -1, -1, 100);
CreateVehicle(425, 2795.1509, -2370.2173, 14.2788, 0.3493, -1, -1, 100);
CreateVehicle(432, 2786.8025, -2494.1814, 13.6064, 90.4085, -1, -1, 100);
CreateVehicle(432, 2786.1072, -2418.0044, 13.6064, 90.4085, -1, -1, 100);
CreateVehicle(470, 2796.8450, -2462.6089, 13.3900, 359.4929, -1, -1, 100);
CreateVehicle(470, 2779.7073, -2463.0896, 13.3900, 359.4929, -1, -1, 100);
CreateVehicle(470, 2788.1936, -2462.7852, 13.3900, 359.4929, -1, -1, 100);
CreateVehicle(470, 2796.9678, -2448.8562, 13.4488, 180.2070, -1, -1, 100);
CreateVehicle(470, 2778.9492, -2448.7861, 13.4488, 180.2070, -1, -1, 100);
CreateVehicle(470, 2787.6829, -2448.8113, 13.4488, 180.2070, -1, -1, 100);
CreateVehicle(470, 2748.8518, -2447.1926, 14.1667, 268.9949, -1, -1, 100);
CreateVehicle(520, 2743.4329, -2433.5637, 14.3559, 0.0000, -1, -1, 100);
CreateObject(3934, 2774.41528, -2389.66528, 12.69426, 0.00000, 0.00000, 0.00000);
CreateObject(3934, 2766.90967, -2358.10645, 12.69426, 0.00000, 0.00000, 0.00000);
CreateObject(3934, 2794.62915, -2370.22290, 12.69426, 0.00000, 0.00000, 0.00000);
CreateObject(3934, 2743.51563, -2433.21411, 12.64440, 0.00000, 0.00000, 0.00000);
CreateObject(8674, 2623.06079, -2350.84204, 16.96606, 0.00000, 0.00000, 270.90836);
CreateObject(8674, 2622.78320, -2335.40283, 16.94483, 0.00000, 0.00000, 270.90836);
CreateObject(8674, 2622.92407, -2343.16675, 16.96606, 0.00000, 0.00000, 270.90836);
CreateObject(8674, 2622.92407, -2343.16675, 16.96606, 0.00000, 0.00000, 270.90836);
CreateObject(8674, 2622.92407, -2343.16675, 14.11286, 0.00000, 0.00000, 270.90836);
CreateObject(8674, 2622.78320, -2335.40283, 14.11286, 0.00000, 0.00000, 270.90836);
CreateObject(8674, 2720.07178, -2378.71558, 17.84232, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.07178, -2382.06592, 17.84232, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.07178, -2382.06592, 14.81575, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.16626, -2392.28662, 14.81575, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.19263, -2396.05664, 14.81575, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.10522, -2414.75146, 14.91575, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.18188, -2492.31982, 17.86692, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.17993, -2513.46899, 15.11675, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.19434, -2494.45996, 17.91611, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.18579, -2492.43701, 15.11675, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.19434, -2494.45996, 15.11675, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2726.72046, -2544.76294, 17.76895, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2720.17993, -2513.46899, 17.96995, 0.00000, 0.00000, 90.30886);
CreateObject(8674, 2726.89722, -2560.31201, 16.53536, 0.00000, 0.00000, 90.50986);
CreateObject(8674, 2726.83545, -2551.85400, 16.57113, 0.00000, 0.00000, 90.30886);
I added some gates aswell, but you DON'T have to use it, it is optional. There are some pictures of the gates in the screenshots above. There are two gates, you can open/close both of them. You can convert the commands to what ever command processor you're using. Here is the code:
pawn Код:
/* At the top of your script */
new
ArmyGate1,
ArmyGate1x1,
ArmyGate2,
ArmyGate2x1;
/* Under OnGameModeInit */
ArmyGate1 = CreateObject(988, 2720.09863, -2409.03052, 13.49358, 0.00000, 0.00000, 269.67648);
ArmyGate1x1 = CreateObject(988, 2720.17090, -2403.59082, 13.49358, 0.00000, 0.00000, 269.67648);
ArmyGate2 = CreateObject(988, 2720.13940, -2506.47241, 13.49358, 0.00000, 0.00000, 269.67648);
ArmyGate2x1 = CreateObject(988, 2720.19287, -2500.99463, 13.49358, 0.00000, 0.00000, 269.67648);
/* Your commands - NOTE: You need ZCMD to use the following commands */
CMD:army1open(playerid, params[])
{
MoveObject(ArmyGate1, 2720.06641, -2411.34473, 13.49358, 2);
MoveObject(ArmyGate1x1, 2720.20386, -2399.67432, 13.49358, 2);
SendClientMessage(playerid, -1, "[GATE INFO] You have sucesfully opened the Army gate!");
return 1;
}
CMD:army1close(playerid, params[])
{
MoveObject(ArmyGate1, 2720.09863, -2409.03052, 13.49358, 2);
MoveObject(ArmyGate1x1, 2720.17090, -2403.59082, 13.49358, 2);
SendClientMessage(playerid, -1, "[GATE INFO] You have sucesfully closed the Army gate!");
return 1;
}
CMD:army2open(playerid, params[])
{
MoveObject(ArmyGate2, 2720.18555, -2510.18896, 13.49358, 2);
MoveObject(ArmyGate2x1, 2720.14160, -2497.48047, 13.49358, 2);
SendClientMessage(playerid, -1, "[GATE INFO] You have sucesfully opened the Army gate!");
return 1;
}