14.04.2013, 16:07
Thanks for the help to the cars...
i need help to the more menus in a dialog like " Heavy weapons " " Small weapons " and then i select Heavy weapons wil m4, ak and rocket come up and then i select Small weapons will colt and deagle come up...
Can someone send me a code to it
i need help to the more menus in a dialog like " Heavy weapons " " Small weapons " and then i select Heavy weapons wil m4, ak and rocket come up and then i select Small weapons will colt and deagle come up...
Can someone send me a code to it
PHP код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#define DIALOG_WEAPONS 3
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/weapon", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "Desert Eagle\nAK-47\nCombat Shotgun", "Select", "Close");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WEAPONS)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
if(listitem == 0) // They selected the first item - Desert Eagle
{
GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Give them a desert eagle
}
if(listitem == 1) // They selected the second item - AK-47
{
GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Give them an AK-47
}
if(listitem == 2) // They selected the third item - Desert Eagle
{
GivePlayerWeapon(playerid, WEAPON_SHOTGSPA, 28); // Give them a Combat Shotgun
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}