15.04.2013, 15:58
hello when i go on to my server to test what i have done i get this bug 1st off i want my register dialog to pop up 1st but my Quiz system pops up 1st i need help with it
here is the code below
here is the code below
Код:
// Roleplay Quiz
if(dialogid == DIALOG_QUIZ)
{
if(!response) return Kick(playerid);
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid,DIALOG_QUIZ1,DIALOG_STYLE_LIST,"It is LOL a frequently used word in role play server?"," Yes \n No, it's a NON-RP word \n LOL I like this word!","Select","Leave Game");
}
if(listitem == 1)
{
SendClientMessage(playerid, -1,"That's the correct answer");
ShowPlayerDialog(playerid,DIALOG_QUIZ1,DIALOG_STYLE_LIST,"is LOL a frequently used word in roleplay server?"," Yes \n No, it's a NON-RP word \n LOL I like this word!","Select","Leave Game");
}
if(listitem == 2)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid,DIALOG_QUIZ1,DIALOG_STYLE_LIST,"is LOL a frequently used word in role play server?"," Yes \n No, it's a NON-RP word \n LOL I like this word!","Select","Leave Game");
}
}
}
// Quiz1
if(dialogid == DIALOG_QUIZ1)
{
if(!response) return Kick(playerid);
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid, DIALOG_QUIZ2, DIALOG_STYLE_LIST,"Which /me is used correct?"," /me laughs \n /me rofl \n /me wtf","Select","Leave Game");
}
if(listitem == 1)
{
SendClientMessage(playerid, -1,"That's the correct answer");
ShowPlayerDialog(playerid, DIALOG_QUIZ2, DIALOG_STYLE_LIST,"Which /me is used correct?"," /me laughs \n /me rofl \n /me wtf","Select","Leave Game");
}
if(listitem == 2)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid, DIALOG_QUIZ2, DIALOG_STYLE_LIST,"Which /me is used correct?"," /me laughs \n /me rofl \n /me wtf","Select","Leave Game");
}
}
}
// Quiz2
if(dialogid == DIALOG_QUIZ2)
{
if(!response) return Kick(playerid);
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, -1,"That's the correct answer");
ShowPlayerDialog(playerid, DIALOG_QUIZ3, DIALOG_STYLE_LIST,"What IC stands for?"," Information Centre \n In Character \n I'm Cool","Select","Leave Game");
}
if(listitem == 1)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid, DIALOG_QUIZ3, DIALOG_STYLE_LIST,"What IC stands for?"," Information Centre \n In Character \n I'm Cool","Select","Leave Game");
}
if(listitem == 2)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid, DIALOG_QUIZ3, DIALOG_STYLE_LIST,"What IC stands for?"," Information Centre \n In Character \n I'm Cool","Select","Leave Game");
}
if(QuizAnswers[playerid] >= 3)
{
SendClientMessage(playerid, -1,"You have answered 3 times wrong");
Kick(playerid);
}
}
}
// QUIZ 3
if(dialogid == DIALOG_QUIZ3)
{
if(!response) return Kick(playerid);
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid, DIALOG_QUIZ4, DIALOG_STYLE_LIST,"What OOC stands for?"," Out of Chat \n Out of Character \n Ow ow cool","Select","Leave Game");
}
if(listitem == 1)
{
SendClientMessage(playerid, -1,"That's the correct answer!");
ShowPlayerDialog(playerid, DIALOG_QUIZ4, DIALOG_STYLE_LIST,"What OOC stands for?"," Out of Chat \n Out of Character \n Ow ow cool","Select","Leave Game");
}
if(listitem == 2)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
ShowPlayerDialog(playerid, DIALOG_QUIZ4, DIALOG_STYLE_LIST,"What OOC stands for?"," Out of Chat \n Out of Character \n Ow ow cool","Select","Leave Game");
}
if(QuizAnswers[playerid] >= 3)
{
SendClientMessage(playerid, -1,"you Have answered 3 times wrong");
Kick(playerid);
}
}
}
// QUIZ 4
if(dialogid == DIALOG_QUIZ4)
{
if(!response) return Kick(playerid);
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
}
if(listitem == 1)
{
SendClientMessage(playerid, -1,"That's the correct answer");
}
if(listitem == 2)
{
SendClientMessage(playerid, -1,"Wrong answer!");
QuizAnswers[playerid] += 1;
}
if(QuizAnswers[playerid] >= 3)
{
SendClientMessage(playerid, -1,"Sorry mate, you answered 3 times wrong.Maybe another time");
Kick(playerid);
}
else
{
SendClientMessage(playerid, -1,"Congratulations, you have passed the RP quiz!");
}
SpawnPlayer(playerid);
}
}
// REGISTER
if(dialogid == REGISTER)
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext))
{
ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Leave");
ShowPlayerDialog(playerid,DIALOG_QUIZ,DIALOG_STYLE_LIST,"What does RP stands for?","RealPussy\nRolePlay\nRealMoney","Select","Leave Game");
return 1;
}
new hashpass[129];
WP_Hash(hashpass,sizeof(hashpass),inputtext);
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteString(file,"Password",hashpass);
INI_WriteInt(file,"AdminLevel",0);
INI_WriteInt(file,"VIPLevel",0);
INI_WriteInt(file,"Money",500);
INI_WriteInt(file,"Scores",0);
INI_WriteInt(file,"Kills",0);
INI_WriteInt(file,"Deaths",0);
INI_Close(file);
return 1;
}
}
// Login
if(dialogid == LOGIN)
{
if(!response) return Kick(playerid);
if(response)
{
new hashpass[129];
WP_Hash(hashpass,sizeof(hashpass),inputtext);
if(!strcmp(hashpass,pInfo[playerid][Pass]))
{
INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);
SetPlayerScore(playerid,pInfo[playerid][Scores]);
GivePlayerMoney(playerid,pInfo[playerid][Money]);
//SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");
}
else
{
ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Welcome to Project Gaming This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Leave");
return 1;
}
}
}
return 1;
}

