strcmp to ysi
#1

Any can do my strcmp cmd to make it to YSI pls help me thanks

Quote:

if(strcmp(cmd,"/cancel",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[256];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) { return 1; }
if(strcmp(x_job,"ownablecar",true) == 0) { OwnableCarOffer[playerid] = 999; OwnableCarID[playerid] = 0; OwnableCarPrice[playerid] = 0; }
else { return 1; }
format(string, sizeof(string), "* You have canceled: %s.", x_job);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}

if(strcmp(cmd,"/accept",true)==0)
{
if(IsPlayerConnected(playerid))
{
new x_job[256];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job)) { return 1; }
if(strcmp(x_job,"ownablecar",true) == 0)
{
if(OwnableCarOffer[playerid] < 999)
{
if(OwnableCarID[playerid] == 0) { return 1; }
if(OwnableCarPrice[playerid] == 0 || OwnableCarPrice[playerid] > 1500001) { return 1; }

if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey]) { }
else if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2]) { }
else if(OwnableCarID[playerid] == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3]) { }
else { SendClientMessage(playerid, COLOR_GREY, " Offer is no longer available"); return 1; }

if(GetPlayerMoney(playerid) >= OwnableCarPrice[playerid])
{
if(IsPlayerConnected(OwnableCarOffer[playerid]))
{
GetPlayerName(OwnableCarOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pPcarkey] == -1)
{
if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey])
{
PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = -1;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2])
{
PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = -1;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3])
{
PlayerInfo[playerid][pPcarkey] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = -1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !");
return 1;
}
format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]);
SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string);
RemovePlayerFromVehicle(OwnableCarOffer[playerid]);
GivePlayerMoney(playerid, - OwnableCarPrice[playerid]);
GivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]);
strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999);
}
else if(PlayerInfo[playerid][pPcarkey2] == -1)
{
if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey])
{
PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = -1;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2])
{
PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = -1;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3])
{
PlayerInfo[playerid][pPcarkey2] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = -1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !");
return 1;
}
format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]);
SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string);
RemovePlayerFromVehicle(OwnableCarOffer[playerid]);
GivePlayerMoney(playerid, - OwnableCarPrice[playerid]);
GivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]);
strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999);
}
else if(PlayerInfo[playerid][pPcarkey3] == -1)
{
if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey])
{
PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey] = -1;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2])
{
PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey2] = -1;
}
else if(GetPlayerVehicleID(OwnableCarOffer[playerid]) == PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3])
{
PlayerInfo[playerid][pPcarkey3] = PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3];
PlayerInfo[OwnableCarOffer[playerid]][pPcarkey3] = -1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vehicle seller needs to be at his car !");
return 1;
}
format(string, sizeof(string), "* You bought a car for $%d from %s.",OwnableCarPrice[playerid],giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s has bought your car for $%d.",sendername,OwnableCarPrice[playerid]);
SendClientMessage(OwnableCarOffer[playerid], COLOR_WHITE, string);
RemovePlayerFromVehicle(OwnableCarOffer[playerid]);
GivePlayerMoney(playerid, - OwnableCarPrice[playerid]);
GivePlayerMoney(OwnableCarOffer[playerid], OwnableCarPrice[playerid]);
strmid(CarInfo[OwnableCarID[playerid]][cOwner], sendername, 0, strlen(sendername), 999);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You already have 3 cars ! ");
return 1;
}
OnPropUpdate();
SSACC(playerid);
SSACC(OwnableCarOffer[playerid]);
OwnableCarOffer[playerid] = -1;
OwnableCarID[playerid] = 0;
OwnableCarPrice[playerid] = 0;
GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclemanual to view the vehicle manual!");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Car seller is Offline !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one offerd you any Ownable Car !");
return 1;
}
}
else { return 1; }
}
return 1;
}

if (strcmp(cmd, "/mycars", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carkey = PlayerInfo[playerid][pPcarkey];
new carkey2 = PlayerInfo[playerid][pPcarkey2];
new carkey3 = PlayerInfo[playerid][pPcarkey3];
if (PlayerInfo[playerid][pPcarkey] != -1)
{
format(string, sizeof(string), "1| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey][cDescription], CarInfo[carkey][cValue], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo[playerid][pPcarkey2] != -1)
{
format(string, sizeof(string), "2| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey2][cDescription], CarInfo[carkey2][cValue], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
if (PlayerInfo[playerid][pPcarkey3] != -1)
{
format(string, sizeof(string), "3| VehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]", CarInfo[carkey3][cDescription], CarInfo[carkey3][cValue], CarInfo[carkey3][cColorOne], CarInfo[carkey3][cColorTwo], CarInfo[carkey3][cLock]);
SendClientMessage(playerid, COLOR_GRAD5,string);
}
}
return 1;
}

if(strcmp(cmd, "/apark", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float,Float:y,Float:z;
new Float:a;
new carid;
carid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(IsPlayerAdmin(playerid))
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~");
GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3);
OnPropUpdate(); SSACC(playerid);
DestroyVehicle(carid);
new thiscar = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
LoadComponents(thiscar);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !");
return 1;
}
}
return 1;
}

if(strcmp(cmd, "/adeletecar", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
CarInfo[idcar][cOwned] = 0; CarInfo[idcar][cModel] = 0; CarInfo[idcar][cColorOne] = 0; CarInfo[idcar][cColorTwo] = 0;
CarInfo[idcar][cLocationx] = 0; CarInfo[idcar][cLocationy] = 0; CarInfo[idcar][cLocationz] = 0; CarInfo[idcar][cAngle] = 0;
CarInfo[idcar][cValue] = 0; CarInfo[idcar][cLock] = 0; CarInfo[idcar][paintjob] = -1; LoadComponents(idcar);
strmid(CarInfo[idcar][cOwner], "Dealership", 0, strlen("Dealership"), 999);
format(CarInfo[idcar][cDescription], 32, "0");
DestroyVehicle(idcar);
OnPropUpdate(); SSACC(playerid);
}
}

if(strcmp(cmd, "/acreatecar", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < -1 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, " Color Number can't be below -1 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < -1 || color2 > 126) { SendClientMessage(playerid, COLOR_WHITE, " Color Number can't be below -1 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /acreatecar [carid] [culoare1] [culoare2] [Pretul]");
return 1;
}
new value;
value = strval(tmp);
new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z);
new thiscar = CreateVehicle(car,X,Y,Z,1,color1,color2,99999999);
format(CarInfo[thiscar][cLicense], 32 ,"ForSale");
SetVehicleNumberPlate(vehid,CarInfo[thiscar][cLicense]);
CarInfo[thiscar][cOwned] = 0; CarInfo[thiscar][cModel] = car; CarInfo[thiscar][cColorOne] = color1; CarInfo[thiscar][cColorTwo] = color2;
CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1;
CarInfo[thiscar][cValue] = value; CarInfo[thiscar][cLock] = 0; CarInfo[thiscar][paintjob] = -1; LoadComponents(thiscar);
PutPlayerInVehicle(playerid,thiscar,0);
strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999);
format(CarInfo[thiscar][cDescription], 32, "%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
format(string, sizeof(string), " Masina %d a fost creata cu succes!.", thiscar);
SendClientMessage(playerid, COLOR_BLUE, string);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
}

if(!strcmp(cmdtext, "/asellcar", true))
{
if(IsPlayerConnected(playerid))
{
if(!IsAtDealership(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " You are not at dealership ! ");
return 1;
}
if(IsPlayerAdmin(playerid))
{
new Float,Float:y,Float:z;
new Float:a;
CarInfo[vehid][cOwned] = 0;
strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~You have admin sold the vehicle", 10000, 3);
GetVehiclePos(vehid, x, y, z);
GetVehicleZAngle(vehid, a);
CarInfo[vehid][cLocationx] = x;
CarInfo[vehid][cLocationy] = y;
CarInfo[vehid][cLocationz] = z;
CarInfo[vehid][cAngle] = a;
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
format(CarInfo[vehid][cLicense], 32 ,"ForSale");
SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]);
OnPropUpdate(); SSACC(playerid);
DestroyVehicle(vehid);
new thiscar = CreateVehicle(CarInfo[vehid][cModel],CarInfo[vehid][cLocationx],CarInfo[vehid][cLocationy],CarInfo[vehid][cLocationz]+1.0,CarInfo[vehid][cAngle],CarInfo[vehid][cColorOne],CarInfo[vehid][cColorTwo],60000);
LoadComponents(thiscar);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You're not authorized to use that command !");
return 1;
}
}
return 1;
}

if(strcmp(cmd, "/asetkey", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asetkey [playerid/PartOfName] [carkey] [amount]");
SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerAdmin(playerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asetkey [playerid/PartOfName] [carkey] [amount]");
SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3");
return 1;
}
new stat;
stat = strval(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /asetkey [playerid/PartOfName] [carkey] [amount]");
SendClientMessage(playerid, COLOR_GRAD4, "|1 CarKey |2 CarKey2 |3 CarKey3");
return 1;
}
new amount;
amount = strval(tmp);
switch (stat)
{
case 1:
{
PlayerInfo[giveplayerid][pPcarkey] = amount;
format(string, sizeof(string), " The Player Car Key Was Set To %d", amount);
SSACC(playerid);
}
case 2:
{
PlayerInfo[giveplayerid][pPcarkey2] = amount;
format(string, sizeof(string), " The Player Car Key 2 Was Set To %d", amount);
SSACC(playerid);
}
case 3:
{
PlayerInfo[giveplayerid][pPcarkey3] = amount;
format(string, sizeof(string), " The Player Car Key 3 Was Set To %d", amount);
SSACC(playerid);
}
default:
{
format(string, sizeof(string), " Invalid Car Key Code", amount);
}
}
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Doar adminii pot folosi aceasta comanda!");
return 1;
}
}
return 1;
}

if(strcmp(cmd, "/removetuning", true) == 0)
{
if(IsPlayerInVehicle(playerid, vehid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Lista Tuning", "Eleron\nSpoiler Fata\nSpoiler Spate\nLaterale\nRoof\nToba Esapament\nNitro\nHidraulica\nRoti\nTatuaj\nToate Componentele","Scoate", "Cancel");
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Nu poti scoate tuningul pentru ca aceasta masina nu iti apartine.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Trebuie sa fii in masina pentru a scoate tuningul!!");
return 1;
}
}

if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color, setplate, locate(1-3), tow(1-3)");
return 1;
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
new Float,Float:y,Float:z;
new Float:a;
CarInfo[ownvehkey][cOwned] = 0;
strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
GivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
GetVehiclePos(ownvehkey, x, y, z);
GetVehicleZAngle(ownvehkey, a);
CarInfo[ownvehkey][cLocationx] = x; CarInfo[ownvehkey][cLocationy] = y; CarInfo[ownvehkey][cLocationz] = z; CarInfo[ownvehkey][cAngle] = a;
CarInfo[ownvehkey][mod1] = 0; CarInfo[ownvehkey][mod2] = 0; CarInfo[ownvehkey][mod3] = 0; CarInfo[ownvehkey][mod4] = 0;
CarInfo[ownvehkey][mod5] = 0; CarInfo[ownvehkey][mod6] = 0; CarInfo[ownvehkey][mod7] = 0; CarInfo[ownvehkey][mod8] = 0;
CarInfo[ownvehkey][mod9] = 0; CarInfo[ownvehkey][mod10] = 0; CarInfo[ownvehkey][mod11] = 0; CarInfo[ownvehkey][mod12] = 0;
CarInfo[ownvehkey][mod13] = 0; CarInfo[ownvehkey][mod14] = 0; CarInfo[ownvehkey][mod15] = 0; CarInfo[ownvehkey][mod16] = 0;
CarInfo[ownvehkey][mod17] = 0; CarInfo[ownvehkey][paintjob] = -1;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = -1; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = -1; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = -1; }
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid, 1);
format(CarInfo[vehid][cLicense], 32 ,"ForSale");
SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]);
OnPropUpdate(); SSACC(playerid);
DestroyVehicle(ownvehkey);
new thiscar = CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
LoadComponents(thiscar);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
return 1;
}
}
else if(strcmp(x_nr,"buy",true) == 0)
{
if(IsAnOwnableCar(idcar))
{
if(PlayerInfo[playerid][pPcarkey] == -1) { }
else if(PlayerInfo[playerid][pPcarkey2] == -1) { }
else if(PlayerInfo[playerid][pPcarkey3] == -1) { }
else { SendClientMessage(playerid, COLOR_GREY, " Ai deja 3 masini!!"); return 1; }
if(CarInfo[idcar][cOwned]==1)
{
SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
return 1;
}
if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue])
{
if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; }
else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; }
else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; }
else { return 1; }
CarInfo[idcar][cOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
GivePlayerMoney(playerid,-CarInfo[idcar][cValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park!", 5000, 3);
SendClientMessage(playerid, COLOR_GRAD2, "Felicitari ti-ai cumparat o masina noua!");
TogglePlayerControllable(playerid, 1);
OnPropUpdate(); SSACC(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
return 1;
}
}
}
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == -1)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == -1)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else if(PlayerInfo[giveplayerid][pPcarkey3] == -1)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Player has 3 cars already ! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " This is not your car");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it");
return 1;
}
}
else if(strcmp(x_nr,"park",true) == 0)
{
new Float,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{
new Float:CarHP, Float:OldCarHP; new panels,doors,lights,tires;
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
GetVehicleDamageStatus(carid,panels,doors,lights,t ires);
GetVehicleHealth(carid, CarHP); OldCarHP = CarHP;
format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
OnPropUpdate(); SSACC(playerid); DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
LoadComponents(carid);
PutPlayerInVehicle(playerid,carid,0); SetVehicleHealth(carid, OldCarHP);
UpdateVehicleDamageStatus(carid,panels,doors,light s,tires);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
else if(strcmp(x_nr,"setplate",true) == 0)
{
if(IsPlayerInVehicle(playerid, vehid) || PlayerInfo[vehid][pPcarkey] != -1 && PlayerInfo[vehid][pPcarkey2] != -1 && PlayerInfo[vehid][pPcarkey3] != -1)
{
if(cmdtext[idx++] != 32 || cmdtext[idx] == EOS)
{
SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /v setplate [newplate]");
return 1;
}
new Float:XX,Float:YY,Float:ZZ,Float:AA;
new Float:CarHP, Float:OldCarHP;
new panels,doors,lights,tires;
GetVehicleHealth(vehid, CarHP);
GetVehicleDamageStatus(vehid,panels,doors,lights,t ires);
OldCarHP = CarHP;
format(CarInfo[vehid][cLicense], 32 ,"%s",cmdtext[idx]);
SetVehicleNumberPlate(vehid,CarInfo[vehid][cLicense]);
GetVehiclePos(vehid,XX,YY,ZZ);
GetVehicleZAngle(vehid, AA);
SetVehicleToRespawn(vehid);
SetVehiclePos(vehid,XX,YY,ZZ);
SetVehicleZAngle(vehid, AA);
PutPlayerInVehicle(playerid,vehid,0);
SetVehicleHealth(vehid, OldCarHP);
UpdateVehicleDamageStatus(vehid,panels,doors,light s,tires);
format(string, sizeof(string), "{FFFF00}You have set your vehicle's plate to:{FFFFFF} %s", CarInfo[vehid][cLicense]);
SendClientMessage(playerid, 0xFFFFFFFF, string);
OnPropUpdate(); SSACC(playerid);
}
else
{
SendClientMessage(playerid, 0xFFFFFFAA, "Nu esti in masina ta personala pentru a putea schimba NR de Inmatriculare.");
return 1;
}
}

else if(strcmp(x_nr,"lock1",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey];
if(keycar != -1)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(); SSACC(playerid);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(); SSACC(playerid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 1");
return 1;
}
}
else if(strcmp(x_nr,"lock2",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey2];
if(keycar != -1)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(); SSACC(playerid);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(); SSACC(playerid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2");
return 1;
}
}
else if(strcmp(x_nr,"lock3",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey3];
if(keycar != -1)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(); SSACC(playerid);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(); SSACC(playerid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 3");
return 1;
}
}
else if(strcmp(x_nr,"color",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == -1 && PlayerInfo[playerid][pPcarkey2] == -1 && PlayerInfo[playerid][pPcarkey3] == -1)
{
SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray.");
return 1;
}
if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}

if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }

if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo[vehid][cColorOne] = color1;
CarInfo[vehid][cColorTwo] = color2;
GivePlayerMoney(playerid, -1000);
GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);
ChangeVehicleColor(vehid, color1, color2);
OnPropUpdate(); SSACC(playerid);\
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle.");
return 1;
}
}
else if(strcmp(x_nr,"locate1",true) == 0)
{
if(!IsPlayerConnected(playerid)) { return 1; }
new Float,Float:y,Float:z;
new car = PlayerInfo[playerid][pPcarkey];
if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
GetVehiclePos(car, x, y, z);
SetPlayerCheckpoint(playerid, x, y, z, 6);
return 1;
}
else if(strcmp(x_nr,"locate2",true) == 0)
{
if(!IsPlayerConnected(playerid)) { return 1; }
new Float,Float:y,Float:z;
new car = PlayerInfo[playerid][pPcarkey2];
if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
GetVehiclePos(car, x, y, z);
SetPlayerCheckpoint(playerid, x, y, z, 6);
return 1;
}
else if(strcmp(x_nr,"locate3",true) == 0)
{
if(!IsPlayerConnected(playerid)) { return 1; }
new Float,Float:y,Float:z;
new car = PlayerInfo[playerid][pPcarkey3];
if(PlayerInfo[playerid][pPcarkey]==-1) { GameTextForPlayer(playerid, "~w~Nu ai o masina pentru a putea fi localizata", 2500, 3); return 1; }
SendClientMessage(playerid,COLOR_WHITE,"Locatia masinii a fost gasita.");
GetVehiclePos(car, x, y, z);
SetPlayerCheckpoint(playerid, x, y, z, 6);
return 1;
}
else if(strcmp(x_nr,"tow1",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new car = PlayerInfo[playerid][pPcarkey];
GetPlayerName(playerid, playername, sizeof(playername));
if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
{
GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);
GivePlayerMoney(playerid,-1500);
SetVehicleToRespawn(car);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
}
else
{
GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
}
}
}
else if(strcmp(x_nr,"tow2",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new car = PlayerInfo[playerid][pPcarkey2];
GetPlayerName(playerid, playername, sizeof(playername));
if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey2]][cOwner], true) == 0)
{
GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);
GivePlayerMoney(playerid,-1500);
SetVehicleToRespawn(car);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
}
else
{
GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
}
}
}
else if(strcmp(x_nr,"tow3",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new car = PlayerInfo[playerid][pPcarkey3];
GetPlayerName(playerid, playername, sizeof(playername));
if (car != -1 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey3]][cOwner], true) == 0)
{
GameTextForPlayer(playerid, "~w~Masina a fost~n~~g~Tractata cu succes~n~~r~$-1500", 5000, 1);
GivePlayerMoney(playerid,-1500);
SetVehicleToRespawn(car);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
}
else
{
GameTextForPlayer(playerid, "~w~Nu detii o masina personala.", 5000, 1);
}
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-3), sell, sellto, color, setplate, locate(1-3), tow(1-3)");
return 1;
}
}
return 1;
}

Reply
#2

Pls help im beginner on pawno tnx
Reply
#3

You are a beginner and that's one of your commands?
Reply
#4

i get CMD on one ownership and i want this cmd on YSI i never had worked wit YSi :/ GIVE + REP of all my accounts :P
Reply
#5

BUMP ?
Reply
#6

https://sampwiki.blast.hk/wiki/Command_C...trcmp_to_y_cmd
Reply
#7

Quote:

strcmp to y_cmd
1. strcmp commands are all held in the OnPlayerCommandText callback, and will look like so:
if(strcmp(cmdtext, "/command", true) == 0)
{
// Code for command
return 1;
}

2. Take the code from part 1 and place it in a function like so, outside of all callbacks:
YCMD:command(playerid, params[], help)
{
if(help)
{
SendClientMessage(playerid, 0xFF0000AA, "Write a short help message here.");
}
else
{
// Code for command
}
return 1;
}
Then delete all the code from part 1.

Ye but whear is params i can't to id :/ relly pls some one to help PLS :/
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)