20.04.2013, 09:12
How can I make it so that my server has local chat?
public OnPlayerText(playerid, text[]) { new Float:px,Float:py,Float:pz,playername[32]; GetPlayerPos(playerid,px,py,pz); GetPlayerName(playerid,playername,32); for(new c=0; c<MAX_PLAYERS; c++){ if(IsPlayerInRangeOfPoint(c,15.0,px,py,pz)) { format(textStr,"%s: %s",playername,text); SendClientMessage(c,0xFEFEFEFF,textStr); return 0; } else return 0; } return 1; }
stock strreplace(string[], find, replace) { for(new i=0; i < sizeof(string[i]); i++) { if(string[i] == find) { string[i] = replace; } } }
C:\Users\x3990.003\Desktop\samp server\gamemodes\PZ.pwn(51) : error 080: unknown symbol, or not a constant symbol (symbol "i") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); This line: wher your code is that needs to be formatted format(string, sizeof(string), "%s ", sendername); ProxDetector(30.0, playerid, string, COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN); public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); //radi = 2.0; //Trigger Radius for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { if(!BigEar[i]) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } }//not connected return 1; }