23.03.2013, 01:21
Can edit it so when people doing /accent they would be able to choose customly?
like: /accent [anything]
like: /accent [anything]
Код:
CMD:accent(playerid, params[])
{
new accent;
if(sscanf(params, "d", accent))
{
SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /accent [accent ID]");
SendClientMessageEx(playerid, COLOR_GRAD2, "Available Names: Normal [1], British [2], Asian [4], Scottish [6], Irish [7], Russian [8]");
SendClientMessageEx(playerid, COLOR_GRAD2, "Available Accents: American [9], Spanish [10], Southern [11], Italian [13], Gangsta [14], Australian [15]");
SendClientMessageEx(playerid, COLOR_GRAD2, "Available Accents: Arabic [16], Balkan [17], Canadian [18] Jamaican [19] Israeli [20]");
return 1;
}
switch(accent)
{
case 1:
{
PlayerInfo[playerid][pAccent] = 1;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Normal accent, use /accent to change it." );
}
case 2:
{
PlayerInfo[playerid][pAccent] = 2;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the British accent, use /accent to change it." );
}
case 3:
{
PlayerInfo[playerid][pAccent] = 3;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Japanese accent, use /accent to change it." );
}
case 4:
{
PlayerInfo[playerid][pAccent] = 4;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Chinese accent, use /accent to change it." );
}
case 5:
{
PlayerInfo[playerid][pAccent] = 5;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Korean accent, use /accent to change it." );
}
case 6:
{
PlayerInfo[playerid][pAccent] = 6;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Scottish accent, use /accent to change it." );
}
case 7:
{
PlayerInfo[playerid][pAccent] = 7;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Irish accent, use /accent to change it." );
}
case 8:
{
PlayerInfo[playerid][pAccent] = 8;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Russian accent, use /accent to change it." );
}
case 9:
{
PlayerInfo[playerid][pAccent] = 9;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the American accent, use /accent to change it." );
}
case 10:
{
PlayerInfo[playerid][pAccent] = 10;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Mexican accent, use /accent to change it." );
}
case 11:
{
PlayerInfo[playerid][pAccent] = 11;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Texan accent, use /accent to change it." );
}
case 12:
{
PlayerInfo[playerid][pAccent] = 12;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Cuban accent, use /accent to change it." );
}
case 13:
{
PlayerInfo[playerid][pAccent] = 13;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Italian accent, use /accent to change it." );
}
case 14:
{
PlayerInfo[playerid][pAccent] = 14;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Gangsta accent, use /accent to change it." );
}
case 15:
{
PlayerInfo[playerid][pAccent] = 15;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Australian accent, use /accent to change it." );
}
case 16:
{
PlayerInfo[playerid][pAccent] = 16;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Arabic accent, use /accent to change it." );
}
case 17:
{
PlayerInfo[playerid][pAccent] = 17;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Balkan accent, use /accent to change it." );
}
case 18:
{
PlayerInfo[playerid][pAccent] = 18;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Canadian accent, use /accent to change it." );
}
case 19:
{
PlayerInfo[playerid][pAccent] = 19;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Jamaican accent, use /accent to change it." );
}
case 20:
{
PlayerInfo[playerid][pAccent] = 20;
SendClientMessageEx(playerid, COLOR_WHITE, "You will now speak in the Israeli accent, use /accent to change it." );
}
}
return 1;
}


