[Map] Simple House/Vip House
#1

Hello it's me GreenSt4lker again and i create Vip house..Also this is my personal best and i use it in one server.I also started to take requests for mapping..I am doing it for free.







CODES
Код:
CreateObject(9163,2439.6999512,-1676.1999512,1261.5000000,0.0000000,0.0000000,358.0000000); //object(shop04_lvs) (1)
CreateObject(11391,2407.3000488,-1664.5999756,1258.3000488,0.0000000,2.0000000,267.9999084); //object(hubprops6_sfse) (1)
CreateObject(14826,2421.6999512,-1682.6999512,1257.6999512,0.0000000,0.0000000,0.0000000); //object(int_kbsgarage2) (1)
CreateObject(970,2418.3999023,-1683.4000244,1257.5000000,0.0000000,0.0000000,357.9949951); //object(fencesmallb) (5)
CreateObject(970,2416.3999023,-1687.6999512,1257.5000000,0.0000000,0.0000000,269.9949951); //object(fencesmallb) (6)
CreateObject(970,2419.6999512,-1668.0000000,1258.0000000,270.0000000,180.0000000,85.9944153); //object(fencesmallb) (7)
CreateObject(970,2418.1999512,-1667.6999512,1258.0000000,270.0000000,180.0014954,85.9969788); //object(fencesmallb) (8)
CreateObject(970,2417.8999023,-1671.5000000,1257.0000000,298.0655518,93.7552795,0.2494507); //object(fencesmallb) (9)
CreateObject(970,2419.3999023,-1671.5999756,1257.0000000,298.0645752,93.7518311,0.2471924); //object(fencesmallb) (10)
CreateObject(16133,-568.7000122,1858.8000488,86.5000000,0.0000000,0.0000000,279.4951172); //object(des_rockgp2_18) (1)
CreateObject(1497,-576.9000244,1861.1999512,91.8000031,0.0000000,0.0000000,0.0000000); //object(gen_doorext02) (1)
CreateObject(16133,-569.9000244,1855.6999512,86.5000000,0.0000000,0.0000000,255.4921875); //object(des_rockgp2_18) (2)
CreateObject(2904,-576.2000122,1859.9000244,94.0999985,284.0000000,0.0000000,0.0000000); //object(warehouse_door1) (1)
CreateObject(8417,-549.9000244,1839.1999512,1260.6999512,359.9999390,180.0000000,180.0000000); //object(bballcourt01_lvs) (1)
CreateObject(8417,-550.9000244,1826.6999512,1260.6999512,87.9944458,179.8430786,180.1513519); //object(bballcourt01_lvs) (2)
CreateObject(8417,-560.7999878,1840.3000488,1256.1999512,87.9894714,179.8406982,92.1482849); //object(bballcourt01_lvs) (3)
CreateObject(8417,-550.0999756,1855.1999512,1256.1999512,87.9840393,179.8406982,0.1477966); //object(bballcourt01_lvs) (4)
CreateObject(8417,-530.4000244,1856.1999512,1256.1999512,87.9840393,179.8413086,270.1421814); //object(bballcourt01_lvs) (5)
CreateObject(3399,-537.0000000,1834.5999756,1263.3000488,0.0000000,0.0000000,0.0000000); //object(cxrf_a51_stairs) (1)
CreateObject(8417,-530.2000122,1812.7500000,1256.1999512,87.9840393,179.8406982,270.1373291); //object(bballcourt01_lvs) (6)
CreateObject(8417,-520.9000244,1832.9000244,1256.1999512,83.6768799,251.4786072,106.6051636); //object(bballcourt01_lvs) (7)
CreateObject(8417,-541.7000122,1813.0000000,1256.1999512,87.1612244,224.7261658,227.2836304); //object(bballcourt01_lvs) (8)
CreateObject(8417,-521.4000244,1835.6999512,1256.1999512,85.4972839,241.2067871,118.1552124); //object(bballcourt01_lvs) (9)
CreateObject(1497,-530.2000122,1835.5000000,1265.5000000,0.0000000,0.0000000,269.9999695); //object(gen_doorext02) (2)
CreateObject(1497,-530.2000122,1835.5000000,1265.5000000,0.0000000,0.0000000,269.9999695); //object(gen_doorext02) (3)
CreateObject(8417,69.6999969,-1567.4000244,4.4000001,359.9999390,180.0000000,172.0000000); //object(bballcourt01_lvs) (10)
CreateObject(970,83.1999969,-1554.5000000,5.0000000,0.0000000,0.0000000,16.0000000); //object(fencesmallb) (1)
CreateObject(970,79.4000015,-1555.5999756,5.0000000,0.0000000,0.0000000,15.9960938); //object(fencesmallb) (2)
CreateObject(970,75.5000000,-1556.6999512,5.0000000,0.0000000,0.0000000,15.9960938); //object(fencesmallb) (3)
CreateObject(970,74.0999985,-1557.0999756,5.0000000,0.0000000,0.0000000,15.9960938); //object(fencesmallb) (4)
CreateObject(703,74.1999969,-1559.3000488,4.9000001,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree7_big) (1)
CreateObject(16118,58.9000015,-1560.6999512,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (1)
CreateObject(16118,58.0000000,-1570.0000000,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (2)
CreateObject(16118,54.7999992,-1578.3000488,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (3)
CreateObject(16118,52.2999992,-1574.5000000,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (4)
CreateObject(16118,53.2000008,-1570.0999756,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (5)
CreateObject(16118,55.2000008,-1568.0000000,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (6)
CreateObject(16118,52.0999985,-1580.4000244,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (7)
CreateObject(16118,52.0000000,-1590.5999756,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (8)
CreateObject(16118,49.2999992,-1586.5000000,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (9)
CreateObject(16118,49.2998047,-1586.5000000,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (10)
CreateObject(16118,45.5999985,-1584.9000244,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (11)
CreateObject(16118,57.5000000,-1589.1999512,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (12)
CreateObject(16118,66.5999985,-1593.0000000,-18.2999992,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_05) (13)
CreateObject(16118,66.5000000,-1587.5000000,-18.2999992,0.0000000,0.0000000,76.0000000); //object(des_rockgp2_05) (14)
CreateObject(16118,75.0999985,-1587.6999512,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (15)
CreateObject(16118,79.6999969,-1592.0999756,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (16)
CreateObject(16118,86.6999969,-1591.3000488,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (17)
CreateObject(16118,85.8000031,-1589.8000488,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (18)
CreateObject(16118,82.9000015,-1589.0999756,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (19)
CreateObject(16118,91.0000000,-1596.1999512,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (20)
CreateObject(16118,91.0000000,-1596.1992188,-18.2999992,0.0000000,0.0000000,75.9979248); //object(des_rockgp2_05) (21)
CreateObject(9321,86.0000000,-1586.4000244,5.9000001,0.0000000,0.0000000,172.0000000); //object(garage_sfn01) (1)
CreateObject(13697,47.0000000,-1588.0999756,-0.1000000,0.0000000,0.0000000,312.0000000); //object(tcelhouse06) (1)
CreateObject(970,76.6999969,-1588.4000244,5.0000000,0.0000000,0.0000000,352.0000000); //object(fencesmallb) (12)
CreateObject(970,80.7998047,-1589.0000000,5.0000000,0.0000000,0.0000000,351.9964600); //object(fencesmallb) (14)
CreateObject(970,72.5999985,-1587.8000488,5.0000000,0.0000000,0.0000000,351.9964600); //object(fencesmallb) (15)
CreateObject(970,68.5000000,-1587.1999512,5.0000000,0.0000000,0.0000000,351.9964600); //object(fencesmallb) (16)
CreateObject(970,64.4000015,-1586.5999756,5.0000000,0.0000000,0.0000000,351.9964600); //object(fencesmallb) (17)
CreateObject(970,61.0999985,-1586.0999756,5.0000000,0.0000000,0.0000000,351.9964600); //object(fencesmallb) (18)
CreateObject(970,48.2000008,-1572.0000000,5.0000000,0.0000000,0.0000000,261.9964600); //object(fencesmallb) (19)
CreateObject(970,51.5996094,-1547.5996094,5.0000000,0.0000000,0.0000000,261.9909668); //object(fencesmallb) (20)
CreateObject(970,51.0996094,-1551.6992188,5.0000000,0.0000000,0.0000000,261.9909668); //object(fencesmallb) (21)
CreateObject(970,50.5000000,-1555.7998047,5.0000000,0.0000000,0.0000000,261.9909668); //object(fencesmallb) (22)
CreateObject(970,49.8994141,-1559.7998047,5.0000000,0.0000000,0.0000000,261.9909668); //object(fencesmallb) (23)
CreateObject(970,49.3994141,-1563.7998047,5.0000000,0.0000000,0.0000000,261.9909668); //object(fencesmallb) (24)
CreateObject(970,48.7998047,-1567.8994141,5.0000000,0.0000000,0.0000000,261.9909668); //object(fencesmallb) (25)
CreateObject(3406,38.2999992,-1596.5000000,2.5000000,0.0000000,0.0000000,40.0000000); //object(cxref_woodjetty) (1)
CreateObject(16502,29.0000000,-1604.3000488,0.8000000,0.0000000,0.0000000,38.0000000); //object(cn2_jetty1) (1)
CreateObject(3660,61.5999985,-1547.1999512,7.0999999,0.0000000,0.0000000,352.0000000); //object(lasairfbed_las) (1)
CreateObject(16151,82.8000031,-1575.5000000,4.9000001,0.0000000,0.0000000,40.0000000); //object(ufo_bar) (1)
CreateObject(2404,41.7000008,-1581.3000488,6.0000000,0.0000000,0.0000000,310.0000000); //object(cj_surf_board) (1)
CreateObject(16151,31.2000008,-1569.4000244,5.1999998,0.0000000,0.0000000,39.9957275); //object(ufo_bar) (2)
CreateObject(3524,71.3000031,-1548.8000488,3.8000000,0.0000000,358.0000000,88.0000000); //object(skullpillar01_lvs) (1)
CreateObject(2571,22.6000004,-1573.9000244,4.6999998,0.0000000,0.0000000,88.0000000); //object(hotel_single_1) (1)
CreateObject(2290,25.1000004,-1572.0999756,4.6999998,0.0000000,0.0000000,251.9999847); //object(swk_couch_1) (1)

/*
Objects converted: 76
Vehicles converted: 0
Vehicle models found: 0
----------------------
*/
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#2

Anyone?
Reply
#3

Nice map mate..
+Rep
Reply
#4

Thanks
Reply
#5

No problem
P.S. If you're interested in mapping for my server, register here: Click here!
Reply
#6

I will as son as i get ony pc tomorow .. I am in my phone.
Reply
#7

Nice ..
but if you can add Like car enterance with some gates i will give you Rep+
Reply
#8

I will update it.
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