[Map] NEW Airport (Awesome Map) - Mapped by Gregor
#1

Hello guys!
This is my NEW Airport (Awesome Map)...I hope you like it Working time = 30 minutes

ScreenShot(s):













Code(s):

Код:
CreateObject(8079,1968.6999500,-2246.6999500,26.7000000,0.0000000,0.0000000,269.5690000); //object(hospital01_lvs) (1)
CreateObject(3660,1952.9000200,-2207.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (1)
CreateObject(3660,1982.3000500,-2207.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
CreateObject(3660,2012.8000500,-2207.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (3)
CreateObject(3660,2032.1999500,-2207.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (4)
CreateObject(3660,2045.1999500,-2207.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (5)
CreateObject(3660,2053.8000500,-2196.6001000,15.2000000,0.0000000,0.0000000,90.4310000); //object(lasairfbed_las) (6)
CreateObject(3660,2053.8000500,-2188.3000500,15.2000000,0.0000000,0.0000000,90.4280000); //object(lasairfbed_las) (7)
CreateObject(3660,2001.0000000,-2207.0000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (8)
CreateObject(1361,1972.1999500,-2204.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1361,1962.6999500,-2207.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7)
CreateObject(10832,1975.1999500,-2192.1999500,14.3000000,0.0000000,0.0000000,0.0000000); //object(gatehouse2_sfse) (1)
CreateObject(968,1972.0000000,-2197.3999000,13.5000000,0.0000000,0.0000000,90.4310000); //object(barrierturn) (1)
CreateObject(966,1972.0000000,-2197.3000500,12.5000000,0.0000000,0.0000000,90.4310000); //object(bar_gatebar01) (1)
CreateObject(1361,1972.1999500,-2206.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (11)
CreateObject(1361,1972.1999500,-2207.6001000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (12)
CreateObject(1361,1962.6999500,-2206.3999000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (13)
CreateObject(1361,1962.6999500,-2205.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (14)
CreateObject(983,1978.6999500,-2184.1999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1978.6999500,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1983.6999500,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,1988.8000500,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1993.5999800,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,1998.5000000,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (6)
CreateObject(983,2002.9000200,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (7)
CreateObject(983,2007.0000000,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (8)
CreateObject(983,2011.3000500,-2181.0000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
CreateObject(983,2025.9000200,-2180.6999500,13.2000000,0.0000000,0.0000000,358.6650000); //object(fenceshit3) (10)
CreateObject(983,2025.8000500,-2187.1001000,13.2000000,0.0000000,0.0000000,358.6600000); //object(fenceshit3) (12)
CreateObject(983,2025.8000500,-2196.6999500,13.2000000,0.0000000,0.0000000,358.6600000); //object(fenceshit3) (13)
CreateObject(983,2025.6999500,-2203.1001000,13.2000000,0.0000000,0.0000000,358.6600000); //object(fenceshit3) (14)
CreateObject(967,2025.0000000,-2194.1999500,12.5000000,0.0000000,0.0000000,181.2410000); //object(bar_gatebox01) (1)
CreateObject(3629,2030.3000500,-2315.5000000,19.2000000,0.0000000,0.0000000,90.0000000); //object(arhang_las) (1)
CreateObject(3928,2032.1999500,-2200.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(3928,2045.9000200,-2200.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(helipad) (2)
CreateObject(3928,2045.9000200,-2183.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(helipad) (3)
CreateObject(3928,2032.3000500,-2183.5000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(helipad) (4)
CreateObject(1215,2028.4000200,-2187.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,2028.4000200,-2180.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,2035.9000200,-2187.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,2036.0000000,-2180.0996100,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,2042.0999800,-2187.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,2042.0000000,-2180.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,2049.6999500,-2180.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,2049.6999500,-2186.8999000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,2049.6999500,-2197.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,2049.6999500,-2204.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,2041.9000200,-2204.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,2041.9000200,-2197.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,2036.0000000,-2197.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,2035.9000200,-2204.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,2028.1999500,-2204.1001000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,1983.6999500,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,2028.1992200,-2197.1992200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,1988.8000500,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,1993.5999800,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,1998.5000000,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,2002.8000500,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,2007.0000000,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,2011.3000500,-2184.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(3749,1961.4000200,-2190.1999500,18.4000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(970,1966.6999500,-2186.8000500,13.1000000,0.0000000,0.0000000,90.4310000); //object(fencesmallb) (1)
CreateObject(970,1966.6999500,-2182.6999500,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (2)
CreateObject(970,1966.6999500,-2178.6001000,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (3)
CreateObject(1361,1966.8000500,-2189.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (15)
CreateObject(970,1956.5999800,-2178.6001000,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (5)
CreateObject(970,1956.5999800,-2182.6999500,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (6)
CreateObject(970,1956.5999800,-2186.8000500,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (7)
CreateObject(1361,1956.4000200,-2189.3000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (16)
CreateObject(1215,1966.6999500,-2176.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,1956.5000000,-2176.5000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(987,2054.8000500,-2215.3000500,12.5000000,0.0000000,0.0000000,271.6720000); //object(elecfence_bar) (1)
CreateObject(987,2054.3999000,-2203.3999000,12.5000000,0.0000000,0.0000000,271.6710000); //object(elecfence_bar) (2)
CreateObject(987,2054.0000000,-2191.5000000,12.5000000,0.0000000,0.0000000,271.6700000); //object(elecfence_bar) (3)
CreateObject(987,2053.6001000,-2179.6001000,12.5000000,0.0000000,0.0000000,271.6700000); //object(elecfence_bar) (4)
CreateObject(987,2053.6001000,-2177.6001000,12.5000000,0.0000000,0.0000000,271.6700000); //object(elecfence_bar) (5)
CreateObject(3578,1972.1999500,-2199.1999500,11.8000000,0.0000000,0.0000000,271.6720000); //object(dockbarr1_la) (1)
CreateObject(987,1942.8000500,-2192.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (6)

/*
Objects converted: 78
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0.02 micro-fortnights have passed!
*/
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#2

I think I didn't put the remove buildings...**PLEASE** PM me to send you the remove buildings
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#3

Good Job!
9/10
Reply
#4

Quote:
Originally Posted by AnaC
Посмотреть сообщение
Good Job!
9/10
Thank you bro
Reply
#5

Not bad,

REP+ed
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#6

Should the Planes Land There?Its Too Little For PLanes to Land But If its not For them Its Good
Reply
#7

Very Good Job Gregor.. +1
Reply
#8

Thank you very much Santiago
+REP
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