15.02.2013, 17:49
(
Последний раз редактировалось caki; 02.05.2013 в 17:05.
Причина: Solved Archive it
)
Hello i really need a problem with this since i already lost too much time with this... So here is the code
When i type /menu all textdraws show's up and when i move mouse over them it changes the color. The problem is when i click them nothing happens , also when i press ESC key textdraw wont hide as supposed to since it's invalid textdraw. I tried many way's to fix this lost hours and hours but i'm unable to find problem. Also was reading wiki all over again and searched on forums. Does anyone know's what i'm mistaking here
NOTE: 11 out of 15 textdraws are clickable other four is a frame
pawn Код:
//====================================MENU TEXTDRAW=============================
new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];
new PlayerText:Textdraw6[MAX_PLAYERS];
new PlayerText:Textdraw7[MAX_PLAYERS];
new PlayerText:Textdraw8[MAX_PLAYERS];
new PlayerText:Textdraw9[MAX_PLAYERS];
new PlayerText:Textdraw10[MAX_PLAYERS];
new PlayerText:Textdraw11[MAX_PLAYERS];
new PlayerText:Textdraw12[MAX_PLAYERS];
new PlayerText:Textdraw13[MAX_PLAYERS];
new PlayerText:Textdraw14[MAX_PLAYERS];
new PlayerText:Textdraw15[MAX_PLAYERS];
//On player connect 2 of 15
Textdraw4[playerid] = CreatePlayerTextDraw(playerid,239.000000, 181.000000, "Stats");
PlayerTextDrawBackgroundColor(playerid,Textdraw4[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw4[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw4[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw4[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw4[playerid], 1);
PlayerTextDrawSetProportional(playerid,Textdraw4[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw4[playerid], 281.000000, 20.000000);
PlayerTextDrawSetSelectable(playerid,PlayerText:Textdraw4[playerid], 1);
Textdraw5[playerid] = CreatePlayerTextDraw(playerid,294.000000, 152.000000, "Phone");
PlayerTextDrawBackgroundColor(playerid,Textdraw5[playerid], 255);
PlayerTextDrawFont(playerid,Textdraw5[playerid], 1);
PlayerTextDrawLetterSize(playerid,Textdraw5[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw5[playerid], -1);
PlayerTextDrawSetOutline(playerid,Textdraw5[playerid], 1);
PlayerTextDrawSetProportional(playerid,Textdraw5[playerid], 1);
PlayerTextDrawTextSize(playerid,Textdraw5[playerid], 344.000000, 20.000000);
PlayerTextDrawSetSelectable(playerid,Textdraw5[playerid], 1);
YCMD:menu(playerid,params[], help)
{
/*
for(new i = 0; i < MAX_PLAYER_TEXT_DRAWS; i++)
{
PlayerTextDrawSetSelectable(playerid,PlayerText:[i][playerid], 1);
}
*/
PlayerTextDrawShow(playerid, PlayerText:Textdraw0[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw1[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw2[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw3[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw4[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw5[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw6[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw7[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw8[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw9[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw10[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw11[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw12[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw13[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw14[playerid]);
PlayerTextDrawShow(playerid, PlayerText:Textdraw15[playerid]);
SelectTextDraw(playerid, 0xFF4040AA);
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if(_:playertextid != INVALID_TEXT_DRAW) // If the player clicked a valid textdraw, continue with the coding. (_:var removes the Text: tag, to avoid tag mismatch)
{
if(playertextid == Textdraw5[playerid])
{
SendClientMessage(playerid, 0xFFFFFFAA, "You clicked on a textdraw.");
}
else if(playertextid == Textdraw4[playerid])
{
ShowStats(playerid);
}
PlayerTextDrawHide(playerid, PlayerText:Textdraw0[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw1[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw2[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw3[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw4[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw5[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw6[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw7[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw8[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw9[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw10[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw11[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw12[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw13[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw14[playerid]);
PlayerTextDrawHide(playerid, PlayerText:Textdraw15[playerid]);
CancelSelectTextDraw(playerid);
}
return 1;
}

NOTE: 11 out of 15 textdraws are clickable other four is a frame