[FilterScript] Battlefield Deathmatch [100 OBJECTS]
#1

BATTLEFIELD DEATHMATCH


Commands:
* /BF to Enter The Battlefield!


These are codes
pawn Код:
//My Second FS

#include <a_samp>
#include <zcmd>
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    CreateDynamicObject(980, -2127.29, -80.73, 36.90,   0.00, 0.00, 181.04);
    CreateDynamicObject(3279, -2114.83, -116.11, 33.98,   0.00, 0.00, 266.64);
    CreateDynamicObject(3279, -2103.12, -173.79, 33.06,   0.00, 0.00, 177.82);
    CreateDynamicObject(3866, -2120.14, -98.97, 41.22,   0.00, 0.00, 0.00);
    CreateDynamicObject(1340, -2122.69, -177.26, 44.65,   0.00, 0.00, 88.78);
    CreateDynamicObject(731, -2144.74, -104.83, 33.17,   0.00, 0.00, 0.00);
    CreateDynamicObject(942, -2122.73, -188.84, 46.81,   0.00, 0.00, 309.44);
    CreateDynamicObject(942, -2122.22, -183.97, 46.73,   0.00, 0.00, 33.96);
    CreateDynamicObject(942, -2117.75, -190.97, 46.91,   0.00, 0.00, 0.00);
    CreateDynamicObject(942, -2117.69, -182.66, 46.66,   0.00, 0.00, 0.00);
    CreateDynamicObject(3279, -2113.00, -188.56, 45.00,   0.00, 0.00, 180.56);
    CreateDynamicObject(127, -2134.47, -170.36, 34.00,   0.00, 0.00, 0.00);
    CreateDynamicObject(3852, -2141.48, -181.52, 36.12,   0.00, 0.00, 0.07);
    CreateDynamicObject(3865, -2148.69, -187.50, 35.91,   0.00, 0.00, 0.00);
    CreateDynamicObject(3865, -2144.98, -187.39, 35.80,   0.00, 0.00, 0.00);
    CreateDynamicObject(16327, -2172.51, -219.58, 33.80,   0.00, 0.00, 0.00);
    CreateDynamicObject(16327, -2115.39, -142.84, 34.00,   0.00, 0.00, 0.00);
    CreateDynamicObject(937, -2137.30, -244.27, 34.51,   0.00, 0.00, 268.40);
    CreateDynamicObject(941, -2148.40, -181.43, 38.01,   0.00, 0.00, 0.00);
    CreateDynamicObject(941, -2131.38, -103.23, 41.55,   0.00, 0.00, 0.00);
    CreateDynamicObject(1226, -2120.31, -99.00, 35.27,   46.00, 0.00, 261.00);
    CreateDynamicObject(1226, -2129.74, -96.26, 41.33,   -4.00, -55.00, 189.00);
    CreateDynamicObject(941, -2124.86, -103.85, 38.72,   0.00, 0.00, 0.00);
    CreateDynamicObject(1308, -2124.28, -103.82, 38.79,   169.00, -3.00, 104.00);
    CreateDynamicObject(10245, -2170.13, -215.92, 36.47,   0.00, 0.00, 227.90);
    CreateDynamicObject(16327, -2136.25, -253.75, 34.00,   0.00, 0.00, 0.00);
    CreateDynamicObject(971, -2196.99, -274.62, 36.08,   0.00, 0.00, 0.00);
    CreateDynamicObject(17024, -2156.51, -269.71, 95.12,   18.00, 0.00, 0.00);
    CreateDynamicObject(3280, -2172.14, -219.83, 43.90,   0.00, 0.00, 0.00);
    CreateDynamicObject(3881, -2108.52, -92.79, 36.07,   0.00, 0.00, 0.00);
    CreateDynamicObject(16327, -2108.31, -92.53, 37.36,   0.00, 0.00, 0.00);
    CreateDynamicObject(1684, -2161.56, -187.92, 35.78,   0.00, 0.00, 0.00);
    CreateDynamicObject(3594, -2124.78, -140.35, 34.97,   0.00, 0.00, 41.74);
    CreateDynamicObject(1697, -2101.28, -178.98, 44.81,   34.00, 0.00, 0.00);
    CreateDynamicObject(16599, -2101.01, -206.29, 36.73,   0.00, 0.00, 0.00);
    CreateDynamicObject(16599, -2101.09, -197.64, 36.75,   0.00, 0.00, 0.00);
    CreateDynamicObject(16599, -2100.94, -201.83, 36.76,   0.00, 0.00, 0.00);
    CreateDynamicObject(3857, -2176.70, -209.70, 43.54,   0.00, 0.00, 315.05);
    CreateDynamicObject(10985, -2127.04, -96.08, 34.22,   0.00, 0.00, 299.11);
    CreateDynamicObject(12345, -2116.31, -100.62, 34.00,   0.00, 0.00, 0.00);
    CreateDynamicObject(1234, -2132.84, -101.38, 35.79,   0.00, 0.00, 40.13);
    CreateDynamicObject(1411, -2155.73, -157.88, 41.76,   -40.00, 0.00, 267.00);
    CreateDynamicObject(9314, -2130.34, -110.27, 46.13,   4.00, 26.00, 269.00);
    CreateDynamicObject(8251, -2111.40, -253.00, 38.13,   0.00, 0.00, 179.98);
    CreateDynamicObject(8251, -2111.64, -226.14, 37.91,   0.00, 0.00, 182.28);
    CreateDynamicObject(1502, -2163.65, -225.45, 35.47,   0.00, 0.00, 0.00);
    CreateDynamicObject(9819, -2102.48, -211.80, 35.29,   0.00, 0.00, 271.30);
    CreateDynamicObject(11095, -2122.27, -156.00, 40.14,   0.00, 0.00, 359.88);
}

CMD:bf(playerid,params[])
{
    GivePlayerWeapon(playerid,31,9999);
    GivePlayerWeapon(playerid,34,150);
    GivePlayerWeapon(playerid,36,2);
    GivePlayerMoney(playerid,5001);
    SetPlayerPos(playerid, -2185.44,-223.94,-233.94,45.97);
    format(string, sizeof(string), "{FF0000}MSG: {FFFF00}Player {FF0000}%s {FFFF00}Has Joined The {FF0000}Battlefield",pName);
    SendClientMessageToAll(playerid, string);
    SendClientMessage(playerid, 0x0000FF, "You have Entered The Battlefield! Weapons: M4 with 1000 ammo,Sniper with 150 ammo,Rocket launcher with 2 ammo!");
    return 1;

public OnFilterScriptExit()
{
    print("\n--------------------------------------");
    print(" Battlefield deathmatch stadium unloaded");
    print("--------------------------------------\n");
    return 1;
}

#else
#endif
Reply
#2

WOW! Very nice! first reply + rep
Reply
#3

Thanks, Please test it and add it to your server,
Reply
#4

Looks good, +rep
Reply
#5

Thanks
Reply
#6

Nice i'll use it rep+
Reply
#7

is there any chance to run away from that map ?
Reply
#8

too many objects in one place = LAG
but i like it
Reply
#9

Nice
Reply


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