Suggestions For TDM Mode.
#1

Hello everyone,
First, i'm sorry for my bad English.
So, I build a TDM mode but its not a normal mode.
In this TDM mode there is channels.
every channel = Private Server.
each channels for clans that want to training


Currently i have:
1. Register system.
2. Admins system.
3. Rooms system.


Now i need your help in this mode. i want to build some uniqe things to my mode.
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#2

"Servers within servers" is an interesting concept, but you must understand, that since PAWN is not multithreaded nor threadsafe, i would advise you to only allow 5-10 servers to be on at the same time. The server can process 1 thing at a time, so to keep all of the servers in sync, the function must be called n times, n being the amount of online servers.

Trust me, it's easier to get a VPS and host multiple servers on it.
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#3

Quote:
Originally Posted by [FSaF]Jarno
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"Servers within servers" is an interesting concept, but you must understand, that since PAWN is not multithreaded nor threadsafe, i would advise you to only allow 5-10 servers to be on at the same time. The server can process 1 thing at a time, so to keep all of the servers in sync, the function must be called n times, n being the amount of online servers.

Trust me, it's easier to get a VPS and host multiple servers on it.
Might not understand me I mean any room it's just a virtual world of its own and its own chat and stuff.
If you give me suggestions for more things to add I would love to study.
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#4

Quote:
Originally Posted by ofekw2
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Might not understand me I mean any room it's just a virtual world of its own and its own chat and stuff.
If you give me suggestions for more things to add I would love to study.
Yes, i understood that, but to make it look more beautiful and unique, basically all of those features will be ran in different servers.

Think about this: If the server would have a timer (i don't know why a tdm server would have it, but this is just an example), that would count down from 10 minutes to 0.

This would mean that every second lots of functions like TextDrawSetString and variable stuff will be done. The time can't be the same in all 16 different "channels", so they all need their own textdraw, variables & stuff.

Eventually there will be so many features that running more than 10 matches at once will lag the server so much that weapon sync will work very badly.
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#5

Quote:
Originally Posted by [FSaF]Jarno
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Yes, i understood that, but to make it look more beautiful and unique, basically all of those features will be ran in different servers.

Think about this: If the server would have a timer (i don't know why a tdm server would have it, but this is just an example), that would count down from 10 minutes to 0.

This would mean that every second lots of functions like TextDrawSetString and variable stuff will be done. The time can't be the same in all 16 different "channels", so they all need their own textdraw, variables & stuff.

Eventually there will be so many features that running more than 10 matches at once will lag the server so much that weapon sync will work very badly.
I'm not going to do so much because there are not many channels Clans. And secondly I do not do anything special whole training mode they have a place to do Sawn battles. If you have any suggestions to add systems tell me.
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#6

UP ?
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#7

these tdm/freeroam/ etc are too boring nowadays, look at dayz, was something new at samp, reached 200+ average players in few days.


try doing some UNIQUE game mode from other game based on samp.
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#8

Quote:
Originally Posted by Neonman
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these tdm/freeroam/ etc are too boring nowadays, look at dayz, was something new at samp, reached 200+ average players in few days.


try doing some UNIQUE game mode from other game based on samp.
i create a Hospital mod in the past.
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#9

UP ?
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#10

UPPPPPPPPPPPPP
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