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#1

Como usar a seleзгo de skin que veio do samp 03x ?
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#2

De uma lida no filterscript skinchanger
pawn Код:
//
// Admin player skin changer using previews. For SA-MP 0.3x and above.
// - Kye 2012
//

#include <a_samp>
#include "../include/gl_common.inc"

#define TOTAL_ITEMS         300
#define SELECTION_ITEMS     21
#define ITEMS_PER_LINE      7

#define HEADER_TEXT "Skins"
#define NEXT_TEXT   "Next"
#define PREV_TEXT   "Prev"

#define DIALOG_BASE_X       75.0
#define DIALOG_BASE_Y       130.0
#define DIALOG_WIDTH        550.0
#define DIALOG_HEIGHT       180.0
#define SPRITE_DIM_X        60.0
#define SPRITE_DIM_Y        70.0

new gTotalItems = TOTAL_ITEMS;
new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];
new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];
new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];
new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];
new PlayerText:gSelectionItems[MAX_PLAYERS][SELECTION_ITEMS];
new gSelectionItemsTag[MAX_PLAYERS][SELECTION_ITEMS];
new gItemAt[MAX_PLAYERS];

new gItemList[TOTAL_ITEMS] = {
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,
50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,
97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,
132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,
167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,
202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,
237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,
272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289,290,291,292,293,294,295,296,297,298,299
};

//------------------------------------------------

public OnFilterScriptInit()
{
    print("\n--Admin Player Skin Changer Loaded\n");
    return 1;
}

//------------------------------------------------

GetNumberOfPages()
{
    if((gTotalItems >= SELECTION_ITEMS) && (gTotalItems % SELECTION_ITEMS) == 0)
    {
        return (gTotalItems / SELECTION_ITEMS);
    }
    else return (gTotalItems / SELECTION_ITEMS) + 1;
}

//------------------------------------------------

PlayerText:CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)
{
    new PlayerText:txtInit;
    txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");
    PlayerTextDrawUseBox(playerid, txtInit, 0);
    PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
    PlayerTextDrawFont(playerid, txtInit, 1);
    PlayerTextDrawSetShadow(playerid, txtInit, 0);
    PlayerTextDrawSetOutline(playerid, txtInit, 1);
    PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
    PlayerTextDrawShow(playerid, txtInit);
    return txtInit;
}

//------------------------------------------------
// Creates a button textdraw and returns the textdraw ID.

PlayerText:CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])
{
    new PlayerText:txtInit;
    txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);
    PlayerTextDrawUseBox(playerid, txtInit, 1);
    PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);
    PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);
    PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);
    PlayerTextDrawFont(playerid, txtInit, 1);
    PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow
    PlayerTextDrawSetOutline(playerid, txtInit, 0);
    PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);
    PlayerTextDrawSetSelectable(playerid, txtInit, 1);
    PlayerTextDrawAlignment(playerid, txtInit, 2);
    PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>
    PlayerTextDrawShow(playerid, txtInit);
    return txtInit;
}
 
//------------------------------------------------

PlayerText:CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])
{
    new PlayerText:txtInit;
    txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);
    PlayerTextDrawUseBox(playerid, txtInit, 0);
    PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);
    PlayerTextDrawFont(playerid, txtInit, 0);
    PlayerTextDrawSetShadow(playerid, txtInit, 0);
    PlayerTextDrawSetOutline(playerid, txtInit, 1);
    PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);
    PlayerTextDrawShow(playerid, txtInit);
    return txtInit;
}

//------------------------------------------------

PlayerText:CreatePlayerBackgroundTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height)
{
    new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos,
    "                                            ~n~"); // enough space for everyone
    PlayerTextDrawUseBox(playerid, txtBackground, 1);
    PlayerTextDrawBoxColor(playerid, txtBackground, 0x4A5A6BBB);
    PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);
    PlayerTextDrawFont(playerid, txtBackground, 0);
    PlayerTextDrawSetShadow(playerid, txtBackground, 0);
    PlayerTextDrawSetOutline(playerid, txtBackground, 0);
    PlayerTextDrawColor(playerid, txtBackground,0x000000FF);
    PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);
    PlayerTextDrawBackgroundColor(playerid, txtBackground, 0x4A5A6BBB);
    PlayerTextDrawShow(playerid, txtBackground);
    return txtBackground;
}

//------------------------------------------------
// Creates a model preview sprite

PlayerText:CreateModelPreviewTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:width, Float:height)
{
    new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later
    PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);
    PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, 0x88888899);
    PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height
    PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);
    PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);
    PlayerTextDrawShow(playerid,txtPlayerSprite);
    return txtPlayerSprite;
}

//------------------------------------------------

DestroyPlayerModelPreviews(playerid)
{
    new x=0;
    while(x != SELECTION_ITEMS) {
        if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {
            PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);
            gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
        }
        x++;
    }
}

//------------------------------------------------

ShowPlayerModelPreviews(playerid)
{
    new x=0;
    new Float:BaseX = DIALOG_BASE_X;
    new Float:BaseY = DIALOG_BASE_Y - (SPRITE_DIM_Y * 0.33); // down a bit
    new linetracker = 0;
   
    new itemat = GetPVarInt(playerid, "skinc_page") * SELECTION_ITEMS;
   
    // Destroy any previous ones created
    DestroyPlayerModelPreviews(playerid);

    while(x != SELECTION_ITEMS && itemat < gTotalItems) {
        if(linetracker == 0) {
            BaseX = DIALOG_BASE_X + 25.0; // in a bit from the box
            BaseY += SPRITE_DIM_Y + 1.0; // move on the Y for the next line
        }
        gSelectionItems[playerid][x] = CreateModelPreviewTextDraw(playerid, gItemList[itemat], BaseX, BaseY, SPRITE_DIM_X, SPRITE_DIM_Y);
        gSelectionItemsTag[playerid][x] = gItemList[itemat];
        BaseX += SPRITE_DIM_X + 1.0; // move on the X for the next sprite
        linetracker++;
        if(linetracker == ITEMS_PER_LINE) linetracker = 0;
        itemat++;
        x++;
    }
}

//------------------------------------------------

UpdatePageTextDraw(playerid)
{
    new PageText[64+1];
    format(PageText, 64, "%d/%d", GetPVarInt(playerid,"skinc_page") + 1, GetNumberOfPages());
    PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);
}

//------------------------------------------------

CreateSelectionMenu(playerid)
{
    gBackgroundTextDrawId[playerid] = CreatePlayerBackgroundTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y + 20.0, DIALOG_WIDTH, DIALOG_HEIGHT);
    gHeaderTextDrawId[playerid] = CreatePlayerHeaderTextDraw(playerid, DIALOG_BASE_X, DIALOG_BASE_Y, HEADER_TEXT);
    gCurrentPageTextDrawId[playerid] = CreateCurrentPageTextDraw(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y + 15.0);
    gNextButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 30.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, NEXT_TEXT);
    gPrevButtonTextDrawId[playerid] = CreatePlayerDialogButton(playerid, DIALOG_WIDTH - 90.0, DIALOG_BASE_Y+DIALOG_HEIGHT+100.0, 50.0, 16.0, PREV_TEXT);

    ShowPlayerModelPreviews(playerid);
    UpdatePageTextDraw(playerid);
}

//------------------------------------------------

DestroySelectionMenu(playerid)
{
    DestroyPlayerModelPreviews(playerid);

    PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);
    PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);
    PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);
    PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);
    PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);

    gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
}

//------------------------------------------------

HandlePlayerItemSelection(playerid, selecteditem)
{
    // In this case we change the player's skin
    if(gSelectionItemsTag[playerid][selecteditem] >= 0 && gSelectionItemsTag[playerid][selecteditem] < 300) {
        SetPlayerSkin(playerid, gSelectionItemsTag[playerid][selecteditem]);
        return;
    }
}

//------------------------------------------------

public OnPlayerConnect(playerid)
{
    // Init all of the textdraw related globals
    gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
    gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;
   
    for(new x=0; x < SELECTION_ITEMS; x++) {
        gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;
    }
   
    gItemAt[playerid] = 0;
   
    return 1; // Allow other scripts to keep processing OnPlayerConnect
}

//-------------------------------------------
// Even though only Player* textdraws are used in this script,
// OnPlayerClickTextDraw is still required to handle ESC

public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
    if(GetPVarInt(playerid, "skinc_active") == 0) return 0;

    // Handle: They cancelled (with ESC)
    if(clickedid == Text:INVALID_TEXT_DRAW) {
        DestroySelectionMenu(playerid);
        SetPVarInt(playerid, "skinc_active", 0);
        PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
        return 1;
    }
   
    return 0;
}

//------------------------------------------------

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
    if(GetPVarInt(playerid, "skinc_active") == 0) return 0;

    new curpage = GetPVarInt(playerid, "skinc_page");
   
    // Handle: next button
    if(playertextid == gNextButtonTextDrawId[playerid]) {
        if(curpage < (GetNumberOfPages() - 1)) {
            SetPVarInt(playerid, "skinc_page", curpage + 1);
            ShowPlayerModelPreviews(playerid);
            UpdatePageTextDraw(playerid);
            PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
        } else {
            PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
        }
        return 1;
    }
   
    // Handle: previous button
    if(playertextid == gPrevButtonTextDrawId[playerid]) {
        if(curpage > 0) {
            SetPVarInt(playerid, "skinc_page", curpage - 1);
            ShowPlayerModelPreviews(playerid);
            UpdatePageTextDraw(playerid);
            PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);
        } else {
            PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
        }
        return 1;
    }
   
    // Search in the array of textdraws used for the items
    new x=0;
    while(x != SELECTION_ITEMS) {
        if(playertextid == gSelectionItems[playerid][x]) {
            HandlePlayerItemSelection(playerid, x);
            PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);
            DestroySelectionMenu(playerid);
            CancelSelectTextDraw(playerid);
            SetPVarInt(playerid, "skinc_active", 0);
            return 1;
        }
        x++;
    }
   
    return 0;
}

//------------------------------------------------

public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[256+1];
    new idx;

    if(!IsPlayerAdmin(playerid)) return 0;
   
    cmd = strtok(cmdtext, idx);

    if(strcmp("/skinchange", cmd, true) == 0)
    {
        // If there was a previously created selection menu, destroy it
        DestroySelectionMenu(playerid);
       
        SetPVarInt(playerid, "skinc_active", 1);
        //SetPVarInt(playerid, "skinc_page", 0); // will reset the page back to the first
       
        CreateSelectionMenu(playerid);
        SelectTextDraw(playerid, 0xACCBF1FF);
        return 1;
    }
   
    return 0;
}
//------------------------------------------------
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